Double Dragon - A near Arcade experience brings back the nostalgia via JOTD for the Amiga AGA! [WIP UPDATE]

This week just gets better and better as another game has hit our news feeds and it's none other than Double Dragon for the Amiga, but as an AGA edition. First released way back in the 80's by Taito Corporation, Double Dragon in the Arcades was a fantastic beat 'em up game that featured high grade fighting two player fun on many different systems such as the Amstrad, Amiga and C64. But now thanks to JOTD, he is working on bringing the Amiga version more in line with the Arcade. In fact one person even said "I honestly thought that the original was the worst home conversion that could possibly exist."

Stunt Car Racer running at a super smooth 50/60fps on the Amiga? [BETA UPDATE]

In the late 80's, Geoff Crammond released the incredible game of ' Stunt Car Racer '. It involved you the player, racing around a 3D track in a first person view using a vehicle which had boost capabilities. It was also one of the greatest racing games ever released and what made it so great was the fact that all of the tracks were like rollercoasters, with such dangerous driving and incredible heights involved it would've killed anyone if it was real life. But this month as a bit of a shock, a coder by the name of Vesuri looks to be working on an Amiga version of Stunt Car Racer that's running at a smooth 50/60fps. Something Amiga owners have been wanting for a very long time.

Gravity Addict - An official updated release of the classic Gravity Force series via Amiga Addict

The Amiga's vibrant homebrew scene that seems to dominate week after week, with notable Twitch streams via Amiga Bill, and Pintz and Amiga, has received another major boost with a recent release of Gravity Addict, a brand-new, official update to one of the platform's most beloved multiplayer physics game series. Games such as Gravity Force(1989), Gravity Force II(1994), and Gravity Power(1995). This new version of the game has been distributed as a downloadable and physical coverdisk for the rather impressive retro magazine known as Amiga Addict (specifically featured alongside Issue 42 in early 2026).

Commando - This Hack/Mod of an 8bit classic looks rather super now on the ZX Spectrum

Saberman has contacted us to let us know that tiboh'24-26 has announced the release of a hack/mod of Commando for the ZX Spectrum. A new version of the game which not only overhauls the intro graphics, but it now features AY-Music which brings it more in line with other systems such as the Amstrad CPC, Atari ST and Commodore 64. Not to be confused with the awesome Arnie flick of the same name (though equally as awesome), Commando is a 'one man takes on all' shooter (also like the awesome film) whereby it is your mission to kill anything that moves to progress to the next level.

Zippy Race as an Amiga 500 port by Modern Vintage Gamer ( WIP ALPHA )

Shock!! This isn't a JOTD Arcade to Amiga port! As I've found out through our Commodore Amiga Facebook group that Modern Vintage Gamer is not only still working on an Arcade to Amiga port of the top down racing game called 'Zippy Race', also known as MotoRace USA in the states, but as of today you can play the first alpha released to the public. A game in which the player controls a racer who must travel on a motorcycle from Los Angeles to New York City. To coincide with this news, MVG has provided a short game play video with inclusive screenshots.

Escape From PETSCII Planet - A Wolfenstein 3D inspiration but for the Commodore C64 by Jimbo

The Commodore 64’s homebrew scene has just had another fantastic announcement! As developer Jimbo has officially released Escape From PETSCII Planet, a fast-paced first-person shooter that pushes the limits of the 8-bit hardware. Originally developed for the 1981-vintage Commodore PET, this title has been ported and enhanced for the C64, utilizing a sophisticated 8-bit ray casting engine inspired by the legendary Wolfenstein 3D.

Trenchangle - Tower defense with a tech-tree for your Commodore 64!

Retro gamers have a another reason to fire up their Commodore 64s this week as developer drmortalwombat, known for recent homebrew hits like Overload and Portal Buster, has officially released Trenchangle, a sophisticated tower defense title designed specifically for PAL systems. In Trenchangle, players find their fortress besieged by waves of "evil geometry." The core gameplay loop blends classic strategic placement with modern progression mechanics. To coincide with this news, provided below is the latest footage from Saberman.

Crystian and the Lost Crystals - An incredible Commodore 64 game has made an appearance!

A new hero has emerged in the 8-bit world. Developer ntpr has officially released Crystian and the Lost Crystals, a visually stunning platform adventure for the Commodore 64 that proves even a solo developer can release an incredible homebrew game. Crafted with impressive technical polish by Marcel Sásik (Code, Gfx, Sfx, Concept) and featuring a hauntingly atmospheric soundtrack by Hans Svala, the game offers a classic maze-exploration experience with modern depth.

Torvak the Warrior - GreenSnake releases a Godot PC remake of an Amiga 16bit classic

A cult classic from the 16-bit era returns as Greensnake releases a modernised PC remake of Torvak the Warrior, a legendary barbarian rebuilt from the ground up using the Godot engine. Independent developer Greensnake has released a faithful yet significantly enhanced remake of the 1990 Amiga hack-and-slash platformer, Torvak the Warrior. This new version serves as both a nostalgic trip for retro fans and a technical showcase for what is achievable in 2D platforming using the Godot Game Engine.

Miracle Boy in Dragon Land - SamSoft’s highly anticipated Atari 1040STf and STE adventure as a nod to Wonderboy series

SamSoft’s highly anticipated retro adventure, Miracle Boy In Dragon Land, is not only available for preorder, but this eagerly awaited Wonderboy game has also been made available as a teased demo, offering Atari ST enthusiasts the chance try out this modern technical marvel built for classic hardware. Developed specifically for the Atari 1040STf and STE, Miracle Boy is a showcase of technical skill. Coded entirely in 68000 assembler, the game delivers fluid performance that pushes the aging hardware to its limits.

Rocketman - A high quality new action platform game for the MSX1 (64K) has been announced via Renovatio

Retro gamers have a new reason to dust off their MSX hardware as the physical edition of Rocketman will land on the MSX this June. This handcrafted release is a love letter to the 8-bit community, featuring a cover illustrated by the legendary Ángel Luis Sánchez, whose iconic artwork defined the golden age of Spanish software. The game follows the journey of Major Tom, a seasoned veteran of the Jet Force Space Army. While investigating a mysterious orbital phenomenon for Ground Control, Tom is swallowed by a Dimensional Vortex. He awakens in a distorted parallel reality with a shattered ship—missing its engines, fuel, and generators. Players must help Tom navigate five "impossible" worlds, each guarded by hostile creatures and formidable bosses. To escape this reality and return to his wife on Earth, Tom must rebuild his rocket piece by piece.

Super Pac-Man - A dedicated port of Namco’s Super Pac-Man for the MSX system


The MSX home computer library continues to grow with the release of a high-quality, dedicated port of Namco’s arcade classic, Super Pac-Man. Developed by Mastropiero, this new version offers fans a definitive way to experience the 1982 sequel on the MSX. While the project uses the Casio PV-2000 title Mr. Packn as its technical base, it is far more than a simple conversion however, as Mastropiero has significantly overhauled the software to leverage the MSX’s capabilities, introducing enhanced graphics and a brand-new main title screen. These additions transform the experience, providing a level of polish that surpasses its predecessor on the PV-2000.

Micro Karting - A work in progress nod to Super Mario Kart for the Amiga [UPDATE]

If you've never heard of Super Mario Kart, then I guess you were living in a cave, as this game series which first appeared in 1992 on the SNES, was one of the most addictive arcade style racing games ever to appear on a TV screen. So to see someone try to create a Mario Kart like experience on the Amiga certainly caught my interest! Welcome to Micro Karting, an ever improving proof-of-concept to see if a 3D-ish kart racing game can be done on Amiga AGA without cheating.