Most of you by now already know Juan J. Martínez (Reidrac), the same creator behind the high quality platformer 'Rescuing Orc' for the C64. Well as of a more recent tweet he has come away from that system and with the collaboration of Dylan Barry, is now hard at work on the Amstrad CPC with his latest game The Dawn of Kernel. Which is due to have a physical release by Poly Play and hopefully finished by the end of May.
Now we were not content with just a few screenshots so by asking the developer, he was happy to tell us he is working on the code, graphics and audio, whereas Dylan Barry (@ASIC0541) will be doing the intro and loading screens. He also goes on to say The Dawn of Kernel will have obvious influences to the Cybernoid series, as well as gravity and thrust additions, but also differences to Cybernoid in that it won't be a frantic shooter but a tactical one, with some puzzles and a large map to navigate. As for further details however they are all below, and as always we look forward to another great release!
Ship Details
The ship comes with a plasma gun (unlimited but mid-range) and two secondary weapons: missiles (high power, long range) and grenades (high power, allow destroying targets under the ship), and the usual pick ups to recover the ship's shield and stuff like that.
Main Story
A distress call has been received from the mining base on the K3E-NL planet at the Leonis system. A virus has infected the network and a life support malfunction has forced all the personnel to evacuate the base. The corporation owning the mining rights of the planet has sent a small ship heavily armed to investigate what is going on.
Some technical details:
* Targeting the Amstrad CPC 464 (64K), single load; will work on any
Amstrad CPC model including the Plus range and the GX4000
* Mode 0; 16 colours
* Custom code based on my new "mini-buffers" tile/sprite engine,
designed to use less memory
* Updating at 25 FPS (I usually go for 16)
* Arkos 2 for the audio
Links : 1) Website 2) Twitter
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