Many of our readers love Dungeon Crawlers and it came as no surprise that Legend of Grimrock sold extremely well with a huge fan base. In short, Legend of Grimrock has a First Person viewpoint as did EOTB. You start the game by creating a character and then dumped in a Dungeon while moving in a grid based system. Featuring great combat, lots of enemies, a beautiful textured dungeon(s) and unusual puzzles. So now we have a new way to look at Legend of Grimrock with the release of Master Quest, which is a complete re-working of the entire original game.
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Legend of Grimrock - Master Quest which the developer claims is "Grimrock on Steroids" is a complete re-working of the entire original game with tons of new puzzles, updated dungeon designs, unique story elements, and more. They've also extended the ending that takes place after the events of the original last battle, ultimately leading to a final frenetic escape from Mount Grimrock. Just check out the massive list of changes below!
- The overarching dungeon layout is similar, but there are lots of local changes to specific rooms, and some completely new areas have been added as well.You will need Legend of Grimrock installed to play this!
- Original assets were used for the most part, with a few notable exceptions (such as Daniv's excellent wall set variations).
- Most major items have been moved.
- Puzzles have been generally "upgraded".
- The base difficulty level is increased:
* stronger monsters
* more monsters
* trickier puzzles (some with added clues)
- The difficulty (and XP awarded) scales up dramatically according to the average level of the champions at the start, so you can import your original Grimrock dungeon party and continue your adventure and advancement.
- There is increased replayability as high-level imported parties can expect to gain approximately 9 to 10 additional levels, and a variety of new skill tomes also add to the progression.
- The dungeon scaling is designed to work well for parties starting out from levels 1 to 25 or so, with the high end earning their way up to around level 35 by the end. This provides a unique chance to max-out multiple skills which really changes the strategy and approach to playing Grimrock.
- A whole new "loot" system has been added which tells you how much wealth your party has accumulated from the dungeon!
- Every item in the game has judiciously been assigned a loot value, adding a new dimension to inventory decisions about what to toss and what to keep.
- Your party will periodically be "ranked" and titled according to your current loot total, with a final accounting and verdict issued near the end of the game.
- An entirely new side storyline has been added (Lord Perel's failed expedition), and other lengthy writings have been expanded upon or added containing new lore and background fiction.
- Earthquakes play a bigger role and affect the party, monsters, and the surrounding environment.
- Spell scrolls now grant a small skill or stat bonus, so they are not totally worthless.
- A new hidden boss fight awaits discovery!
- The original 71 secrets have been greatly expanded to 120.
- There is an extended end-game denouement that takes place after the events of the original last battle, ultimately leading to a final frenetic escape from Mount Grimrock.
- Many other small changes, additions, improvements, etc, have been made to the original labyrinth.
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