Phil Searching for Mort - A faithful Next conversion of the classic 1988 ZX Spectrum isometric adventure!

The ZX Spectrum Next has just got a dose of classic Spanish comic book charm with the release of Phil Searching for Mort by MJB Software. This ambitious new title is a faithful Next conversion of the classic 1988 isometric adventure originally crafted by legendary graphic artist Alfonso Fernández -AF- called En Busca de Mortadelo! Inspired by Francisco Ibáñez’s iconic, slapstick-heavy Mortadelo y Filemón comic series, the game tasks the bossy, short-tempered Phil with rescuing his tall, master-of-disguise partner, Mort, who has been turned to stone by a gang of ruthless villains. To break the curse, Phil must first navigate a treacherous labyrinth to free the eccentric Professor Bacterio, the only man capable of brewing the magic reversal potion.

Lifeforce - 1980's scrolling shooter by Konami for arcades gets an Amiga port via TjLaZer

The legendary 1986 Konami arcade classic Life Force (Salamander) has made its way to the Commodore Amiga, thanks to a brand-new homebrew port by developer TjLaZer with the assistance of AI. Released as version 1.0, this adaptation brings the iconic Gradius spin-off to the Commodore AGA, including the A1200 and A4000. Players can finally experience the game's two-player cooperative action and its unique mix of horizontally and vertically scrolling stages right on their classic hardware. The conversion faithfully captures the tense sci-fi action and the simplified power-up mechanic that helped redefine the shoot-'em-up genre forty years ago.

Ash - A lovely looking Amiga platformer based on the Norwegian folk tales of Askeladden is teased [UPDATE]

Welcome to Ash, an ambitious new platformer currently in development for the Commodore Amiga by Thomas Mayer Foss. The game draws deep inspiration from Norwegian folklore, centering on the traditional tales of Askeladden. Players will guide the underestimated youngest brother on a grand quest to win a princess and half a kingdom. To overcome the game's various obstacles, players can dynamically swap between three unique companions met along the way: the Stone Eater, the Light-Footed One, and the One of Thirteen Winters and Seven Summers, each possessing distinct abilities essential for progression. The adventure will span five beautifully detailed worlds, guiding players from dense forests and rugged mountains up into the clouds, ultimately leading to a final showdown at the king's court and the mountain troll's lair.

TOKI - A classic platformer is getting faithful Arcade conversions via Amiga AGA, Mega Drive and NEO GEO

New Old Pixels has officially confirmed that three licensed ports of the original 1980's Toki arcade game are currently in active development for the SEGA Mega Drive, SNK Neo Geo, and Commodore Amiga AGA. Holding an exclusive license to adapt and promote the beloved title across these systems, the publisher is continuing its core mission: delivering authentic and faithful arcade conversions to classic consoles and computers, that the team says never received a *true* Arcade conversion.

Moonstone - A legendary and gory slasher is getting an AGA AI assisted remaster via Moonstone Tavern

Well this is incredible news for fans of this game, as Moonstone Tavern has officially unveiled the Moonstone AGA Project, a undertaking dedicated to recreating and enhancing the iconic, brutal classic for Amiga Advanced Graphics Architecture (AGA). Driven by a dedicated team of veteran community members with deep roots in both the game's fandom and the video game industry, the project promises to elevate the original experience. The team is carefully re-imagining the visuals and sound design while strictly preserving the tense atmosphere, dark charm, and notoriously bloody combat that made the 1991 original a cult favourite.

Black Tiger - Capcom's brilliant 1987 platformer ported to the Sega Mega Drive and soon Amiga!

The Commodore Amiga scene gets another exciting new project, as developer Str1der has announced an ambitious conversion of Capcom’s classic arcade hit, Black Tiger, targeting the Amiga 500 and Amiga 1200. Rather than building from scratch, this release is a direct port of the latest Sega Mega Drive/Genesis conversion project hosted on GitHub by Rester159. While Str1der utilized AI tools to significantly accelerate the initial coding and development phase, they emphasized that the transition has been far from automated. Bringing the game to the Amiga has required extensive manual labor, including endless hours of rigorous testing and adapting months of previous foundation work built for their proprietary Shinobi engine.

Starforce - A fantastic 1980s Arcade shooter is coming to the Amiga AGA via Acidbottle

Acidbottle is no stranger to IndieRetroNews, especially with the recent news story about two Arcade games for the Amiga, Defender and Centipede(beta). Well, while he is still working on Centipede, he's also turned his attention to the 1980s arcade hit, Starforce! The ambitious AGA project has undergone a grueling development timeline. Acidbottle revealed that the journey began with early Scorpion Engine prototypes before heading over to modern AI tools to help accelerate and finalize the process. While a newly released development video suffered from poor capture quality and harsh YouTube compression, it confirms that the iconic shooter—originally known as Mega Force in North America—is finally making its way to the Amiga.

Freestyle – Tales of Itch - A platformer set with in game comics, has been released on the Amiga by Mute.Ink

Mute.ink has finally released Freestyle – Tales of Itch, an expansive new Commodore Amiga title built on Earok's popular Scorpion Engine. The game breathes new life into classic 1990s comic book properties, reimagining them as a massive platforming epic that spans more than 50 distinct levels. Taking an open-ended, "freestyle" approach to its design, the developer blended traditional retro gameplay with detailed hand-drawn visuals. Players will face a progressively steep challenge as the game transitions between multiple gameplay genres over the course of the campaign. Furthermore the game is driven by 24 hand-drawn comic pages, offering a tightly woven, gripping story crafted to keep players completely hooked for ages.

WONDERBOY - 1986 arcade classic gets an Amiga and Sega Mega Drive port

The 1986 arcade classic Wonder Boy has been ported over to the Sega Mega Drive and Commodore Amiga, courtesy of developer ShinobiZ. This release is a native 68000 assembly rewrite built directly from the original Sega System 1 arcade program logic with the help of AI. Players step back into the shoes of Tom-Tom, racing across eight distinct areas and 32 rounds to rescue his kidnapped girlfriend, Tanya, from the clutches of the evil King. True to the original game your vitality constantly drains, forcing you to sprint, jump on skateboards, and hurl stone axes while snatching up every piece of fruit in sight. For the ultimate completionists, tracking down all 28 hidden dolls unlocks a secret eighth area.

Star Trek Judgement Rites (Amiga Interpreter) - The sequel to Star Trek: 25th Anniversary arrives on the Amiga! [UPDATE]

Thirty-four years after Interplay first brought 25th Anniversary to the Amiga, nexusle has achieved the impossible by making Star Trek: Judgment Rites playable on the Amiga. While the classic Star Trek: 25th Anniversary received an official Amiga AGA port in the 1990s, its highly anticipated sequel never happened with an exclusive release for MS-DOS and Macintosh systems. Now, thanks to a newly released custom interpreter, classic computer fans can bridge that decades-old gap. The community-driven software allows Amiga systems to run the original 1993-95 game code, fully supporting both enhanced AGA graphics and modern RTG video cards, alongside crisp AHI audio. Better yet, the interpreter lowers the game’s original hefty Macintosh hardware requirements; while the original title demands a powerful 68040 processor, this clever Amiga port is highly optimized, scaling down to run on a humble 68ec020 CPU backed by FastRAM with just a few simple adjustments to the software's tooltypes.

Lotus Turbo Challenge II DX - The Amiga version you've always wanted, apparently ;)

Amigos Retro Gaming has surprised us with the release of Lotus Turbo Challenge II DX, a definitive upgrade for the Amiga with at least 1 MB of Chip RAM. Dubbed "The Version You Always Wanted," this release fixes long-standing limitations of the 1991 Magnetic Fields classic by finally letting players experience music and sound effects simultaneously. The v13 update restores the authentic "Checkpoint" vocal cue even when the soundtrack is silenced. Players can now select from all eight stage tracks or the main theme prior to starting a race, while competing against opponents sporting ten fresh, two-tone paint jobs.

Mappy - A C64 1 MB REU port of an Arcade classic

Double Dragons wasn't the only Arcade classic to see a news update on IndieRetroNews, as developer charger0277 has officially released a new Commodore 64 port of Namco’s beloved 1983 hit, Mappy. Available to players as both a disk image (.d64) and a cartridge image (.crt), this latest conversion goes beyond stock hardware by requiring a 1 MB RAM Expansion Unit (REU), which can be utilized on either real hardware expansions, ultimate's, or emulated setups. The developer built the title with global compatibility in mind; a single unified file automatically detects whether it is running on a European (PAL) or American (NTSC) system at start-up.

Alleyway ZX - Block-breaking 1989 handheld game comes over to the ZX Spectrum

Kirby2000 has brought a classic handheld block-breaker over to the ZX Spectrum 48k and 128k, a newly released unofficial fan-made conversion that stays faithful to the original 1989 release. The game challenges players to command a paddle, deflect a bouncing ball, and obliterate rows of descending blocks to progress. Spanning a total of 32 stages—comprising 24 standard levels alongside 8 timed bonus rounds—the action keeps players on their toes with a variety of normal, scrolling, and advancing block walls that ramp up the difficulty before concluding with a triumphant final.