Looking through the EAB forums, I've just found out that Depechem70 has released Prehistorik AGA, a complete fan overhaul of Titus's classic 1991 platformer Prehistorik. The creator has enhanced the contrast and fine detail across every background, item, and environmental texture into 256 colour palettes, while intentionally leaving the game’s bold outlines and quirky character designs intact. To make the world feel more dynamic, the update infuses animation frames into everything from dinosaurs, birds, and fish to winter-themed polar bears, penguins, walruses, and snowmen. Amiga owners will also encounter reworked boss graphics, animated backdrops, more satisfying hit visual cues, rising bubbles tiny drifting fish in aquatic stages, and realistic falling snow beneath a subtly twinkling starry night sky.
Stunt Car Racer NES - A brilliant classic gets an unofficial NES port by cobbpg
Cobbpg has achieved a remarkable technical feat by bringing Geoff Crammond’s legendary 3D stunt racing game, Stunt Car Racer, to the NES. This ambitious adaptation fuses the code of the original Commodore 64 release with the refined visual art style of the Amiga version. The developer heavily reworked the source material by hand to push the boundaries of the NES while utilizing the MMC3 mapper with 256K PRG-ROM, 16K CHR-RAM, and 8K WRAM. To protect players' hard-earned accomplishments, the game features WRAM write protection outside of gameplay and retains both your record track times and overall career progress on boot. Separate fine-tuned versions have been released to accommodate NTSC, PAL, and Dendy hardware configurations.
Nuclear Party - A Nuclear War clone arrives on the C64 via Vector5 Games
Vector5 Games has officially thrown its hat into the ring for the ZOO Party '26 game development competition with the release of Nuclear Party, a brand-new turn-based strategy game for the Commodore 64 as a nod to the classic game Nuclear War. Created by veteran developer behind the latest homebrew 8-bit titles like Santa's Workout, Zookeeper, and Splatch, this new single-player war game pits you against four ruthless AI opponents. The core objective is simple yet brutal: outlast the competition in a tense, tactical battle where there can only be a single survivor left standing.
Cauldron Scare Attack - A PC Shoot em up inspired by 8bit classic Cauldron
Looking through itch io I've found out that developer Sunteam has officially released Cauldron Scare Attack, a fast-paced single-level score attack game developed for Windows. According to the website, the title serves as a modern homage to Palace Software's legendary classics, drawing direct inspiration from the original Cauldron—originally crafted by Steve Brown, Tony Barber, and Simon Dunstan—as well as its iconic sequel, Cauldron II, which featured the talents of Brown, Richard Leinfellner, and Richard Joseph.
Day of the Tentacle - A famous 90's Adventure game gets another Amiga port but this time via AI and Darasco
Originally released by LucasArts in 1993 as a sequel to Ron Gilbert’s ground breaking Maniac Mansion, Day of the Tentacle is a mind-bending, time travel, cartoon puzzle adventure game in which three unlikely friends work together to prevent an evil mutated purple tentacle from taking over the world. It was just a shame that this amazing adventure with world renown was never officially ported over to the Amiga, unless of course you downloaded the unofficial Amiga AGA version linked (HERE). But this news release isn't about those versions, as I've been informed by Amiga France, that Day of the Tentacle is being natively ported over to the Amiga as both a 32-colour and 256-colour version with the help of AI by Darasco.
James Pond 2 (Recompile) - A platforming classic from the 90's goes ultrawide
Gary Riches has published a ground-up native recompile of the 1991 Amiga classic James Pond 2: Codename RoboCod on GitHub. Rather than relying on traditional emulation, this project translates the original game's 68000 assembly code directly into native C++. This shift allows the aquatic secret agent to flip and stretch natively across Windows, macOS, Linux, and Steam Deck. The modern overhaul introduces a suite of features the Amiga original could only dream of, including true widescreen support for ultrawide monitors, smooth performance synced to contemporary display refresh rates, and standard quality-of-life additions like controller rumble, a CRT filter, a level select screen, and a pause menu complete with a save system.
Street Fighter II - An improved version of a classic fighting game is coming to the Amiga via AI and Str1der
I'm sure many of you remember the Street Fighter games, more especially Street Fighter 2; a game which originally appeared on the Arcades, and was then ported to pretty much every system you could think of, including such systems as the Amiga, Atari St and even the ZX Spectrum. Well fast forward to today however, and a developer by the name of Str1der with the help of AI, is working on an improved version of Street Fighter 2 for the AMIGA to bring it more in line with the Arcades and better than the original US Gold port released in the 90s.
Alien 3 CD32 Edition - This is finally the Amiga version we should have had all along (Gravedigger)
Maniac Mansion - A legendary adventure game has unofficially arrived on the ZX Spectrum 128k
Thanks to ElMundodelSpectrum giving us the heads up, the impossible has finally been achieved: Lucasfilm Games' legendary 1987 graphic adventure, Maniac Mansion, has unofficially arrived on the Sinclair ZX Spectrum 128k. For decades, fans believed the tiny 8-bit machine could never handle a point-and-click epic of this size and complexity. Breaking all boundaries, the developers at Outsoftware have used advanced AI-assisted tools to turn this long-held community dream into a reality, delivering a conversion that hopefully captures the magic of the original Commodore 64 and PC versions.
Indiana Jones and the temple of doom - An AI fan-made PC point & click adventure in the classic SCUMM tradition
BBGames has released a new adventure game titled as Indiana Jones and the Temple of Doom, an ai assisted, fan-made point-and-click adventure crafted entirely in the style of classic 90s SCUMM engines. This fan-made adaptation translates the entire film into a game, guiding players scene-by-scene from the neon lights of Shanghai all the way to the iconic, nail-biting rope bridge finish with entirely fresh dialogue. While you will spend the bulk of your adventure stepping into Indy's dusty boots, the perspective shifts at key moments to put you in control of Willie and Short Round. The gameplay itself according to the website strikes a balance between brain-teasing adventure mechanics—featuring deep inventory puzzles, clever dialogue choices, and a randomized catacomb door that changes with every new playthrough—and interactive set pieces like the frantic Shanghai car chase, a cargo plane dogfight, and the legendary runaway mine cart race.
Outpost - A new speccy game inspired by Dizzy series and modern metroidvania!
Juan J. MartÃnez is back with Outpost, a brand-new platform-adventure for the classic ZX Spectrum 48k. The game kicks off with a classic sci-fi nightmare: your spaceship has crash-landed on a deeply hostile world. You wake up inside a medical pod in what appears to be a completely deserted mining outpost. It isn’t empty for long, though—the place is crawling with aggressive alien creatures. Your main goal is simple but challenging: explore the base, survive the hostile environment, and find a way to escape the planet alive.
Sabre Wulf - Ultimate Play the Game classic gets a true C64 remaster and it looks sublime!
Well this is glorious news, as I've just found out through Facebook that the eagerly awaited ' Sabre Wulf ' remaster by Genesis Project has finally been released for the Commodore 64! Yes indeed this famous game released in 1984 by Ultimate Play the Game, and originally released on the ZX Spectrum, BBC Micro, C64 and Amstrad CPC, has yet again made its home on the C64 but this time with incredible remastered graphics such as in game and a fancy loader. To coincide with this news, we've got some footage of the game below.
Magic Pockets - A great Amiga platformer as a port for the Amstrad CPC 6128 via Lake Software and AI
One of my personal favourites, the 1991 platformer Magic Pockets, originally developed by The Bitmap Brothers and published by Renegade, has been ported to the Amstrad CPC 6128 by Lake Software with the help of AI. The game follows the adventures of the Bitmap Kid, who must journey through four distinct worlds—The Cave, The Jungle, The Lake, and The Mountain—to recover his toys from his bottomless trousers. Spanning 30 levels, the conversion hopes to replicate the iconic gameplay mechanics, where players run, jump, and blast unique world-specific weapons like whirlwinds, rolling balls, ice cubes, and snowballs.












