Here's the latest game 'BRIGHTMOOR', a new Ultima-style retro RPG built from the ground up in 6502 assembly on the robust GloomKeep II engine with the help of AI. The game plunges players into a dark fantasy world where King Mordran, desperate to escape his own mortality, has struck a catastrophic bargain with an ancient force sleeping beneath the earth. As a result of this truce, the kingdom’s protective dawn bell has fallen silent, transforming the monarch into the Hollow King and plunging the realm into perpetual twilight. To restore daylight, a lone hero must venture across a massive 64 by 64 tile world and conquer six inverted black towers known as Gloomholds, which burrow deep into the earth rather than stretching into the sky.
Tomb Lady, Orion and more! - An AI assisted games pack for the Amiga by Peppe74
For those of you who hate AI, then avoid this altogether, as Peppe74 has just released a brand-new collection of homebrew games for the Commodore Amiga using AI assistance. The entire pack runs on a completely stock Amiga 500 with just 512k of RAM, or an Amiga 1000 equipped with a standard 256k front expansion. In an era where the latest retro releases can demand hardware upgrades, this project goes back to basics. Every single title is fully bootable straight from a traditional floppy disk, a Gotek drive, or via the WinUAE emulator, requiring absolutely no extra memory expansions to play.
Pool of Radiance - SSI's legendary RPG comes to the Atari ST (AI) and expanded Sega Mega Drive
The Advanced Dungeons & Dragons legendary RPG Pool of Radiance has arrived on the Atari ST, fulfilling a decades-old promise originally made by Strategic Simulations, Inc. (SSI). The title famously vanished from release schedules after its initial announcement long ago. However, according to the website the developer cb-fgc with the help of AI recently revived the project by modifying the system's official release of the sequel, Curse of the Azure Bonds. Since SSI's iconic Gold Box engine uses a highly modular design, modifying the sequel's code allowed the creator to retroactively port the missing original adventure to the Atari ST.
Rastan - Another teased [UPDATE] to a fabulous WIP Amiga 500 and above Arcade game!
Amiga gamers here's a news story that doesn't feature any AI, and it's BasementApe's upcoming ambitious fan-made conversion of Taito’s 1987 arcade hit Rastan for the Commodore Amiga. Widely considered one of the definitive fantasy action-platformers of its era, the classic hack-and-slash title is being lovingly rebuilt for the platform by basementApe. This non-commercial passion project introduces completely re-worked character sprites and entirely re-imagined background environments. Remarkably, the engine is optimized to run smoothly on a stock Amiga 500 equipped with just a standard 512kb RAM expansion, successfully capturing the heavy-hitting atmosphere of the original arcade cabinet.
Eldemar - A new first-person RPG / Action game for the Amiga with music Allister "Demon" Brimble ( KICKSTARTER )
A team of demo scene veterans has officially launched a crowdfunding campaign on Kickstarter to bring a brand-new first-person fantasy RPG titled Eldemar to classic Commodore hardware. Developed by Darkage Software, the project is spearheaded by programmer Paolo "Mod3m" D'Urso and graphic artist Christophe "TenShu" Romagnoli, alongside legendary Team17 composer Allister Brimble handling audio. Built entirely from scratch using raw 68k assembly language, this native AGA Amiga title runs directly on Amiga hardware including the Amiga 1200, Amiga 4000, and Amiga CD32 without relying on modern emulation layers or lazy ports.
Black Tiger - Capcom's brilliant 1987 platformer ported to the Sega Mega Drive and Amiga!
Str1der has announced that his ambitious conversion of Capcom’s classic arcade hit, Black Tiger, targeting the Amiga 500 and Amiga 1200 has been released. Rather than building from scratch, this release is a direct port of the latest Sega Mega Drive/Genesis conversion project hosted on GitHub by Rester159. While Str1der utilized AI tools to significantly accelerate the initial coding and development phase, they emphasized that the transition has been far from automated. Bringing the game to the Amiga has required extensive manual labor, including endless hours of rigorous testing and adapting months of previous foundation work built for their proprietary Shinobi engine.
Monkey Island 2: LeChuck's Revenge & Indiana Jones and the Fate of Atlantis - Classic Adventure games by LucasArts gets an AI PC-Amiga AGA port
Classic LucasArts adventures Monkey Island 2: LeChuck's Revenge and Indiana Jones and the Fate of Atlantis have received lovely new 256-colour AGA enhancements for the Amiga 1200 by dlfrsilver. Developed by a passionate adventure fan utilizing AI assistance to accelerate development from the PC, these updated enhancements elevate the original Amiga OCS versions into an 8-bitplane display with pristine 256-colour visual integration. This is done according to dlfrsilver, by re-engineering the game engines to support these changes.
The Eggcellent Dizzy Collection - Three Dizzy classics are coming to the Sega Mega Drive as a collective edition
Gaming legends Philip and Andrew Oliver, better known as the Oliver Twins, will at some point soon be celebrating 40 years of eggventures with an all-new Kickstarter campaign! The Eggcellent Dizzy Collection brings together three beloved retro classics—Dizzy The Adventurer, Go! Dizzy Go!, and PANIC! Dizzy—packaged together on a single 16-bit Mega Drive/Genesis cartridge. Whether you are a lifelong fan of the Yolkfolk or a newcomer to the franchise, this anthology offers a perfect blend of nostalgia for those of you who remember these fabulous classics.
Tutankham - Konami's 1982 arcade game arrives on the Amiga via LC-Games
Some more Amiga news for you all (as if you needed any more ;) ), as we've just been told through both Facebook and Twitter, that LC-Games has released a new Commodore Amiga game of 'Tutankham'; A new tribute of Tutankham which was originally an Arcade game developed by Konami in 1982. To coincide with this news, not only is there a new video to view below, but this game works perfectly on PAL OCS, ECS, and AGA Amiga systems, as well as NTSC ECS and AGA systems requiring only 512 KB Chip RAM.
Ghost Sweeper - A spooky puzzle platformer is coming to the Game Boy Advance with successful funding on Kickstarter!
Handheld retro gamers here's something you may be interested in, and it's 'Ghost Sweeper'', a new action-puzzle platformer that is officially heading to the Game Boy Advance. Spearheaded by PIKO Interactive and 7 Raven Studios, the game's newly launched crowdfunding campaign has been an absolute success, hitting its initial funding goal in a mere five days and quickly soaring past 130% backing. The title promises a delightful blend of classic, retro-style platforming and supernatural brain-teasers. Players will navigate through a series of delightfully eerie, trap-laden environments teeming with monsters and ghosts, all rendered in beautifully crisp pixel art. Designed explicitly to run on the Game Boy Advance, it serves as a perfect nostalgic treat for collectors and retro gamers alike.
The Greatest American Hero - A new shooter for the C64 by Commodore Spain
The 1980s American comedy-drama superhero television series 'The Greatest American Hero' has received a video game adaptation, courtesy of Commodore Spain. Developed for the Commodore 64, this release serves as a heartfelt tribute to mark the show's 45th anniversary. For those who remember the cult classic—known affectionately in Spain as El gran héroe americano—the story centers on Ralph Hinkley, an everyday high school teacher who receives an extraterrestrial suit that grants him phenomenal superpowers. The comedic catch, of course, is that Ralph immediately loses the alien instruction manual, leaving him to figure out his newfound abilities through chaotic trial and error.
Conan : Hall of Volta - 1984 Datasoft classic, now on the Amstrad CPC 6128 via AI and Oldschool Is Beautiful
Datasoft’s 1984 fantasy classic has un-officially made its way to the Amstrad CPC 6128 by Oldschool Is Beautiful, with the help of AI. In this newly released unofficial fan port, titled Conan: Hall of Volta (CPC), players assume the role of the legendary barbarian to conquer seven peril-filled stages spanning cavernous depths, fortified castles, treacherous skies, and the mystical domain of the dark wizard Volta himself. The ultimate objective demands retrieving three enchanted gemstones before putting a permanent end to Volta's reign of terror. Although this game was reverse-engineered directly from the original Commodore 64 version, the core game logic has been ported instruction-by-instruction from the 6502 architecture to the CPC's Z80 processor, ensuring that every secret layout, enemy pattern, and frame-perfect obstacle timing is comparable to the original.
Lost in the Middle Ages - Another fantastic game is in the works for the Amiga 500 by HooGames2017 [UPDATE]
Renowned homebrew developer HooGames2017, the creation behind brilliant Commodore Amiga titles like ARC4NERD, Dr. Dangerous, and Phantom Leap, has officially pulled back the curtain on their latest Scorpion Engine developed project, Lost in the Middle Ages. The upcoming adventure transports players into a classic medieval setting with an intriguing premise. According to the developer, the plot kicks off when a mysterious outsider is discovered in a local village and brought directly before the king. Far from being surprised, the monarch reveals he had long anticipated the arrival of this very stranger, prophesied to become the kingdom's ultimate saviour.












