NYBBLE & NIBBLE - An impressive AI Amiga game, that isn't actually AI Slop

Welcome to NYBBLE & NIBBLE, a new Commodore Amiga port of the original Commodore 64 adventure. Developed by Gaboo Arts Entertainment, the game translates its signature 60-room journey into a visually stunning experience for the Amiga. Players guide a tiny, half-byte protagonist named Nybble across six distinct zones of compact, rhythmic platforming challenges, searching for their missing half. While the game faithfully preserves the movement mechanics of the C64 original—including precise wall-jumps and a versatile eight-direction air dash—it transforms the game for the Amiga with beautifully reworked graphics, richer scenery, and custom Amiga music and sound effects that make the fictional, glowing circuit-board environments truly come alive.

Centipede - Atari's 1980 classic is getting an Arcade to Commodore Amiga port via Acidbottle

Acidbottle has officially announced another project to add to his ever growing list of Amiga releases, with the aim to bring Atari’s historic 1981 arcade blockbuster, Centipede, straight to Commodore Amiga. The forthcoming port is designed to run beautifully across the entire Amiga family, fully supporting OCS, ECS, and AGA configurations. For younger players or those needing a refresher, the golden-age original was designed by legendary creators Dona Bailey and Ed Logg. It stood as a monumental commercial triumph for Atari, heavily celebrated for breaking industry boundaries by attracting a massive audience of female gamers.

Hang-On Jr - A simplified lower-cost version of Sega’s 1985 arcade classic comes to the Sega Mega Drive

It's time for the Sega Mega Drive/Genesis to get a game news story, as yosoynacho has released version 1.0 of Hang-On Jr. for the Sega Mega Drive/Sega Genesis. A game which first appeared as a streamlined, budget-friendly version of Sega's iconic 1985 arcade racer designed for the lesser-powered Sega System E hardware in 1986. Despite the source material's historical cutbacks in audio and visuals, this new port delivers performance target of a silky-smooth 60 frames per second, bringing a highly responsive arcade experience right into the living room while retaining the unique course layouts that set the Jr. edition apart from its bigger sibling.

Next Misifu - If you loved the 1980's classic of Alley Cat, you might like this ZX Spectrum Next version

It's time for some rather interesting ZX Spectrum Next news, as we have just been informed through Twitter that Jordi has released an overhauled version of his ZX Spectrum game 'Misifu Remeow'; a game that was previously released via the ZX-DEV MIA remake competition as a demake of the classic game 'Alley Cat'. For those of you who haven't heard of this game before, the original was released on the Atari 8bit in 1983 and MS-DOS in 1984 by Bill Williams and published by Synapse Software, and puts you in control of Freddy the Cat on a challenging mission to rescue his Cat love, Felicia.

Skool Daze - A classic school mischief simulator has finally arrived on the Plus/4

Here's some interesting news as the 1980's school mischief simulator, Skool Daze, has finally made its un-official debut on the Commodore Plus/4 thanks to Proky and Csabo. Originally released by Microsphere for the ZX Spectrum before hopping over to the Commodore 64, this game is widely celebrated today as one of the ground-breaking pioneers of the open-world sandbox genre. Decades after its initial success, this latest Plus/4 adaptation breathes new life into the classic, treating Commodore plus/4 owners to completely refreshed graphics, an updated musical score, and lively sound effects that modernize the game without losing its original charm.

Fishing Derby - Amiga Edition - An enhanced AI remake of Activision's 1980 Atari 2600 classic

Another Amiga game to talk about and it's the latest release of Fishing Derby – Amiga Edition, a new title developed by AmigaLive. Written entirely in native 68000 assembly language with the help of AI, this project serves as an enhanced remake based on Activision's beloved 1980 Atari 2600 classic, specifically for the Commodore Amiga. The gameplay transports up to four players to opposite piers of a bustling lakeside competition, where the primary goal is to hook passing fish and reel them in rapidly. However, anglers must stay sharp; a hungry great white shark patrols the waters, ready to snap the catch right off the line if players aren't fast enough on the reel.

Wolf Duology - Binary Asylum's 1994 Amiga 3D Shoot 'em up as an ultrawide PC modernization

It feels like only yesterday that we announced that the Amiga classics Ruff 'N' Tumble and Superfrog had received unofficial PC modernizations, complete with widescreen support, high-resolution details, all the while running at a smooth 50fps+.Well, fast forward to this week, and thanks to a heads-up via Facebook, we’ve learned that Almost There Games has overhauled a pair of classics. Binary Asylum's acclaimed 1990s Amiga 3D shoot 'em ups, Zeewolf and ZeeWolf 2: Wild Justice. A pair of games that had received positive feedback such as this "One of the Amiga's most interesting shooters. Looking a lot like Virus, it delivers an engaging and challenging shoot-em-up which in places is tremendously exciting and varied"

Star Trek Judgement Rites (Amiga Interpreter) - The sequel to Star Trek: 25th Anniversary arrives on the Amiga!

Thirty-four years after Interplay first brought 25th Anniversary to the Amiga, nexusle has achieved the impossible by making Star Trek: Judgment Rites playable on the Amiga. While the classic Star Trek: 25th Anniversary received an official Amiga AGA port in the 1990s, its highly anticipated sequel never happened with an exclusive release for MS-DOS and Macintosh systems. Now, thanks to a newly released custom interpreter, classic computer fans can bridge that decades-old gap. The community-driven software allows Amiga systems to run the original 1993-95 game code, fully supporting both enhanced AGA graphics and modern RTG video cards, alongside crisp AHI audio. Better yet, the interpreter lowers the game’s original hefty Macintosh hardware requirements; while the original title demands a powerful 68040 processor, this clever Amiga port is highly optimized, scaling down to run on a humble 68ec020 CPU backed by FastRAM with just a few simple adjustments to the software's tooltypes.

Labyrinth of Ur - An AI 3D dungeon crawler for the Commodore 64 by Ursimon

Here's something we haven't featured for awhile, a dungeon crawler that's inspired by classics such as Dungeon Master and Eye of the Beholder! Welcome to Labyrinth of Ur, a first-person 3D dungeon crawler developed by Ursimon that was built entirely from scratch in C for unexpanded PAL machines using the help of AI. Players step into the boots of a lone warrior named Lance, who must descend through seven procedurally generated floors—ranging from cramped, maze-like chambers to massive, looming halls. Armed with a sword, Lance must navigate the depths to find colored keys, unlock heavily guarded doors, and scavenge for vital healing potions, all while gathering gold hoards to maximize their final rank on the victory screen.

Warlock - A top down action slasher by Haplo for the C64

Glorious news! As Warlock has just been released for the Commodore 64, courtesy of the talented developer Haplo, who previously created great games like Shift and Tenebra. This latest project reimagines the intense, atmospheric energy of classic first-person fantasy shooters like Heretic, but flips the perspective into a top-down view. Shunning modern procedural trends which are common with games like this, the developer confirms this is not a rogue-like experience. Instead, players will navigate meticulously handcrafted maps without the looming threat of permadeath, offering a structured, intentional approach to exploration and combat.

Defender (Williams) - 1980's scrolling shooter by Williams Electronics for arcades as an Acidbottle Amiga port

Amiga developer Acidbottle has announced the release of the horizontal shoot-’em-up project Defender, a faithful recreation of the classic arcade hit. The game’s journey to the platform is a unique one, having initially started development in the Godot engine on PC. To make the jump to the Amiga however, the developer dusted off the unfinished framework and utilized modern AI tools to assist in translating and optimizing the code across to the Amiga, while using the official arcade source code as a strict reference point to hopefully bring across this authentic gameplay feel.

Heliobane (Amiga) - An AI Shoot 'em up through Steam rebuilt for the Amiga 1200 by Coze


Another Amiga game to talk about and it's the latest release of Heliobane, a new vertical shoot-'em-up developed by Coze for the Commodore Amiga 1200 AGA, a custom retro rebuild of World 1 from the upcoming PC Steam game. Players step into the cockpit of the HB-0 Heliobane, a specialized prototype ship flown by pilot Wren, tasked with exploring the blazing star Aurel. The mission is a desperate defensive war against the Umbrine: a parasitic, crystalline hive mind that has awoken inside the sun after already consuming two entire planets. Spanning five intense stages and upgradable weaponry, each zone wraps up with a massive Herald boss that fills the entire display, making for high-stakes encounters with a push for that ever increasing high score.

Doody Calls - Turd World War - A top-down squad shooter for the Amiga 1200, based on the v1.33 browser game

Here's Doody Calls - Turd World War, a brand new top-down squad shooter developed by Software Amusements. Built entirely from scratch to take full advantage of the Amiga A1200 AGA, this quirky title reimagines the classic v1.33 browser game into a family-friendly, brown-hued tactical combat experience. Players are dropped into action via "Poo-nook" helicopter to command Squad Alpha, a highly talkative trio of AI teammates who dynamically flank enemies and take cover. The campaign spans nine distinct sectors—ranging from the Sewage Works to the Good Ship Stinky—where players must complete strategic objectives like beach storming's and mountain captures across 45 total stages, culminating in tense boss battles.