Emulated Consoles/Systems : Playstation 2
Developer : PCSX2 Team Ltd
Release News : For those that follow this Emulator, the PCSX2 Team have announced the release of PCSX2 v1.2.0. It's been nearly a year and a half since the previous major release and has gone through a number of svn builds since then, requiring plenty more fixes and improvements. But today we can enjoy this final build in all it's glory! According to the developers, one big change in this release is the integration of the wide screen patches made by the community for the community, numbering nearly 1200 games patched to support proper 16:9 aspect ratio. So if you want a damn good Emulator and have a number of Playstation 2 games handy, then read on for the changelog!
Windows
Core:
Linux
- microVU fixes for Dreamworks games, later Tony Hawks games, Evil Dead and others
- Fixes to New GIF unit to solve regressions
- microVU bugs fixed (affecting Extreme-G Racing and others)
- CDVD fixes (Impossible Mission now boots)
- Path 3 arbitration and timing refinements
- MFIFO fixes for DDR games
- Huge DMAC bug fix solving most of the problematic videos. (Baldurs Gate 2, Katamari Damacy and more)
- Memory card support improved in many games, now supports PSX memory cards also Multitap support improved greatly
- Many game fixes for COP2 problems inherent with emulation. (Ace Combat, Forbidden Siren and others)
- VIF Unpack optimizations
- VU Delays added to fix the graphics of Snowblind engine games (Champions of Norrath, Baldurs Gate 2)
- Various other game specific fixes in GameDB
- NVM file creation (if one doesn't exist) now fills in iLink ident. (Age of Empires 2)
SPU2-X:
- Improved DMA system
- Fixes to reverb
- Improved time-stretcher recovery on extreme speed changes.
- Portaudio (providing WASAPI in Windows, ALSA/+OSS in Linux) now supported and the default output module. Latencies with this mode are lower than other modules
GSdx:
DEV9ghzdrk:
- Improved adapter selection for detecting of videocards
- CLUT (Color LookUp Table) fixes for games such as Disney Golf
- Texture Offset options added to help improve upscaling artifacts
- OpenGL mode added (Experimental currently)
- Various CRC hacks
- Hack for NVIDIA cards, solves problems with stretching on drivers above 320.18
- New shader resources! Complete PCSX2 FX Revised 2.0 by Asmodean has been integrated
- Improved support for online play and make the users MAC address unique.
The PCSX2 executable has been built and tested with PGO optimizations enabled so it will be an extra 10% faster over regular SVN builds.
Core:
- Support for external patch (pnach) files
OnePad changes:
- Bugfixes for multiple button presses
- Bugfixed memory leaks
ZZogl:
- Added support for MESA drivers
- Bump OpenGL requirement to 3.0 with floating texture
- Various OpenGL fixes
SPU2-X:
- Added SDL Backend
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