Project Hydron - This Battle Squadron tease could be rather decent for the Amiga!

Well this is looking pretty decent even at such an early stage of development as Cobour has officially announced "Hydron," an upcoming vertical shoot 'em up, crafted as a direct love letter to legendary Amiga Shoot 'em ups Hybris and Battle Squadron. Designed to run smoothly on the Commodore Amiga, Hydron specifically targets a standard Amiga 500 equipped with a 512KB memory expansion, bringing the requirement to a total of 1 MB of RAM. The developers have confirmed the game will adhere strictly to OCS and PAL standards and will work across any classic Kickstart versions.

OpenTTD - Open Source Transport Tycoon Deluxe gets a big PC update, as well as Amiga port! [UPDATE]

Not only can you download the latest open source PC build for Transport Tycoon Deluxe ' as 'OpenTTD 16.0-beta1', but if you have an Amiga you can also play the port of OpenTTD v1.0.5 for OCS/AGA/RTG by Grzegorz Korycki and Claude AI. Transport Tycoon Deluxe by Chris Sawyer was one of the highlights on the PC in the mid 90's. Whereas the PC version makes the game so much better running your very own transport company, such as bigger maps, stable multiplayer mode for up to 255 players in 15 companies and much much more. The Amiga version is a native port with its own video driver written against Intuition and graphics.library. No SDL, and no RTG card required! 

Rescue on Fractalus! - An 8bit classic is coming to an Amiga near you!

Well this is fantastic news and a real hit to the nostalgia, as Rescue on Fractalus!, the ground-breaking 1985 title originally developed by Lucasfilm Games for the Atari 8-bit, Atari 5200, Amstrad CPC, Apple II, Commodore 64, Color Computer 3 and ZX Spectrum is being ported to the Amiga by Vesuri, offering those that remember playing this all time classic a fresh way to experience it. Just beaware however you need an Amiga with 1 MB of RAM — it does not fit an unexpanded 512 KB A500, and has been developed and tested on an A500+ under Kickstart 3.1; also runs on Kickstart 1.3 PAL.

Raptor: Call of the Shadows - An Amiga 68060 RTG / PiStorm port is in the works! [UPDATE]

Raybee has announced a highly ambitious project to bring the iconic 1994 PC DOS shoot-'em-up Raptor: Call of the Shadows over to the Commodore Amiga. Fuelled by 1990s computer science class nostalgia, the creator is spearheading the development process by using AI assistance to translate the original game code and write the necessary Amiga-specific backend. Technically, the project builds upon the open-source skynettx/raptor repository under a GPL-2.0 license, which itself relies on the impressive reverse-engineering work originally achieved by programmer nukeykt.

Lemmings Reloaded - This enhanced version of a classic looks awesome for the C64 and you can play it NOW!

Ask anyone about Lemmings, and their first memories, would probably be about a bunch of blue and green haired Lemmings that could be blown up, ripped apart and dropped from the highest of points before they even hope to reach that exit. So why is that great game getting another mention on Indie Retro News? Well, there's glorious news today! As Jörg Karwath and team has finally released the enhanced version of Lemmings for the C64. An overhauled version that can be seen in the very latest footage provided below.

Double Dragon - A near Arcade-like experience of a classic via JOTD for the Amiga AGA [BETA UPDATE]

This week just gets better and better as another game has hit our news feeds and it's none other than Double Dragon for the Amiga, but as an AGA edition. First released way back in the 80's by Taito Corporation, Double Dragon in the Arcades was a fantastic beat 'em up game that featured high grade fighting two player fun on many different systems such as the Amstrad, Amiga and C64. But now thanks to JOTD, he is working on bringing the Amiga version more in line with the Arcade. In fact one person even said "I honestly thought that the original was the worst home conversion that could possibly exist."

Wolf Duology - Binary Asylum's 1994 Amiga 3D Shoot 'em up is getting is getting an ultrawide modernization

It feels like only yesterday that we announced that the Amiga classics Ruff 'N' Tumble and Superfrog had received unofficial PC modernizations, complete with widescreen support, high-resolution details, all the while running at a smooth 50fps+.Well, fast forward to today, and thanks to an early heads-up, we’ve learned that Almost There Games is overhauling yet another pair of classics. Binary Asylum's acclaimed 1990s Amiga 3D shoot 'em ups, Zeewolf and ZeeWolf 2: Wild Justice. A pair of games that had received positive feedback such as "One of the Amiga's most interesting shooters. Looking a lot like Virus, it delivers an engaging and challenging shoot-em-up which in places is tremendously exciting and varied"

Warlock - A top down action slasher by Haplo is previewed for the C64

A fresh preview titled Warlock has just been released for the Commodore 64, courtesy of the talented developer Haplo, who previously created great games like Shift and Tenebra. This upcoming project reimagines the intense, atmospheric energy of classic first-person fantasy shooters like Heretic, but flips the perspective into a top-down view. Shunning modern procedural trends which are common with games like this, the developer confirms this is not a rogue-like experience. Instead, players will navigate meticulously handcrafted maps without the looming threat of permadeath, offering a structured, intentional approach to exploration and combat.

PINAUT GX - Version and adaptation by ShaCPC for the GX4000

We turn our attention to the Amstrad GX4000 for a new game, with the release of Pinaut GX, a new adaptation crafted by developer ShaCPC. A game which was originally coded by Minsoft and published in the pages of the Spanish edition of Your Computer magazine (Issue 7). In this resurrected Amstrad CPC title, players are thrown into the claustrophobic, maze-like depths of Tutankhamun's Great Pyramid. Survival depends entirely on your reflexes as you navigate treacherous screen layouts, avoid deadly traps, and outmanoeuvre aggressive mummies that relentlessly pursue you through every twist and turn.

Wolf64 - Wolfenstein 3D comes over to the C64 via Kweepa

Welcome to Wolf64, an unofficial fan port developed by Kweepa that brings id Software’s seminal 1992 first-person shooter to the stock Commodore 64. Coding an authentic raycasting engine for an 8-bit machine is a notoriously difficult feat, but this project pulls it off with zero shortcuts by utilizing pure 6502 assembly language. The result is an impressive showcase of classic hardware capability, delivering rich, full-color texture mapping, responsive combat, and smooth, directional enemy sprites. It stands as a highly optimized love letter to an incredible classic, squeezing out every last ounce of performance to deliver a 3D presentation that may impress many in the C64 scene.

Bio Menace - Thrillogy - Apogee Software's Bio Menace (1993, MS-DOS) ported to the Amiga (HIGH END) (UPDATE)

The classic MS-DOS side-scroller Bio Menace, originally published by Apogee Software in 1993, has been un-officially ported over to the Commodore Amiga by Astair86. Amiga owners can now experience Snake Logan's entire pixelated battle against mutant hordes, as this new port features all three original episodes in a completely finished, fully playable state. Because the port utilizes the reconstructed game source code, the developer has made the underlying engine code available under the GPLv2 license.

Ghostbusters Revisited - A new take on that classic Ghostbusters game is coming to the C64

For gamers of a certain age, few things trigger a rush of pure nostalgia quite like the opening of the classic Ghostbusters theme song. Released during the golden era of 8-bit computing across legendary machines like the Amstrad, Commodore 64, and the ZX Spectrum, the original movie tie-in game remains an absolute touchstone of retro history. Now, one homebrew developer is preparing to grab your attention, with the upcoming game called 'Ghostbusters Revisited'. An in-dev C64 title whereby you have to traverse many different rooms as a Ghostbuster while firing proton streams to pull them into a trap through a first person viewpoint.

Nibbler - An in-progress port of the classic Arcade Game Nibbler for Amiga OCS

And it's back to the Amiga we go, as looking through itch io we've found out that JOTD has released the first version for the in-progress port of the classic Arcade Game Nibbler for the Commodore Amiga. A game which was originally released back in 1982 in the Arcades and then also ported to systems such as the Amstrad CPC by Mosaik Software in 1984. To coincide with this news provided below is some early footage as well as game details from JOTD himself.