Freestyle - A platformer set with in game comics, teased for the Amiga! [UPDATE]

Welcome to Freestyle - Tales of Itch, an upcoming Commodore Amiga game developed with the Scorpion Engine, transforming 1990s comic characters into a 40+ level platformer. Featuring a "freestyle" development approach, the title aims to deliver a nostalgic experience with hand-drawn elements and multiple release formats, including ADF, WHDLoad, and standalone Windows emulation. Currently there is a demo however, and the developer has said this is a basic platformer fare to ease the player into the gameplay and setting. Later levels change things up considerably with genre changes and many more surprises!

JagDoomEX - The Jaguar port gets an improved fan-version that might be worth checking out

Here's something we don't feature very often as it's the turn of the Atari Jaguar with the updated release of JagDoomEX, a project designed to breathe new life into the classic 1994 Atari Jaguar version of DOOM. Spearheaded by ChillyWilly, who has worked on a number of other ports including the Vic-20, this release focuses on a massive overhaul of the game's audio and music systems, integrating collaborative work from developers like Joe (Chilly) and the JagDoomEvolved Team. Additionally, the project introduces a clever "music-aware" audio filtering system that throttles repetitive background sound effects only when music is active, preventing audio clutter during intense combat without altering the standard experience when playing with sound effects alone.

Astronaut Jet Pac - A Jet Pac inspiration for the Commodore Amiga by Rozsoft

Another Amiga title has surfaced this week with Rozsoft's new Amiga game called Astronaut Jet Pac, a nod to the iconic ZX Spectrum classic Jet Pac developed by Ultimate Play the Game. This game drops you into the space boots of a stranded astronaut lost in the depths of the cosmos. Your main mission is straightforward but intense: dodge erratic alien enemies, gather crucial fuel canisters, and pack your rocket ship for a safe return home. Across five distinct levels, you will face five unique types of extra-terrestrial threats. Once you clear the fifth stage, the level counter loops back to the beginning, allowing hardcore high-score chasers to keep the momentum going infinitely.

Command & Conquer - Westwood's hit strategy game is coming to the Atari ST, and it's impressive! [VIDEO UPDATE]

Well this is incredible news ( As if we've not had enough already :p ), as indyjo is bringing the classic real-time strategy game Command & Conquer to the Atari ST home computer. This ambitious project is currently a work-in-progress port of Westwood Studios’ legendary 1995 title, adapting the complex strategic gameplay to a 16bit machine that first debuted in the 1980's. The true marvel of this port lies in its technical adaptation. While the original MS-DOS version relied on 256-colour VGA displays, the Atari ST hardware restricts the visuals to just 16 colours. To bridge this gap, the developer has heavily focused on precision colour reduction, translating the detailed military units and terrains into a vibrant, limited-palette art style. For retro enthusiasts and fans of 16-colour pixel aesthetics, this port promises a unique way to experience a PC gaming masterpiece.

Burger Time - Data East's classic 1982 arcade game gets a Commodore VIC-20 port

The latest release for the Commodore VIC-20 is a new conversion of the legendary 1982 arcade hit BurgerTime, originally designed by Data East. Developed by Beamrider, this port was built entirely from scratch using Assembly language. Writing the software in raw machine code allows the title to bypass standard performance limits, offering expanded VIC-20 owners a remarkably smooth and faithful recreation of the coin-op classic on this particular hardware.

Shinobi - A proof of concept for the Amiga, as the original version was graphically terrible!

Thanks to @PixelCNinja and Saberman, I’ve learned that Str1der has shown a work-in-progress proof of concept for Shinobi (1989) on the Commodore Amiga 500. While the project began when the developer experimented with recolouring visual assets from the Sega Master System version , he found the updated aesthetic was so compelling that it inspired him to work on this version of Shinobi. Currently, Joe Musashi's movements and an expansive 8-way scrolling map function seamlessly, demonstrating the stock A500 hardware's impressive ability to process a fast-paced action environment.

TX-1696 - A nod to Shoot 'em up classics for your ZX Spectrum Next [UPDATE]

Yet another Shoot 'em up to grace our home computers, is the awesome looking side scrolling Shoot 'em up of TX-1696 by Lucky Red Fish for the ZX Spectrum NEXT. A game that is a nod to classic retro games such as R-Type and Project-X, to modern inspirations such as the fabulous Super Hydorah. While the game is available to purchase at the link below, for those of you are unsure if it is that good, then check out the feedback such as "Don’t purchase this on a ‘skool night’. I purchased this on a Thursday night and could barely work on Friday" and "The game is excellent and a nice nod to the past, with hints of Xenon2: Megablast".

Mort & Phil - An Amiga game that pays tribute to the late master Francisco Ibañez Talavera

While we have featured this game a little while ago, today's the day that Mort & Phil, a game developed by Amiga Factory using the REDPILL engine has been updated with a new OCS build. This title serves as a heartfelt tribute to the legendary cartoonist Francisco Ibáñez Talavera (1936–2023), the creator of the iconic comic duo. The project is an adaptation of a 2006 mobile game originally crafted by M-solutions and B.R.B. Internacional, which achieved global reach across more than fifty countries and five continents.

ZXGolf - Lets play some Golf in this new ZX Spectrum 128k game by Menyiques

Well here's something you don't see every day on IndieRetroNews a new golf game for the ZX Spectrum. Welcome to ZXGolf by Menyiques, a next-generation sports simulation for the ZX Spectrum 128K that utilizes advanced techniques like memory bank paging and ZX0 compression to deliver a single-load experience with continuous AY music. The game features two 18-hole courses (Japan and USA) with detailed terrain, featuring a two-button, 14-club, two-player, or intelligent AI-driven, stroke-play system. 

Retrogods - A blend of strategic stealth and time-manipulation mechanics in this new plus/4 preview

The Commodore Plus/4 has recently received a playable build of Retrogods. Developed by System Syndrome, the title first generated excitement last year after debuting as a preview entry among five competing titles at the prominent Arok party game development competition. In this fresh tease, players control Grágel, a digital wizard who possesses the unique ability to rewind time by eight seconds, as he navigates a collapsing virtual realm. Grágel is joined on his quest by a small mouse companion named Rudin, who specializes in sneaking into tight spaces. Together, the duo must gather scattered runestone pieces to secure their escape while evading An Fuath, a massive, logic-driven Golem boss tasked with wiping out unapproved code.

Apidya' Special - An authentic, 24-bit pixel remake of a classic Shoot 'em up is still coming and we have exclusive footage!

This month alone we've seen some real bangers of hot news stories, from the bullet hell shooter Mega MILV for the Amiga, to the modernized remake of Ruff 'N Tumble for PC. Well, here's another one that is sure to be a big hit! As I've been informed that 'Apidya Special' by ININ Games, is not only still coming still coming to consoles and PC August 2026. But as of today, we have some exclusive gameplay footage for you from Saberman. A game that is described as, "an authentic, 24-bit pixel remake of an incredible 90's Shoot 'em up. No 3D models, no AI upscaling—just handcrafted pixels and passion with an exclusive Chris Hulsbeck original soundtrack"!

Vulgus - A nice little Arcade shooter has been released for the Amiga via JOTD and team

JOTD is on fire with all these Arcade to Amiga ports, as he has now made available the Commodore Amiga AGA port of Capcom’s classic arcade shooter, Vulgus. Released by Capcom in 1984, Vulgus holds a historic spot as the company's very first video game.  This classic vertically scrolling shoot-'em-up puts players in the cockpit of a fighter ship blasting through waves of hostile alien ships and geometric fortresses. The gameplay is fast and straightforward, defining early arcade action with a dual-weapon system featuring standard lasers and limited, high-powered missiles. With looping stages and catchy chiptune soundtrack this laid the crucial groundwork for Capcom's future legendary shooters like 1942. 

Chromo Shock Reloaded - A side scrolling shoot 'em up for the C64 by cristiancubillos

Okay, that's enough Arkanoid for now. While looking through the itch.io website, we came across a new game called Chromo Shock Reloaded, a homebrew shoot-'em-up tailored specifically for the Commodore 64 by cristiancubillos. True to its old-school roots, the title favors pure, unadulterated arcade action as you jump straight into the cockpit of a starship with a single, clear objective: pull the trigger and obliterate waves of incoming enemy ships.