Gaboo Arts Entertainment with the help of AI has released Tiltrune, a clever new gravity-shifting puzzle game simultaneously targeting both the Amiga and the Commodore 64. The core mechanic turns the entire room into a mechanism, allowing players to rotate the screen left or right by 90 degrees. This rotation alters gravity, causing the explorer, crates, and gems to tumble into completely new configurations, effectively transforming what was once a blocking wall into a walkable floor. To succeed, players must meticulously plan their moves, pushing crates into position to absorb dangerous falls, dodging lethal spikes, and collecting every single gem before charting a path to the green exit.
The House on the Borderland - First person survival horror game for the C64 by AI/Michael Cox
Another C64 game to play with the release of The House on the Borderland, a first person survival horror game created by developer Michael Cox. Drawing direct inspiration from William Hope Hodgson’s classic 1908 novel, the game tasks players with a desperate stand to protect their home, their sister, and their loyal dog from an onslaught of marauding swine-things. Survival hinges on enduring three brutal nights of siege, where daylight hours must be carefully spent resting, repairing fortifications, and tending to the wounded. Compounding the tension is a strict lack of re-supply, forcing players to meticulously ration their starting stock across the entire ordeal while managing a unique "dread" meter. If this gauge climbs too high due to darkness, eerie silence, or structural damage, your character's perception will warp, leaving you completely paralysed by fear.
Caveman - Dodge prehistoric creatures in this new arcade game from Bonnette2020
Welcome to 'Caveman' (also known as Cavernario), a vibrant new C64 title from developer Bonnette2020 that has already captured top honors in the retro community. Programmed in C and compiled using the modern Oscar64 toolchain, the game recently secured first place in the Independent Video Games Category at the FlashParty 2026 demoparty in Buenos Aires. The title beautifully channels the spirit of 1980s arcade classics, blending colorful graphics and fluid animations with puzzle-solving elements.
The Legend of the Little Chicken - Another fabulous ZX Spectrum game from Furillo Productions
Furillo Productions has unleashed They Called Him El Pollito (The Legend of the Little Chicken), a vibrant new shoot 'em up that injects a heavy dose of Spaghetti Western flair for the ZX Spectrum. Set in the lawless badlands of Bernard Valley, the game casts players as a feather-ruffling vigilante known simply as "The Chick." When the local schoolteacher and ultimate love interest, Rosita, is abruptly kidnapped, our gunslinging hero must hit the trail to rescue her. Rumours point to the notorious "Joe the Mad Miner" as the captor, but a deeper conspiracy suggests a much more powerful puppet master is pulling the strings from the shadows of this dusty frontier.
Ghouls 'n Ghosts - Modern Vintage Gamer sets out to improve an Amiga port of an Arcade classic
The 1989 Commodore Amiga port of Capcom’s arcade classic Ghouls 'n Ghosts looks to be getting a face-lift courtesy of Modern Vintage Gamer. While the original Software Creations port—published by U.S. Gold—was a respectable attempt for its time, it famously suffered from a common issue among era-specific ports by failing to utilise any of the Amiga’s powerful custom hardware. The new enhancement directly addresses these shortcomings by injecting vibrant copper skies, an optimised, faster renderer, and a much-needed splash of colour into this classic game. Visually, the upgrade completely transforms the experience to introduce silky-smooth 50 Hz scrolling, fluid object motion, and a hardware-sprite-based Arthur.
Big Ball Back Breaker - Bouncing balls in this new Commodore 64 game by Richard Bayliss of TND
For those of you who hate AI will be pleased to know that The New Dimension (TND) has officially launched Big Ball Back Breaker, a hectic and addictive new arcade title for the Commodore 64 developed by the prolific Richard Bayliss. Bringing a dose of bizarre madness to the classic C64, this energetic "run, jump, and collect 'em up" spans 16 action-packed levels of ball-dodging chaos. Players are treated to a polished package right from the start, kicking off with an eye-catching cartoon-style loading bitmap illustrated by Alf Yngve, alongside a slick front-end presentation and a competitive high-score table to track the best runs.
Lost Souls - Arcade horror from Megastyle for the C64 ( preorder boxed via Bitmap Soft)
Fancy playing another creepy game for Halloween weekend, then Megastyle has you covered with their latest game Lost Souls, an atmospheric arcade horror game that tasks players with saving a spirit trapped between worlds. Set within a forgotten, whisper-filled graveyard, the game requires players to brave a haunted path to ignite 25 lanterns resting upon ancient gravestones. However, players must work quickly against a strict time limit; all the lanterns must be lit before the clock strikes midnight, or the lost soul will remain trapped in the darkness forever.
The Legend of Zelda - Nintendo's hit game comes to the Commodore 64 via Goldfinger
The iconic NES classic The Legend of Zelda is making its way to the Commodore 64, thanks to a dedicated new port by developer Goldfinger. Built using Aldo Núñez’s commented Assembly source code from GitHub, this project aims to cram Nintendo's massive adventure onto an Easy Flash 3 cartridge. While Goldfinger’s current build slightly exceeds the original NES version's 128 KB limit, they plan to optimize and claw back precious memory during development. The game features full NTSC and PAL auto-detection, and features a complete overworld, dungeon levels, scrolling rooms, functional item screens, and progress saving directly to the cartridge.
Super Mario Land ZX - Gameboy Super Mario Land arrives on the ZX Spectrum via AI/kirby2000
Kirby2000 has released a public beta of Super Mario Land ZX for the ZX Spectrum 128K. This AI demake crams Nintendo's entire 1989 Game Boy launch title into a single 128K load. Players can tackle all 12 levels across four distinct worlds using either a keyboard or a Sinclair joystick. Every single element of the original looks to have been converted, including the memorable submarine and aeroplane shoot-’em-up stages, alongside 18 tunes rearranged for the Spectrum's AY audio chip. While the game is in beta however, the creator is currently seeking community feedback on this early build, expressing a particular interest in how the software performs when running on real, hardware.
Cauldron - Halloween Edition - A brilliant game from the 1980's gets an improvement via AI/Devil-System
Devil-System has resurrected Palace Software’s 1985 classic with the release of Cauldron: Halloween Edition for the Amstrad CPC. Originally designed by Steve Brown and Richard Leinfellner as a genre-blending platformer and horizontally scrolling shoot 'em up, the game follows a witch's perilous quest to defeat the "Pumpking" and claim her title as the Witch Queen. While the original release garnered praise for its dual gameplay modes and visuals, it was notoriously infamous for its punishing, excessive difficulty. This new edition helps that issue by packing in three distinct difficulty levels, a dedicated training mode for relaxed exploration, a built-in map, and modern conveniences like a pause feature, a high-score table, and essential game-saving capabilities across four supported languages.
Van Helsing - Could this be another C64 hit from GriffonSoft and Psytronik Software?
Psytronik Software, the retro-publishing powerhouse behind recent hits like Sherwood and Musketeer, has officially launched Van Helsing on the Commodore 64. Developed by GriffonSoft as their most ambitious project to date, this atmospheric side-scroller transports players back to the grim autumn of 1893. The story kicks off during a celebratory gathering at the Harker residence, marking Jonathan's return from Transylvania, which is abruptly shattered by a bloodcurdling scream. A horrific, winged creature tears through the balcony to abduct Lucy Westenra into the night, leaving behind nothing but a gruesome trail of blood. Stepping into the boots of the legendary monster hunter Van Helsing, players must bravely pursue the fiend directly into Dracula’s dark domain, fighting off hordes of terrifying enemies across eight massive, intricately detailed scrolling levels.
Roc'n Rope - Konami's 1983 arcade climber for the Commodore 64 via BrokenBytes
Broken Bytes has began a project to bring over Konami’s 1983 arcade classic Roc’n Rope to the Commodore 64 without any AI! This faithful conversion tasks players with ascending treacherous, multi-tiered stages using nothing but a harpoon gun and sheer determination to reach a mythical phoenix. Navigating the vertical landscapes requires timing, as players must anchor ropes across treacherous gaps and climb to safety while dodging a barrage of falling rocks, aggressive dinosaurs, and hostile cavemen. To survive the onslaught, climbers can blind foes with a flashlight, snatch up power pills and feathers for a competitive edge, and chain together actions to keep their high-score bonus ticking across four distinct environments—ranging from jungle ledges, icy caves, spinning wheels to a towering waterfall.
Street Fighter II - An overhauled version of a classic fighting game for the Amiga via AI and Str1der
I'm sure many of you remember the Street Fighter games, more especially Street Fighter 2; a game which originally appeared on the Arcades, and was then ported to pretty much every system you could think of, including such systems as the Amiga, Atari St and even the ZX Spectrum. Well fast forward to today however, and a developer by the name of Str1der with the help of AI, has released an improved version of Street Fighter 2 for the AMIGA to bring it more in line with the Arcades and better than the original US Gold port released in the 90s.












