Game Type : Retro Platformer
Kickstarter Goal : $20,000
Developer, Project By : Davis Ray Sickmon, Jr
Game Info Quote : We're bringing back Jumpman into a totally new set of truly old-school style video-game. Now, if you're familiar with classic video games, there's a good chance you've played Jumpman on a Commodore 64, Atari 400/800, IBM PC (including the Jumpman Lives! remake), Apple ][, or maybe one of the modern re-releases on the C64 TV setup or in the Wii's Virtual Library if you were in the UK. The core of Jumpman was a combination of a solid control system and puzzle based gameplay. Every level was a different set of challenges, ranging from just dodging the bullets, to malfunctioning robots, vampire bats, falling bombs, moving bombs, disintegrating platforms, to invisible levels who's layouts you have to discover. For those who are modern gamers, it requires the intelligent gameplay levels of Portal, while maintaining the old-school 2D twitch requirements of games like Donkey Kong.
Release : Early 2014Game Info Quote : We're bringing back Jumpman into a totally new set of truly old-school style video-game. Now, if you're familiar with classic video games, there's a good chance you've played Jumpman on a Commodore 64, Atari 400/800, IBM PC (including the Jumpman Lives! remake), Apple ][, or maybe one of the modern re-releases on the C64 TV setup or in the Wii's Virtual Library if you were in the UK. The core of Jumpman was a combination of a solid control system and puzzle based gameplay. Every level was a different set of challenges, ranging from just dodging the bullets, to malfunctioning robots, vampire bats, falling bombs, moving bombs, disintegrating platforms, to invisible levels who's layouts you have to discover. For those who are modern gamers, it requires the intelligent gameplay levels of Portal, while maintaining the old-school 2D twitch requirements of games like Donkey Kong.
Systems : PC, Mac, iOS, Android, Ouya
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