No sooner had we mentioned the first entry into the MSXDev26 competition and along comes an all time classic Arcade entry number 2. A brilliant new port of the classic arcade shooter Berzerk, developed by Pixel Forge. Transporting players back to the high-stakes tension of the 1980 Stern Electronics original, this release challenges you to navigate a lone humanoid through a relentless, interconnected maze of deadly rooms. Your objective is pure retro survival—blast oncoming robots, rack up a massive high score, and stay alive against increasingly brutal odds.
YokoXevi - The MSXdev26 officially opened its doors with a brand new MSX 1 game entry!
The annual MSXdev26 competition has begun as GW’s-Workshop wasted no time submitting their highly anticipated entry, YokoXevi. Known for consistently ranking near the top of past editions with their stellar MSX1 shooters, the developer is staying true to tradition with this latest release. YokoXevi is a classic side-scrolling shooter that masterfully blends nostalgia with impressive technical achievements. According to the MSXDev website, the author's core ambition was to craft a horizontal shmup—"yoko" meaning sideways in Japanese—heavily inspired by the legendary arcade classic Xevious, but enhanced with clever modern twists. GW’s-Workshop successfully pulls this off by squeezing multiple parallax scrolling backgrounds, multiplexed sprites, and rich PSG audio samples!
Flashback - A brilliant platformer is coming to the Atari ST via Neil Rackett
Something for the Atari ST today, as Neil Rackett is finally rectifying a 30+ year old disappointment for Atari fans by bringing Flashback to the Atari ST. While Delphine Software’s iconic 1992 cinematic platformer famously bypassed the system back in the day, Rackett has successfully ported REminiscence—Gregory Montoir's modern re-implementation of the original game engine—using STDL and Amiga data files. Described as a work-in-progress, this project will hopefully give a smooth gameplay experience on the Atari. Animations are optimized to run at a consistent 25fps on standard ST/STE models, while Mega STE users can enjoy up to a capped 30fps. The project even addresses the ST’s classic resolution limitations with clever menu options like "Fit," "Fill," and experimental "Overscan" modes to handle the original game's 224-pixel height on a standard 200-pixel screen.
Commando - 1980's military shooter by Capcom as an Amiga AGA edition via JOTD [UPDATE]
The legend that is JOTD, who has done many conversions such as Double Dragon, Ghosts'n Goblins, and Xevious, has now released Capcom’s classic vertical shooter Commando over to the Amiga as an enhanced AGA Arcade edition. The conversion leverages the Advanced Graphics Architecture of the Amiga 1200 and 4000, bringing an arcade-faithful experience that aims to surpass previous home ports. While Elite Systems originally released a well-received ECS/OCS port for the platform back in 1989. JOTD has acknowledged that the classic Elite version remains a quality conversion, noting that the architecture of the game wasn't overly complex to adapt, making an upgraded, arcade-accurate AGA version an enticing challenge he couldn't pass up.
Fliegeralarms Wintergames AGA & Flieger Minigolf ECS/OCS Amiga 500 - Two AI Amiga games from Fliegeralarm Games
A new game for the Commodore Amiga 500 with the release of Flieger Minigolf. Developed by Fliegeralarm Games, this charming title brings an isometric perspective to the world of miniature golf, fully compatible with OCS and ECS hardware. Players get to pick their favourite bird character, carefully calculate their angles, and aim for the perfect putt across three AI crafted courses. Rather than being confined to a single view, each hole is designed as a sprawling floating island that smoothly scrolls beyond the boundaries of the screen.
Gun Smoke - 1980's Arcade Western is coming to the Amiga AGA via Modern Vintage Gamer
The developer behind the recent Amiga port of Zippy Race—a project that quickly became a fan favourite among our IndieRetroNews readers—has set his sights on a new retro challenge. Modern Vintage Gamer is currently bringing Capcom’s legendary 1985 Wild West arcade classic, Gun.Smoke, to AGA Amiga computers. Originally designed by Yoshiki Okamoto, the iconic vertical scroller put players in the boots of bounty hunter Billy Bob as he hunted down dangerous outlaws using a distinct three-button directional shooting mechanic. The original coin-op was a commercial hit, ranking as Japan's sixth highest-grossing table arcade game by the first half of 1986, and this new Amiga version aims to capture that exact high-stakes energy.
Dracula — An Amiga and ZX Spectrum Illustrated Adventure by DJSOFT
Are you ready for a spine-chilling treat? As developer DJSOFT has released Dracula, a haunting new gothic interactive adventure tailored specifically for the Commodore Amiga and ZX Spectrum. Heavily inspired by Bram Stoker’s timeless horror novel, this adventure genre combines a traditional text parser with illustrated scenes. Instead of relying on passive, predefined menus, players must actively type commands to explore dark locations, scrutinise objects, and interrogate characters. The game relies on heavy environmental storytelling and clever puzzles. Compounding the tension is a real-time mechanic, meaning events and situations dynamically shift as the clock ticks away.
Space Trolls of Mahlsdorf - A fully-featured shoot ’em up for the ZX Spectrum by Papi & Sohn
JOAN OF ARC - A fantastic platformer from team Griffonsoft and publishers Psytronik Software for the Commodore 64
Retro publisher Psytronik Software has launched Joan of Arc - Deus Contra Machinam, marking the third entry in GriffonSoft’s acclaimed "DataSoft" tribute collection for the Commodore 64. In this dystopian action-puzzler, players control an industrial welder named Joan-27J/6, who must turn her heavy-duty tools against Alpha-Omega—a newly activated, self-aware AI that has enslaved its workers to achieve 100% factory efficiency. Armed with a fully controllable arc-welding weapon, players must fight through a mechanical warzone, solve complex puzzles, and navigate over 30 meticulously detailed screens to spark a revolution and shut down the rogue system.
The Blues Brothers : Jukebox Adventure - The PC sequel could be getting a full Amiga AGA version via dlfrsilver
Back in 1994, as the Commodore Amiga market faced a steep decline, many highly anticipated titles were quietly abandoned. Among the biggest mysteries was The Blues Brothers: Jukebox Adventure, a promising sequel that completely vanished from the Amiga radar, leaving only SNES, PC, and Game Boy users to enjoy the musical duo. For decades, the game was lost to time until late 2025, when a collector named Denis unearthed an extremely rare preview copy from a bundle of floppy disks bought on eBay and shared it with the preservation site Games That Weren't (link). This incredible archival discovery has sparked a brand-new chapter for the lost title, as dlfrsilver has stepped up to hopefully port the PC version over to the Amiga 1200.
Cuthbert in Castle Wolfenstein - A First Person Shooter has arrived on the Plus/4!
An unexpected homebrew looks to have proven that a true first-person shooter is entirely possible on the Commodore Plus/4. While "Cuthbert in Castle Wolfenstein" isn't an official new Microdeal adventure, it takes the classic hero into entirely new territory. The story unfolds in 1943 while B. J. Blazkowicz is busy fighting Nazis upstairs. Cuthbert thinks it is the perfect moment to slip downstairs and hunt for treasure, but he quickly discovers Dr. Schabbs' secret laboratories, heaps of stolen gold, and a lot more dangerous company than he ever bargained for.
Bobr Hopper - A native AmigaOS frogger like hopper port by angree with an impressive development!
Another Amiga game? Oh Yes! Welcome to Bóbr Hopper, a native AmigaOS port crafted by developer angree. Taking clear inspiration from arcade-style crossing games, the title tasks players with guiding either a beaver or a chicken safely across a treacherous series of roads, rivers, and train tracks. The game features bilingual support in English and Polish and offers two primary modes: a classic endless high-score chaser and a multi-level progression path complete with a dedicated career mode and ranks. While the core logic is a direct, line-for-line replication of the developer’s previous work on handheld retro systems like the SF2000, GB300, and R36S, the underlying engine has been built completely from scratch specifically to squeeze performance out of classic Commodore Amiga hardware.
Command & Conquer - Westwood's hit strategy game is coming to the Atari ST, and it's impressive! [VIDEO UPDATE]
Well this is incredible news ( As if we've not had enough already :p ), as indyjo is bringing the classic real-time strategy game Command & Conquer to the Atari ST home computer. This ambitious project is currently a work-in-progress port of Westwood Studios’ legendary 1995 title, adapting the complex strategic gameplay to a 16bit machine that first debuted in the 1980's. The true marvel of this port lies in its technical adaptation. While the original MS-DOS version relied on 256-colour VGA displays, the Atari ST hardware restricts the visuals to just 16 colours. To bridge this gap, the developer has heavily focused on precision colour reduction, translating the detailed military units and terrains into a vibrant, limited-palette art style. For retro enthusiasts and fans of 16-colour pixel aesthetics, this port promises a unique way to experience a PC gaming masterpiece.












