Impact Armor Alpha - A WIP old school mech platformer for the Commodore Amiga [UPDATE]

Already we've had so many Amiga game news stories, that at times I could hardly keep up! Games such as Cake Rush, Ghosts'n Goblins, Project Horizon, and Zippy Race, are just some of the ones I've featured already. Well the Amiga news just keeps on going. As I've been informed that 2Bit Combo, is not only still working on a mech platformer called 'Operation Steel Rain'. But the developer has announced with a demo 'Impact Armor Alpha'. A prequel to the main game made with Earok's Scorpion Engine.

Chrome Horizon - This nod to R-Type as a prototype C64 game looks pretty decent

The legendary Commodore 64 has just got another great Shoot 'em up for you to try, as retroteamgames has released another update for their breakthrough prototype called Chrome Horizon. Far from a standard hobbyist project, this title aims to prove that the "breadbin" still has untapped potential when paired with modern development workflows. In fact not only was this game written entirely in C using the Oscar64 compiler, but it has advanced Raster IRQ multiplexing, supporting 16+ simultaneous hardware sprites., ultra-smooth 50/60fps parallax scrolling logic and a custom SID music routine integration.

GlowPoint - An interpretation of the arcade game Flash Point for your Amiga! [UPDATE]

Another Tetris style game has appeared that's worthy of a mention on Indie Retro News, as we were recently informed by glowpoint JMD/Harwdired on our website that Retro Nanny has made available a work in progress version of the upcoming game called 'GlowPoint'. A game that is described as an interpretation of the arcade game Flash point for your Amiga. To coincide with this news, provided below is the full details as well as gameplay footage from Saberman.

Arkamiga - Mainake Project revives classic Arcade action with this latest Arkanoid clone

Retro enthusiasts and Amiga fans have a new reason to dust off their hardware. The Mainake Project has officially released Arkamiga, a brand-new Arkanoid-style action game developed specifically for the classic Commodore Amiga system. In fact rather than a WHDLOAD, the game has been released as a bootable ADF disk image, allowing players to jump straight into the action just as they did in the late 80s and early 90s. To coincide with this news, provided below is the latest footage of the game.

Mappy - Bally Midway & Namco's Arcade mouse game has arrived on the Amiga via JOTD

I had a feeling it wouldn't be too long for another JOTD announcement, and thus here we are with a new Arcade to Amiga port that's been released called 'Mappy'. A side-scrolling platformer that was developed by Namco for the Japanese market in March 1983, and published in North America by Bally Midway in April of the same year. A game that originally ran on a modified Namco Super Pac-Man hardware to support horizontal scrolling.

The Addams Family - An enhancement is in the works with backgrounds for the Amiga version [UPDATE]

Chances are you would've heard of The Addams Family, either by watching it at the Cinema or playing it at home on a computer or console. Well, if you played the 1992 Amiga version however, compared to say, the Atari ST, Mega Drive or SNES, it was one of the only versions that had no background detail at all for most of the game, just pure blackness. Well as a complete surprise to myself, it looks as if DJ Mike with the help of some EAB members are remaking the Amiga version of The Addams Family with those missing backgrounds. As one person puts it "the game is nearly finished, I tested all the levels using infinite energy and all the backgrounds are perfect and everything is fine"

DOUBLE BABOON NINJA - This upcoming Arcade game by Danlabg for the Amiga looks fab [BETA UPDATE]

Fancy playing a new Commodore Amiga game that smacks of high quality, is fun to play, and well worth keeping an eye on as developments progress, then this game called 'Double Baboon Ninja' by Danlabg is just the game for you. An upcoming Arcade game in which you play as The Double Baboon Ninja's, and must put a stop to an alien invasion terrorizing the city. To coincide with this news, Saberman has provided some footage of the early part of a level 1 demo.

Pauldron - A RedPill developed blaster for the Amiga that looks pretty decent! [UPDATE]

The last news article from me and one I think looks pretty cool! Is a new Commodore Amiga game that's in development called 'Pauldron' by Zener, Sandman and Fireb0y. A game that's not only being developed using RedPill, but it's a top scrolling blaster featuring AGA graphics at 64 colors (144 total), transparency effects, 4 songs, 3 stages, 9 enemies and 11 power ups. To coincide with this news, provided below is the full details, gameplay footage and downloadable tease.

BabyMan Vs Terminatots PT 2 - Take control of Baby-Man in this new part 2 Speccy game!

RETRO CITY — The 8-bit era is alive and kicking as PuttyCAD officially releases Baby-Man VS Terminatots PT.2, a high-octane "100 Tin Soldiers" game for the Sinclair ZX Spectrum. The sequel follows our diaper-clad hero as he faces his most "terrifying" challenge yet, blending chaotic action with the developer’s signature offbeat humor. To coincide with this news, provided below is a couple of screenshots and a gameplay video soon from Saberman.

Unison - A new monochrome puzzler from Haplo for the C64

The Commodore 64 homebrew scene continues to thrive with the recent release of Unison, a striking new monochrome puzzle game from developer Haplo. Described as "Quantum entanglement at its best!", the game challenges players to take control of two "entangled" characters simultaneously. As you navigate a series of increasingly intricate levels, these two little guys move in perfect unison. Success depends on your ability to guide both to their respective finish flags without accidentally stepping onto tiles of the opposite colour.

Gravity Duck - Flip gravity and dodge hazards in this new C64 game by Wpqrek

The Commodore 64 homebrew scene has just received a charming new addition as developer wpqrek releases a faithful port of the classic puzzle-platformer, Gravity Duck. Originally a popular flash game, this new C64 version brings the gravity-flipping antics of everyone's favourite fearless mallard to the legendary 8-bit hardware. While the original game was developed by Woblyware and first gained fame on platforms like Kongregate, this port has been built from the ground up to respect the technical constraints and unique aesthetic of the C64.

Jungle Joe - A new puzzle platformer makes an appearance on the Commodore Plus/4

The 220 Volt Team (220V) officially brings their latest project, Jungle Joe, to the Commodore Plus/4. Following a festive "Jungle Joe Xmas" demo released in late 2025, the full adventure has now arrived for the 64K machine. Far from a mindless button-masher, the game is more of a tactical experience where "survival is not about quick reflexes, but about a cool head and foresight". To coincide with this news, provided below is the latest gameplay footage and details.

Soul Trapped - An MSX2 adventure game featuring MSX-Music and mouse support!

The MSXdev scene is no stranger to variety, but this year’s competition is reaching new extremes. While some developers are pushing the limits of tiny 16KB ROMs, the duo of Casper Croes & Pixel Phenix has swung for the fences with Soul Trapped, an MSX2 adventure housed in a massive 14MB NEO ROM. In fact this is so unusual for the competition it also features MSX-Music and mouse support, with a helpful manual that should help you get started… hopefully. 

Isa Brave: Underworld keys - Great graphics but very challenging gameplay in this new MSX game from Tom Martin

MSXdev25 Ends with a Bang: Tom Martin Unveils ‘Isa Brave: Underworld Keys’. The marathon MSXdev25 competition has officially reached its closing stages, and it’s going out on a high note. The 50th and final(?) entry of this year’s incredible run is Isa Brave, a punishingly polished Arcade game developed by Tom Martin for the MSX. A game in which the MSX competition says "Do not let the cheerful tune and cute graphics trick you, this is a really hard game, as we had a few this year that homage the 80s on the skill required from the player to complete them. Glory and treasure awaits in the underworld for those that have the will to take them."

Space Bash: Contact!! - A spiritual sci-fi sequel to Jaleco’s classic RodLand for the MSX!

If you have a MSX then read on! As I've just found out through Twitter that the previously announced 'Space Bash: Contact!!', a spiritual successor to Jaleco’s legendary RodLand, has come out of development and been released for all to enjoy. Developed for the prestigious MSXdev’25 competition, this title swaps the fairy land of the original for a bizarre alien world, promising an experience that is faster, more challenging, and—as the developers put it—significantly "crazier."