TetrISO - Tetris meets isometric puzzle strategy in this new C64 game by Roman Werner

Roman Werner has released TetrISO, a new isometric puzzle strategy game for the Commodore 64 that puts a clever dimensional twist on the classic falling-block mechanics seen in Tetris. Moving away from traditional flat grids, players must construct a tower on a 4x4 isometric platform using pieces that drop from the top of the screen. The main challenge comes from managing the 3D perspective; players can rotate the entire tower clockwise to spot hidden gaps and find the perfect placement for their next block. Complete layers disappear to reward points, allowing skilled players to chain consecutive clears together for high-scoring combos.

Wolf64 - Wolfenstein 3D comes over to the C64 via Kweepa [UPDATE]

Welcome to Wolf64, an unofficial fan port developed by Kweepa that brings id Software’s seminal 1992 first-person shooter to the stock Commodore 64. Coding an authentic raycasting engine for an 8-bit machine is a notoriously difficult feat, but this project pulls it off with zero shortcuts by utilizing pure 6502 assembly language. The result is an impressive showcase of classic hardware capability, delivering rich, full-color texture mapping, responsive combat, and smooth, directional enemy sprites. It stands as a highly optimized love letter to an incredible classic, squeezing out every last ounce of performance to deliver a 3D presentation that may impress many in the C64 scene.

Malasombra - This NES title by 4mhz looks fantastic and is still available to buy!

4Mhz has been one of our favourite Amstrad publishers, releasing fabulous games such as Operation Alexandra and even the brilliant The Lost Treasure of CuauhtĂ©moc! But today's news isn't about the Amstrad. As we’ve been informed by A Gamer that if you head over to the shop link below, you can still buy the eagerly awaited NES game called Malasombra. A game which features high-quality detail, fabulous sound, and will hopefully turn out to be—as they put it—a NES masterpiece for your collection.

Apidya' Special - An authentic, 24-bit pixel remake of a classic Shoot 'em up is finally here

This month alone we've seen some real bangers of hot news stories across a huge range of systems. Well, here's another one that is sure to be a big hit! As I've been informed that 'Apidya Special' by ININ Games, has finally been released for consoles and PC. A game that is described as, "an authentic, 24-bit pixel remake of an incredible 90's Shoot 'em up. No 3D models, no AI upscaling—just handcrafted pixels and passion with an exclusive Chris Hulsbeck original soundtrack". To go with this announcement we have some gameplay footage for you from Saberman

Phoenix - 1980's Arcade game comes over to the Commodore Vic 20 (24/32k)

Here we have another Commodore VIC-20 game to play with the latest release of Phoenix, an ambitious arcade port developed by Milasoft. The same developer who also recently released the VIC-20 port of Galaga. This latest release translates the 1980 arcade classic into three distinct combat scenarios spread across its five-stage campaign. The initial conflict forces players to shoot upward at nimble, bird-like alien vessels that execute aggressive diving manoeuvres. As the battle intensifies in stages three and four, giant, falcon-like adversaries join the fray with significantly tougher, unpredictable flight paths, leading up to the final assault against the massive mothership. 

BUBBLE POP: THE SEA - A rather lovely puzzle bobble clone for the Commodore 64 by J5

To start the week we have a new game called Bubble Pop: The Sea, a rather lovely bubble shooter for the Commodore 64 developed by J5. Serving as a polished Puzzle Bobble clone, the game was coded from scratch in pure 6502 assembly language with some extra help from AI with coding and graphics . The gameplay is responsive, tasking players with lining up angles to burst clustered bubbles before the ceiling drops too low. To coincide with this news, Saberman has done some gameplay footage provided below.

Callback64 - Deliver a phone in this upcoming Commodore 64 game by Horned Goat Productions [UPDATE]

Horned Goat Productions has just released the first version of Callback64: Operation Internot, a new Commodore 64 title that tackles modern internet addiction with retro charm. Set in the current year of 2026, the game plunges players into a dystopian world where a central algorithm completely controls humanity, turning citizens into mind-numbing "doomscrollers" glued to their screens (a bit like now :p). The digital tyranny faces an unexpected threat when Commodore launches the Callback 8020—a disgustingly overpriced flip phone stripped of algorithms, feeds, and ads, featuring only basic call and text functions powered by classic SID chip ringtones.

Deadband - This atmospheric Amiga game by Remanence Games is worth checking out [DEMO UPDATE]

Welcome to the latest tease of Deadband by Remanence Games, an upcoming atmospheric sci-fi horror game for the Commodore Amiga, currently in early development and featuring a narrative-driven experience. Players control a luminous energy creature traversing abandoned, hazardous laboratories while uncovering a forgotten catastrophe through exploration-heavy gameplay and puzzle mechanics. To coincide with this news, Saberman has provided some early footage of the game that can be downloaded below the video.

Rally-X - An Arcade conversion of Rally X for the Amiga is in the works via JOTD [UPDATE]

It wasn't too long ago that many of us had the pleasure of playing Allan Turvey's Terrapins RX; a Rally X Remix demo which was based on the 1980 game by Namco and official conversion Maze Death Race which was released later in 1983 by PSS for the ZX Spectrum 16K! Well it's time for the Amiga to get in on the Rally fun, as thanks to Tom contacting us today, he has told us that JOTD is working on a brand new Arcade conversion of Rally-X for the Amiga AGA and ECS!

Quake64 - Quake for the Commodore 64? Sort of!

An ambitious new demake is coming to the Commodore 64 as Kweepa aims to bring the iconic 3D shooter Quake to the Commodore 64 under the title Quake64. Completing a trilogy of id Software ports for the system, this project requires significant compromises to fit within the hardware's strict limitations. While it will never have the graphics of the classic game, it will feature a true 3D wireframe perspective, rendering environments one room at a time in a style reminiscent of the classic game Mercenary. Enemies are being transformed into animated stick-figure skeletons using a vertex binding technique, while the game's weaponry is generated as wireframe-style sprites by merging weapon geometry into quads and processing them through Z-buffer and face ID buffers.

Knight Lore - Ultimate Play the Game classic arrives on the Commodore VIC-20

From 2018 to 2019 we shocked the retro community with an announcement that the ZX Spectrum, BBC Micro, Amstrad CPC, MSX and Famicom Disk System game of ' Knight Lore ' by Ultimate Play the Game, had been released on the C64 as a full Z80 conversion to the C64 by Rod and Emu with an awesome loading screen by STE. Well fast forward to today and Knight Lore is back in the news, with the recent port to the Commodore VIC-20 35k expanded by gekka. To coincide with this news, Saberman has provided some footage below.

Basilisk of Roko - A new action platformer for the speccy with a great soundtrack!

We haven't featured a decent ZX Spectrum game for awhile, so to change all that here's Basilisk of Roko by RetroSotano. What started out as a simple plan to remaster a game from 2024 completely transformed during production into an entirely different beast. The final version is a clever action-platformer hybrid built for the ZX Spectrum 128K. Spanning 24 intricate screens with a soundtrack that slaps, the game demands sharp logic and a strong memory rather than just quick reflexes. Your main objective throughout these rooms is figuring out how to unlock doors and navigate the terrain to pick up essential items, culminating in a hunt for 9 critical keys required to unlock the final room and take down the boss.

Fix-It Felix Jr is coming to the ZX Spectrum Next! [VIDEO UPDATE]

The animated film Wreck-It Ralph remains a classic, famously cantering on a bunch of characters from a fictional 1980s arcade machine. Over the years, fans brought that imaginary game to life across various platforms, including mobile devices, online browsers, the Commodore Amiga, and even via a homebrew Sega Genesis port. Now, this pixelated favorite is making headlines on IndieRetroNews once again. Steven Day recently reached out to share some exciting news for ZX Spectrum NEXT owners: following its success within the Commodore 64 community, this brilliant, arcade-style title is officially headed to the ZX Spectrum NEXT in the very near future.