Emulated Consoles/Systems : Amiga, Amiga CD32
Release News : Last month Toni Willen released WinUAE 2.7.0 Beta 8 and since then he's been hard at work on the next version, thus today we now have beta 9 of this very impressive Amiga Emulator. It can't be that long now till Toni releases the final version, as the previous version was 2.6.0. I always recommend updating to the latest beta but keeping a back up of the previous version just incase! So without further ado, continue on to read the updated release notes.
Beta 9:
NOTE: 68020 CE mode should be usable again.Download
- Added CIA tod bug option to Advanced chipset. Demo The end / Trilobit running under KS 1.3 has corruption in "photos" part if tod alarm bug is not emulated. KS 1.3 + real A500 does not have corruption. (I don't understand what is going on, some programs require this bug, some will hang if it is emulated. There has to be some unknown variable.)
- Writing to DIWSTOP during mid scanline and new value matches current vertical line: bitplane DMA fetches stop. Fixes Demo Starflight / Phenomena, OCS only. Interestingly ECS DMA fetches restart when DDFSTOP matches, causing scroller to jump horizontally.
- Writing to BPLxMOD exactly one cycle before bitplane fetch that also adds modulos uses old modulo value. (Copper Slave / Ram Jam)
- Mouse was uncaptured when switching from non-fullwindow to fullwindow mode.
- b8 hires unaligned check removed, it was wrong, logic analyzer confirmed.
- CMPA idle cycle was 2 cycles too slow in 68000 CE mode.
- Tape read command returned size of read request, not actual length which may be smaller than request size.
- OCS/ECS "7-planes" feature got broken in b8.
- HAM mode double pass display emulation's first pass didn't reset colors back to original before second pass. (Animotion / Phenomena)
- New memwatchpoint code didn't work with CIA registers.
- Log message if bitplane DMA ends at 0xe2 (can happen if start position is unaligned enough), this causes odd looking corruption on real hardware. (each scanline has random looking few pixels shift). Previously only DMA that ended at the start of next scanline were logged.
- Sprite vertical start == sprite DMA first line won't enable sprites. (Ultrademo #1 / The Link)
- If windowed mode was reset (for example RTG to custom chipset mode change) and mouse was not captured but window had focus: input got disabled, extra mouse click was required to enable input.
- Copper cycles were emulated too early before bitplane DMA decisions, copper might have used cycle reserved for bitplane DMA in some situations.
- Added "?" buttons to floppy GUIs. Current implementation is very lazy, few lines of information, boot block contents and it opens in default text editor.
- Limit VPOSW refresh rate display size changes to sane values, min display size is 256 lines and max is not allowed outside PAL size. Reduces flickering if program does something really weird or stupid with VPOSW.
Second 68EC020 cycle-exact emulation rewrite. Timing may not be much better but cycle usage emulation should be much more closer to real hardware. (This needs logic analyzer check but I don't have all required hardware yet). Lots of work left to do but at least it should not be any worse than old code and it also should be much more accurate now when code has small loops (for example stupid CPU delays).
If there are no demos or games that break or run really badly compared to 2.6.1, this is not anymore showstopper for 2.7.0 release.
NOTE: 68030 can queue data memory accesses, this is not yet emulated.
Beta Discussion
From our previous article :
Also available are easy to install OS packages which again you may need certain legal files, but there is nothing more satisfying than having an Amiga OS running through an emulator. Further more, you can make separate installs of WinUAE by making a WinUAE.ini file in the same directory as WinUAE.exe. However make sure when you update, that you delete everything in the WinUAE.ini file(back up previous).
- We will not provide Amiga retail games or Operating System files
Another great alternative if you have the games and system files is FS-UAE which is a pretty damn awesome frontend that uses WinUAE at it's core. They also have a game database which you need to register for, which shares everyone else s working configuration files for easy Amiga game loading.
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