Rejoice Amiga gamers as we've just been told through our twitter feed from the developer himself Graeme Cowie, that he has released the latest beta 5A of his in development Bomb Jack Amiga enhanced ' Bomb Jack Beer Edition '. Now if you followed the previous release, you would've experienced a much better game overall from its earlier showings, but now it looks as if this enhanced version isn't far off from a complete game!
( music/sounds effects by Simone Bernacchia )
As noted by the developer this version is far more optimised over beta 4 as thanks to the tips of Galahad the code is now 99% relocatable with the extra use of an index register which gives a good speed boost to the game. Furthermore, Bomb Jack Beer Edition includes new credited members, has two added enemies a mechanical Bird and Club, the development environments have been swapped over to a Notepad++/VASM/WINUAE tool chain for faster coding, AND there have been several bug fixes such as graphics glitches and collision detection.
Please Note Before Download
The problem of crashing on the A1200 seems to be down to people having accelerator cards which speed up the CPU, at the moment I have no idea why this causing a problem when collecting the bonus tokens...I still suspect it is down to sprite or copper manipulation though. If any of the experienced coders want to help me out with it then please drop me a PM. (pretty please)
Links : 1) Source 2) ADF
The problem of crashing on the A1200 seems to be down to people having accelerator cards which speed up the CPU, at the moment I have no idea why this causing a problem when collecting the bonus tokens...I still suspect it is down to sprite or copper manipulation though. If any of the experienced coders want to help me out with it then please drop me a PM. (pretty please)
Links : 1) Source 2) ADF
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