ALIENS NEOPLASMA - A brilliant ZX Spectrum game appears on the Amstrad Plus via AI/Devil System

The Amstrad CPC Plus has just received a new release with unofficial port of Aliens NeoPlasma, a tense horror platformer developed by Devil System with the help of AI. Originally released to high acclaim on the ZX Spectrum by the Sanchez Crew, this atmospheric title tasks players with guiding protagonist Ashley Smith after she awakens aboard the starship Achilles. What was meant to be a routine journey quickly devolves into a desperate fight for survival. Players must navigate a treacherous labyrinth of ladders, platforms, and automatic doors, managing scarce resources like ammunition and grenades while searching for the safety of a medical bay.

Robocop Arcade - Ranx is working on an Arcade-like version of Robocop for Amiga 500 {AI}

The Commodore Amiga community has just been treated to a bit of a tease, with the reveal of RoboCop Arcade, a brand-new conversion of Data East’s legendary 1988 coin-op developed by Ranx with the help of AI. While the original Amiga port of the era often left fans wanting more, this  project aims to recreate the arcade game's authentic 1:1 visuals and raw gameplay feel on the humble, unexpanded Amiga 500 OCS. Built strictly around the machine's base hardware—including a stock Motorola 68000 processor and a tight 512 KB of RAM—the game aims to have hardware scrolling, Blitter-driven sprites, and all nine action-packed stages, including the iconic target-shooting bonus ranges.

Vallation - A 2016 Cybernoid style game for the ZX Spectrum has been enhanced for 128k

Moving away from the C64, we now look towards the enhanced release of 'Vallation', a thrilling ZX Spectrum 128k Cybernoid style game developed by Sokurah. Transporting players deep into outer space, this title tasks brave pilots with navigating a nimble spaceship through a heavily guarded enemy complex in a desperate bid to escape a hostile pirate planet. Heavily inspired by the classic Cybernoid, the game challenges players to survive across a sprawling labyrinth where they must dodge laser barriers, avoid incoming fire, and outmanoeuvre indestructible missiles.

Cat Simulator 64 - A family friendly Cat sim for your C64 by illobo/netmilk

It might be grim outside but inside we have a delightful new reason to dust off your Commodore 64 with the release of Cat Simulator 64, a charming family-friendly title developed by illobo (netmilk) with the help of Claude AI. In this cozy digital playground, players step into the paws of an adorable black cat sporting distinctive white socks. The entire game unfolds inside a warm, inviting living room equipped with everything a feline could desire, including a comfortable sofa, a food bowl, a bundle of yarn, and even a nostalgic C64 computer to investigate.

The Great Giana Sisters - A famous platformer from the 1980's appears on the ZX Spectrum via AI/kirby2000

Kirby2000 has set his sights on another classic game, as he has released a brand-new unofficial conversion of The Great Giana Sisters for the ZX Spectrum. While a version of the classic platformer was originally reviewed by magazines back in 1988, it was abruptly withdrawn from production before ever hitting store shelves, leaving no known surviving copies. This anticipated release finally fills that decades-old gap in the microcomputer's speccy library, giving fans a chance to experience the legendary title on the ZX Spectrum as if it was released all those years ago by Time Warp with publishing by Rainbow Arts.

Maldita Castilla - Locomalito's awesome platformer could be coming to the Amiga (AGA) via MainakeProject

An exciting new release is headed to the Commodore Amiga AGA, courtesy of developer MainakeProject with Earok's Scorpion Engine. Announced via itch io, this is an upcoming port of Maldita Castilla (also known as Cursed Castilla), a critically acclaimed action-platformer originally created by Locomalito in 2012. Developed with the full blessing and support of the original creator, this homebrew port utilizes authentic game assets alongside the memorable original soundtrack composed by Gryzor87. Heavily inspired by arcade classics like Ghosts 'n Goblins, the game weaves a dark fantasy tale heavily drawing from Spanish myths, chivalric romances, and European folklore (wiki).

Aces of the Pacific - An MS-DOS combat flight sim by Dynamix gets a PC modernization

On this Remembrance Sunday, I thought it would be worth mentioning that the legendary MS-DOS combat flight simulator Aces of the Pacific, has un-officially received a modern PC port. Dubbed Aces of the Pacific: Enhanced, this project was developed by Kylofon through reverse-engineering with the help of AI. While completely revitalizing the classic with upgraded modern performance and improved visuals, the new native version faithfully preserves the magic of Dynamix’s original 1992 masterpiece. For many players, the classic title originally published by Sierra On-Line was the definitive World War II Pacific Theater flight simulator, even outclassing heavyweight contemporary rivals like 1942: Pacific Air War.

Wipeout 2097/XL - A Playstation hit futuristic racer gets an Amiga AI port, albeit beefy Amiga's required!

Welcome to Wipeout 2097/XL, a native AmigaOS 3 port rebuilt entirely from a source decompilation of the original PlayStation code. Coded by Arcziii (arczi84) with the help of AI, this non-commercial port relies on modern hardware expansions, requiring an Amiga system running PiStorm with a Raspberry Pi 3, 4, or CM4 under Emu68. To handle the high-octane 3D performance, your setup must feature RTG with a 32-bit screen mode, roughly 64 MB of free RAM, and an active AHI sound subsystem. Players can choose between two specialized render versions depending on their software setup: xl-ogles using the ogles2.library with MSAA support, or xl-minigl utilising minigl.library v29. Performance tests show that the MiniGL build provides an extra boost, clocking in at roughly 10 frames per second faster. 

Amiga Outrun AGA - Retrodnagames works his magic on a classic Arcade racer for the Amiga!

The Amiga news is coming in thick and fast, as now we welcome the release of 'Outrun AGA', an ambitious fan-made reimagining of Sega’s legendary arcade racer built to replace the notoriously poor official Amiga port from back in the day. Developed by retrodnagames, this project is coded entirely from the ground up in old-school assembly language. Steering clear of modern shortcuts, the developer proudly avoided any form of generative AI during creation to hopefully ensure an authentic arcade experience. Built to squeeze every ounce of power from original, 1993-era Commodore hardware, the racing title is purely blitter-driven, requiring a PAL-based AGA Amiga equipped with a standard 68020 CPU and 4MB of fast RAM. Because of its specialized reliance on native Amiga custom chips, faster modern processor upgrades won't alter the game's execution speed.

Amiga 1942 - The Amiga gets a smooth scrolling Arcade port from retrodnagames!

Well, here's a Sunday surprise! As Retrodnagames has released a fan-made port of Capcom’s legendary 1984 arcade shooter 1942! This impressive homebrew project brings the classic vertical shoot-'em-up to the Commodore Amiga with an uncompromising, old-school ethos. Retrodnagames has coded the entire game from the ground up using AsmOne assembly language, painstakingly rebuilding all 32 stages, enemy flight patterns, and maps from scratch simply by studying arcade gameplay videos. Proudly crafted entirely by hand without any AI assistance, the port achieves decent performance too, boasting vibrant 32-colour graphics that run at a silky-smooth 50 frames per second at a native 224x256 resolution.

Fix it Felix Jr - Another fabulous Arcade port, but this time for the Amstrad CPC Plus by Amstrad GGP!

The Amstrad CPC Plus and GX4000 gets a surprise addition to their ever growing software libraries with the release of Fix it Felix Jr, a stunning homebrew arcade game developed by Amstrad GGP. Based on the fictional arcade game featured in the 2012 animated movie series, this project brings a modern pop-culture myth to life on the Amstrad hardware. Players step into the shoes of the iconic repairman, Felix Fixe Junior, who must scale a shifting building to repair windows shattered by the frustrated giant, Ralph.... "GONNA WRECK IT!"

Pinball Illusions – The Vikings table arrives on the Amiga AGA via PC {AI WIP}

Well, here's some interesting news for the weekend, as the elusive fourth table, The Vikings, is unofficially making its way to the Amiga A1200 (AGA). While the original 1995 release of Pinball Illusions famously included only three tables on the Amiga, the PC version was fortunate enough to receive the Norse-themed addition. Now, thanks to a dedicated developer by the name of MrDig, with the help of Claude AI to migrate the PC data, the table is being converted to run natively on the original Amiga engine. The port integrates into the classic menu as a proper fourth selection, complete with its own dedicated high-score list, menu picture, and custom info text.

Captain Victor Stormbeard And The Undead Treasure - An upcoming C64 platformer from KD Software gets a demo

The upcoming Commodore 64 platform adventure, Captain Victor Stormbeard and the Undead Treasure by KD Software, has officially been teased with another playable demo. Commodore 64 enthusiasts can now download and test the initial stage of this highly anticipated title, offering a substantial look at what the full game will provide. In fact if you do end up playing it, you'll experience the complete third and fourth level of the game, featuring 20 interconnected screens to explore, enemies to defeat, secrets to discover, and treasures to collect.