Amiga owners here's another interesting news story to talk about, as developer Grzegorz Korycki, who was mentioned by us previously for his work on OpenTTD for AmigaOS 68k, is working on a port called AmiGTA1. This ambitious project is a ground-up reimplementation of the 1997 classic Grand Theft Auto engine specifically optimized for native AmigaOS 68k systems. Unlike modern hardware emulators or additional hardware like the PiStorm or Vampire, AmiGTA targets authentic classic setups, requiring a 68020 processor or higher paired with either AGA or RTG graphics. The release adheres strictly to legal boundaries by containing no copyrighted game code or assets. Instead, players must supply their own original PC files, which an included utility converts directly on the Amiga.
Chrome Horizon - This nod to R-Type looks pretty decent with this new version 1.1 release for the C64! [UPDATE]
The legendary Commodore 64 has just got another great Shoot 'em up for you to try, as retroteamgames has released the final version of their breakthrough prototype called Chrome Horizon. Far from a standard hobbyist project, this title aimed to prove that the "breadbin" still has untapped potential when paired with modern development workflows. In fact not only was this game written entirely in C using the Oscar64 compiler, but it has advanced Raster IRQ multiplexing, supporting 16+ simultaneous hardware sprites, ultra-smooth 50/60fps parallax scrolling logic and a custom SID music routine integration.
Rescue on Fractalus! - An 8bit classic is coming to an Amiga near you! [UPDATE]
Well this is fantastic news and a real hit to the nostalgia, as Rescue on Fractalus!, the ground-breaking 1985 title originally developed by Lucasfilm Games for the Atari 8-bit, Atari 5200, Amstrad CPC, Apple II, Commodore 64, Color Computer 3 and ZX Spectrum is being ported to the Amiga by Vesuri, offering those that remember playing this all time classic a fresh way to experience it. Just beaware however you need an Amiga with 1 MB of RAM — it does not fit an unexpanded 512 KB A500, and has been developed and tested on an A500+ under Kickstart 3.1; also runs on Kickstart 1.3 PAL.
Beach Head - A brilliant game from the 80's arrives on the ColecoVision
It's time for ColecoVision owners to celebrate as the iconic 1983 military hit Beach Head has un-officially made its debut on the ColecoVision console thanks to Electric Dreams. Originally crafted by Access Software, the multi-stage combat game originally took early home computers like the Commodore 64, Apple II, Atari, ZX Spectrum, and Amstrad by storm. Thanks to a dedicated team effort from Eric Damain and Adan Toledo, this impressive homebrew adaptation successfully translates the complete, authentic experience to the classic console for the absolute first time, bridging a forty-year gap for eager Coleco owners.
Wizardry - Sir-Tech 1980's legendary dungeon crawler is coming to the Atari ST via Electric Dreams
Electric Dreams who has released a number of games such as TAZ and SPACE ZOT is working on bringing over the classic dungeon crawler Wizardry to the 16-bit Atari ST. Originally conceived as an 8-bit project, the developer pivoted to coding a simultaneous 16-bit version to maximize the efficiency of the game's existing data structures. Built using GFA BASIC, the game is already looking promising in its work-in-progress state, with successful hardware testing carried out on an Atari MEGA STE 4.
Fitorian - A rather decent Galaxian clone for the Amstrad CPC by fitosoft
Well that's enough of the Commodore Amiga, as we turn our attention to the latest release of Fitorian by fitosoft, a rather decent shoot ’em up designed specifically for the Amstrad CPC. Heavily inspired by the golden era of the early 1980s with games such as Galaxian, the game perfectly captures the raw, nostalgic magic of the very first arcade cabinets. It aims to transport players back to a foundational time in gaming history, when design boundaries were still being drawn and every new title felt like an undiscovered frontier of digital entertainment.
Sparkpaw: The Stormstone Quest - An AI game teased for the Amiga 1200 by mrdig
Trawling through itch for even more games to feature and I've come across an Amiga game called Sparkpaw: The Stormstone Quest, an action-platformer built from scratch for the Amiga 1200 using mostly AI by mrdig. In this side-scrolling adventure, players step into the paws of Sparkpaw, a spirited amber-orange feline inventor who must navigate ancient, machine-ridden ruins. Armed with a vibrant teal energy gauntlet, this mechanical prodigy is on a mission to cross hazardous terrain and piece together the lost Cores of the legendary Stormstone.
Arrows - A minimalistic puzzler has arrived on the Amiga by KayPirinha
Welcome to Arrows by KayPirinha, a charming new puzzle game designed specifically for the Commodore Amiga. Breaking away from the fast-paced, twitch-reflex arcade titles that have appeared over the years on IndieRetroNews, this fresh release offers a surprisingly laid-back and minimalist experience. Players are invited to kick back, soak in some soothing chiptune music, and clear the screen by solving low-stress logic puzzles that focus entirely on finding the correct sequence of moves.
TetrISO - Tetris meets isometric puzzle strategy in this new C64 game by Roman Werner
Roman Werner has released TetrISO, a new isometric puzzle strategy game for the Commodore 64 that puts a clever dimensional twist on the classic falling-block mechanics seen in Tetris. Moving away from traditional flat grids, players must construct a tower on a 4x4 isometric platform using pieces that drop from the top of the screen. The main challenge comes from managing the 3D perspective; players can rotate the entire tower clockwise to spot hidden gaps and find the perfect placement for their next block. Complete layers disappear to reward points, allowing skilled players to chain consecutive clears together for high-scoring combos.
Wolf64 - Wolfenstein 3D comes over to the C64 via Kweepa [UPDATE]
Welcome to Wolf64, an unofficial fan port developed by Kweepa that brings id Software’s seminal 1992 first-person shooter to the stock Commodore 64. Coding an authentic raycasting engine for an 8-bit machine is a notoriously difficult feat, but this project pulls it off with zero shortcuts by utilizing pure 6502 assembly language. The result is an impressive showcase of classic hardware capability, delivering rich, full-color texture mapping, responsive combat, and smooth, directional enemy sprites. It stands as a highly optimized love letter to an incredible classic, squeezing out every last ounce of performance to deliver a 3D presentation that may impress many in the C64 scene.
Malasombra - This NES title by 4mhz looks fantastic and is still available to buy!
4Mhz has been one of our favourite Amstrad publishers, releasing fabulous games such as Operation Alexandra and even the brilliant The Lost Treasure of CuauhtĂ©moc! But today's news isn't about the Amstrad. As we’ve been informed by A Gamer that if you head over to the shop link below, you can still buy the eagerly awaited NES game called Malasombra. A game which features high-quality detail, fabulous sound, and will hopefully turn out to be—as they put it—a NES masterpiece for your collection.
Apidya' Special - An authentic, 24-bit pixel remake of a classic Shoot 'em up is finally here
This month alone we've seen some real bangers of hot news stories across a huge range of systems. Well, here's another one that is sure to be a big hit! As I've been informed that 'Apidya Special' by ININ Games, has finally been released for consoles and PC. A game that is described as, "an authentic, 24-bit pixel remake of an incredible 90's Shoot 'em up. No 3D models, no AI upscaling—just handcrafted pixels and passion with an exclusive Chris Hulsbeck original soundtrack". To go with this announcement we have some gameplay footage for you from Saberman
Phoenix - 1980's Arcade game comes over to the Commodore Vic 20 (24/32k)
Here we have another Commodore VIC-20 game to play with the latest release of Phoenix, an ambitious arcade port developed by Milasoft. The same developer who also recently released the VIC-20 port of Galaga. This latest release translates the 1980 arcade classic into three distinct combat scenarios spread across its five-stage campaign. The initial conflict forces players to shoot upward at nimble, bird-like alien vessels that execute aggressive diving manoeuvres. As the battle intensifies in stages three and four, giant, falcon-like adversaries join the fray with significantly tougher, unpredictable flight paths, leading up to the final assault against the massive mothership.












