Ash - A lovely looking Amiga platformer based on the Norwegian folk tales of Askeladden is teased

Welcome to Ash, an ambitious new platformer currently in development for the Commodore Amiga by Thomas Mayer Foss. The game draws deep inspiration from Norwegian folklore, centering on the traditional tales of Askeladden. Players will guide the underestimated youngest brother on a grand quest to win a princess and half a kingdom. To overcome the game's various obstacles, players can dynamically swap between three unique companions met along the way: the Stone Eater, the Light-Footed One, and the One of Thirteen Winters and Seven Summers, each possessing distinct abilities essential for progression. The adventure will span five beautifully detailed worlds, guiding players from dense forests and rugged mountains up into the clouds, ultimately leading to a final showdown at the king's court and the mountain troll's lair.

Gun Smoke - 1980's Arcade Western has arrived on the Amiga (AGA) via Modern Vintage Gamer

Modern Vintage Gamer who was behind the recent Amiga port of Zippy Race—a project that quickly became a fan favourite among our IndieRetroNews readers—has now released Capcom’s legendary 1985 Wild West arcade classic, Gun.Smoke for the Commodore Amiga AGA. Originally designed by Yoshiki Okamoto, the iconic vertical scroller put players in the boots of bounty hunter Billy Bob as he hunted down dangerous outlaws using a distinct three-button directional shooting mechanic. The original coin-op was a commercial hit, ranking as Japan's sixth highest-grossing table arcade game by the first half of 1986, and this new Amiga version aims to capture that exact high-stakes energy.

Doom64 - Doom for the Commodore 64? Well sort of.. But it's still impressive

Yesterday Kweepa launched the final version of DOOM64 on Itch.io, an ambitious demake that marks the second entry in his planned id Software conversion trilogy for the Commodore 64. Having previously squeezed a version of Doom onto the even more limited VIC-20 using off-axis walls, Kweepa shifted focus this time around. By ditching off-axis angles, he managed to redirect the C64’s processing cycles toward rendering dynamic height changes for floors and ceilings. To capture the look of the 1993 classic, the game implements lighting changes by refreshing the system's 40x25 text display with dithered shading patterns. Full texture mapping was explicitly abandoned to prevent a muddy, low-resolution appearance, a rather interesting optimization choice that freed up precious system memory for custom lookup tables, enemy mipmaps, and a native soundtrack.

Lemans 2 - An arcade racer, inspired by Lemans for the C64 by ZeroG Labs

ZeroG Labs has just rolled out version 1.3c of Lemans 2, a top-down arcade racer developed for the Commodore 64. Taking heavy inspiration from the classic racing game Lemans, this latest update treats players to a fresh, full-screen title cover while preserving the core, gameplay that fans love. The high-stakes loop challenges drivers to blast past the starting lights, weave through a dense pack of rival cars, and hit checkpoints to extend their time limit up to a maximum 60-second reserve. Success hinges on precise handling to rack up high scores and claim 1,000-point bonuses for every ten cars overtaken, though every collision or spin-out drains the precious seconds remaining on the clock.

Shadows of Belial - A stunning new game for your ZX Spectrum 128k by RetroWorks

RetroWorks has announced the release of Shadows of Belial, a visually stunning new action-adventure crafted for the ZX Spectrum 128k. This atmospheric title casts players into a dark quest for justice and redemption, forcing them to confront the ghosts of Sir Fred’s past. The epic journey spans five distinct, high-stakes stages, beginning in a ruined mining village overrun by Barbary pirates where five enchanted gems must be recovered to break a sealed entrance. From there, players plunge into the treacherous lifts of a cursed mine to uncover a dark, infernal pact, before infiltrating the forbidden halls of a hidden palace conjured by Belial's own magic.

Defender (Williams) - 1980's scrolling shooter by Williams Electronics for arcades is getting an Acidbottle Amiga port

Amiga developer Acidbottle has announced a new horizontal shoot-’em-up project, aiming to deliver a faithful recreation of the classic arcade hit Defender. The game’s journey to the platform is a unique one, having initially started development in the Godot engine on PC. To make the jump to the Amiga however, the developer dusted off the unfinished framework and utilized modern AI tools to assist in translating and optimizing the code across to the Amiga, while using the official arcade source code as a strict reference point to hopefully bring across an authentic gameplay feel.

Outrun 2026 - An Arcade racing classic gets an AI Amstrad CPC 128k port by Oldschool Is Beautiful

Looking through Xenomorph's Amstrad Youtube channel and I've come across Outrun 2026 for the Amstrad CPC 6128, a project brought to life by the label Oldschool Is Beautiful. Packed entirely onto a single floppy disk, this new title serves as a port of the classic SEGA Master System version. What could make this release divisive however, is its development process: not a single line of its Z80 assembly code was written by a human. Instead, the creator acted strictly as a director and hardware tester, utilizing Anthropic's advanced AI model, Claude Opus 5.5, via Claude Code to program the entire engine, build the file extraction utilities, and handle the complex music conversion.

Castlevania AGA - Castlevania for the Commodore Amiga finally reaches 1.0 and it's glorious

Well, this is a delight for a midweek news story, as thanks to the developer informing us this morning, we've been told that Castlevania AGA is done, and now available to download as version 1.0. A glorious fan-made Commodore Amiga project developed by independent creator Dante Retro Dev using earoks Scorpion Engine. Rather than a direct port utilizing original source code from the Sharp X68000 or PlayStation versions of Castlevania Chronicles, this release is a complete reimagining of the landmark 1986 original. Instead, it borrows the sophisticated visual palette and aesthetics of Chronicles to present a beautifully enhanced, 16-bit-infused interpretation built from the ground up tailored to the Amiga's Advanced Graphics Architecture.

DUNE II - Westwood's incredible RTS could be getting an Amiga enhancement

Fans of classic real-time strategy are in for a treat, as Westwood Studios’ legendary 1992 title Dune II looks to be getting an Amiga enhancement via Foxman. A new enhancement mod built directly into the original Amiga executable. Rather than rebuilding the game from scratch or porting it to a new engine, this ambitious project aims to respect the native visual presentation and core gameplay while retrofitting it with much-needed modern controls. The current milestone of the project is the successful implementation of multi-selection. Players will finally be able to drag-select rectangles, shift-click units, and issue collective movement or attack commands—a leap forward from the tedious unit-by-unit micro-management of the original release.

VOID LANCER - A rather decent C64 Shoot 'em up from Snow-G

Looking through the itch io website and I've come across a new game called Void Lancer, a biomechanical horizontal shoot 'em up from developer Snow-G. Written completely from scratch in 6502 assembly language with AI assistance, this technically ambitious title transforms the 8-bit machine into a dark canvas heavily inspired by the art of H. R. Giger. Players pilot the ship through six long, distinct stages filled with ribbed tubes, egg chambers, and bone cathedrals, all scrolling by in smooth, pixel-by-pixel character parallax. The game captures a classic arcade feel with a flexible Gradius-style power-up bar—allowing players to deploy speed boosts, lasers, and shielding—while featuring as noted by the developer, precise hitboxes and an original, multi-track SID soundtrack.

Solseed: Journey to Spring - An updated retro adventure for the Sinclair ZX Spectrum 128K by marinovic

Solseed: Journey to Spring is an updated release by developer marinovic, delivering yet another brilliant platformer designed specifically for the Sinclair ZX Spectrum 128K. Players will not only navigate a series of classic, screen-by-screen challenges that capture the true essence of vintage 1980s gaming! But there's themed areas such as deep winter woodlands, a heavy snow forest, melting fields, 42 rooms filled with aggressive enemies, environmental dangers, secrets, and branching paths that may lead you closer to your goal or much much further away from it. 

Frogger Junior - Love the classic Arcade frogger? Then check out this new Amstrad GX4000 and ZX Spectrum NEXT game!

Development trio RedBug, Pulsophonic, and TITAN have recently released Frogger Junior, an incredibly charming, modern reimagining of Konami’s legendary 1981 arcade classic. Designed specifically for the Amstrad GX4000, and the ZX Spectrum Next, the game puts a playful spin on the classic game. This time around, players step into the webbed feet of an ambitious young frog entering a high-stakes competition to win her very own property portfolio. The journey is far from a walk in the park; before claiming a prize, the little protagonist must first brave a chaotic, multi-lane highway packed with fast-moving vehicles traveling at wildly unpredictable speeds.

Astro Invasion - A fast-paced space shooter inspired by the 1979 arcade favourite Astro Invader by Stern ( Amstrad CPC, Dragon, Tandy )

Here's another Arcade-like game for you to enjoy, as Tom Gun Software has released Astro Invasion, a fast paced new space shooter designed to put your reflexes to the test. Drawing heavy inspiration from Stern’s beloved 1979 arcade classic Astro Invader, the game throws players straight into the cockpit of a lone starfighter tasked with holding the line against an aggressive alien mothership and its endless, descending swarms. What makes this release particularly impressive is its performance; the entire game is written 100% in pure machine code, delivering buttery-smooth, lightning-fast action whether you choose to command your ship using a keyboard or a classic joystick.