Wizardry - Sir-Tech 1980's legendary dungeon crawler is coming to the Atari ST via Electric Dreams

Electric Dreams who has released a number of games such as TAZ and SPACE ZOT is working on bringing over the classic dungeon crawler Wizardry to the 16-bit Atari ST. Originally conceived as an 8-bit project, the developer pivoted to coding a simultaneous 16-bit version to maximize the efficiency of the game's existing data structures. Built using GFA BASIC, the game is already looking promising in its work-in-progress state, with successful hardware testing carried out on an Atari MEGA STE 4.

Fitorian - A rather decent Galaxian clone for the Amstrad CPC by fitosoft

Well that's enough of the Commodore Amiga, as we turn our attention to the latest release of Fitorian by fitosoft, a rather decent shoot ’em up designed specifically for the Amstrad CPC. Heavily inspired by the golden era of the early 1980s with games such as Galaxian, the game perfectly captures the raw, nostalgic magic of the very first arcade cabinets. It aims to transport players back to a foundational time in gaming history, when design boundaries were still being drawn and every new title felt like an undiscovered frontier of digital entertainment.

Sparkpaw: The Stormstone Quest - An AI game teased for the Amiga 1200 by mrdig

Trawling through itch for even more games to feature and I've come across an Amiga game called Sparkpaw: The Stormstone Quest, an action-platformer built from scratch for the Amiga 1200 using mostly AI by mrdig. In this side-scrolling adventure, players step into the paws of Sparkpaw, a spirited amber-orange feline inventor who must navigate ancient, machine-ridden ruins. Armed with a vibrant teal energy gauntlet, this mechanical prodigy is on a mission to cross hazardous terrain and piece together the lost Cores of the legendary Stormstone.

Arrows - A minimalistic puzzler has arrived on the Amiga by KayPirinha

Welcome to Arrows by KayPirinha, a charming new puzzle game designed specifically for the Commodore Amiga. Breaking away from the fast-paced, twitch-reflex arcade titles that have appeared over the years on IndieRetroNews, this fresh release offers a surprisingly laid-back and minimalist experience. Players are invited to kick back, soak in some soothing chiptune music, and clear the screen by solving low-stress logic puzzles that focus entirely on finding the correct sequence of moves.

TetrISO - Tetris meets isometric puzzle strategy in this new C64 game by Roman Werner

Roman Werner has released TetrISO, a new isometric puzzle strategy game for the Commodore 64 that puts a clever dimensional twist on the classic falling-block mechanics seen in Tetris. Moving away from traditional flat grids, players must construct a tower on a 4x4 isometric platform using pieces that drop from the top of the screen. The main challenge comes from managing the 3D perspective; players can rotate the entire tower clockwise to spot hidden gaps and find the perfect placement for their next block. Complete layers disappear to reward points, allowing skilled players to chain consecutive clears together for high-scoring combos.

Wolf64 - Wolfenstein 3D comes over to the C64 via Kweepa [UPDATE]

Welcome to Wolf64, an unofficial fan port developed by Kweepa that brings id Software’s seminal 1992 first-person shooter to the stock Commodore 64. Coding an authentic raycasting engine for an 8-bit machine is a notoriously difficult feat, but this project pulls it off with zero shortcuts by utilizing pure 6502 assembly language. The result is an impressive showcase of classic hardware capability, delivering rich, full-color texture mapping, responsive combat, and smooth, directional enemy sprites. It stands as a highly optimized love letter to an incredible classic, squeezing out every last ounce of performance to deliver a 3D presentation that may impress many in the C64 scene.

Malasombra - This NES title by 4mhz looks fantastic and is still available to buy!

4Mhz has been one of our favourite Amstrad publishers, releasing fabulous games such as Operation Alexandra and even the brilliant The Lost Treasure of Cuauhtémoc! But today's news isn't about the Amstrad. As we’ve been informed by A Gamer that if you head over to the shop link below, you can still buy the eagerly awaited NES game called Malasombra. A game which features high-quality detail, fabulous sound, and will hopefully turn out to be—as they put it—a NES masterpiece for your collection.

Apidya' Special - An authentic, 24-bit pixel remake of a classic Shoot 'em up is finally here

This month alone we've seen some real bangers of hot news stories across a huge range of systems. Well, here's another one that is sure to be a big hit! As I've been informed that 'Apidya Special' by ININ Games, has finally been released for consoles and PC. A game that is described as, "an authentic, 24-bit pixel remake of an incredible 90's Shoot 'em up. No 3D models, no AI upscaling—just handcrafted pixels and passion with an exclusive Chris Hulsbeck original soundtrack". To go with this announcement we have some gameplay footage for you from Saberman

Phoenix - 1980's Arcade game comes over to the Commodore Vic 20 (24/32k)

Here we have another Commodore VIC-20 game to play with the latest release of Phoenix, an ambitious arcade port developed by Milasoft. The same developer who also recently released the VIC-20 port of Galaga. This latest release translates the 1980 arcade classic into three distinct combat scenarios spread across its five-stage campaign. The initial conflict forces players to shoot upward at nimble, bird-like alien vessels that execute aggressive diving manoeuvres. As the battle intensifies in stages three and four, giant, falcon-like adversaries join the fray with significantly tougher, unpredictable flight paths, leading up to the final assault against the massive mothership. 

BUBBLE POP: THE SEA - A rather lovely puzzle bobble clone for the Commodore 64 by J5

To start the week we have a new game called Bubble Pop: The Sea, a rather lovely bubble shooter for the Commodore 64 developed by J5. Serving as a polished Puzzle Bobble clone, the game was coded from scratch in pure 6502 assembly language with some extra help from AI with coding and graphics . The gameplay is responsive, tasking players with lining up angles to burst clustered bubbles before the ceiling drops too low. To coincide with this news, Saberman has done some gameplay footage provided below.

Callback64 - Deliver a phone in this upcoming Commodore 64 game by Horned Goat Productions [UPDATE]

Horned Goat Productions has just released the first version of Callback64: Operation Internot, a new Commodore 64 title that tackles modern internet addiction with retro charm. Set in the current year of 2026, the game plunges players into a dystopian world where a central algorithm completely controls humanity, turning citizens into mind-numbing "doomscrollers" glued to their screens (a bit like now :p). The digital tyranny faces an unexpected threat when Commodore launches the Callback 8020—a disgustingly overpriced flip phone stripped of algorithms, feeds, and ads, featuring only basic call and text functions powered by classic SID chip ringtones.

Deadband - This atmospheric Amiga game by Remanence Games is worth checking out [DEMO UPDATE]

Welcome to the latest tease of Deadband by Remanence Games, an upcoming atmospheric sci-fi horror game for the Commodore Amiga, currently in early development and featuring a narrative-driven experience. Players control a luminous energy creature traversing abandoned, hazardous laboratories while uncovering a forgotten catastrophe through exploration-heavy gameplay and puzzle mechanics. To coincide with this news, Saberman has provided some early footage of the game that can be downloaded below the video.

Rally-X - An Arcade conversion of Rally X for the Amiga is in the works via JOTD [UPDATE]

It wasn't too long ago that many of us had the pleasure of playing Allan Turvey's Terrapins RX; a Rally X Remix demo which was based on the 1980 game by Namco and official conversion Maze Death Race which was released later in 1983 by PSS for the ZX Spectrum 16K! Well it's time for the Amiga to get in on the Rally fun, as thanks to Tom contacting us today, he has told us that JOTD is working on a brand new Arcade conversion of Rally-X for the Amiga AGA and ECS!