While this might be the last news article for today as it's just too hot in the UK, ShaCPC has officially launched Panic! GX, an updated preservation of a classic 1980s retro title optimized for the Amstrad CPC Plus and GX4000. The project updates a vintage game originally created in 1986 by British programmer Roland A. Waddilove. Waddilove initially coded the title for the prominent UK publication Computing With The Amstrad. The game later reached international audiences when Amstrad Semanal magazine published a translated Spanish version in Spain.
Munchy Worm - Munch those shrooms in this new Commodore 64 game by Antibody Software [UPDATE]
Software developer Antibody Software has officially brought its popular title, Munchy Worm, to the Commodore 64. Available entirely for free, this arcade conversion of a browser and windows based game adapts the studio's original mechanics into an addictive, classic snake-style game for the 8-bit machine. The core gameplay centers on guiding a hungry worm through an enclosed play area. Players must consume scattered mushrooms to accumulate points, which simultaneously causes the worm to lengthen. Managing this growth is the primary obstacle, as hitting the perimeter walls or crashing into your own tail ends the run immediately.
Comchinko - Let your balls drop in this new C64 game by drmortalwombat
Are you exhausted by ultra-fast shooters that demand impossible reflexes? Are you tired of repeating the exact same reskinned, flip-screen platformers? If you lack the patience to read through a lengthy six-page instruction manual, suffer from brain fog when trying to unravel complex puzzle games, then drmortalwombat has you covered with his brand new Commodore 64 game called 'Comchinko'. A completely stress-free alternative to traditional, frantic 8-bit gaming.
Xevious - Namco's 1980's classic has now arrived on the Sega Mega Drive
Well here's another great summer news story for you all, as Namco's influential 1980's vertical shooter, Xevious, has been ported to the Sega Mega Drive/Genesis by SirVH, delivering a faithful, line-by-line recreation of the original arcade code on 16-bit hardware. The release features authentic enemy AI, dual-weapon combat against ground and air targets, and 4-channel PCM sound, supporting both original hardware and modern emulators. To coincide with this news, provided below is the latest footage from this port.
Gravity Snake - A tiny contest entry has evolved into a fully-fledged puzzle game for the Commodore 64!
A decade after its initial concept, Naufr4g0 has officially launched Gravity Snake, a demanding new puzzle title for the Commodore 64 and C64 Ultimate. Gravity Snake challenges players to navigate a series of intricate, labyrinthine chambers. The objective relies on spatial awareness and precision: players must guide a snake to consume all available fruit and locate the exit. Just beware that Gravity constantly influences your movement turning every trapped filled level into a challenge of logic, timing, and careful planning.
Ramizes - Tutankham inspiration and winner of ROMA.EXE 2026 demo'd for the Amiga
While the latest news will be slower this week due to an extreme heatwave, I'm still pleased to write up that the playable demo called "Ramizes" by programmer Pawel Tukatsch, widely known in the community as tukinem, has made an appearance and can be downloaded below. While I haven't yet played the game and will do so soon, this nostalgic production conquered the ROMA.EXE 2026 game competition, securing its spot among the most notable retro titles of the year.
Command & Conquer - Westwood's hit strategy game is coming to the Atari ST, and it's impressive!
Well this is incredible news ( As if we've not had enough already :p ), as indyjo is officially bringing the classic real-time strategy game Command & Conquer to the Atari ST home computer. This ambitious project is currently a work-in-progress port of Westwood Studios’ legendary 1995 title, adapting the complex strategic gameplay to a 16bit machine that first debuted in the 1980's. The true marvel of this port lies in its technical adaptation. While the original MS-DOS version relied on 256-colour VGA displays, the Atari ST hardware restricts the visuals to just 16 colours. To bridge this gap, the developer has heavily focused on precision colour reduction, translating the detailed military units and terrains into a vibrant, limited-palette art style. For retro enthusiasts and fans of 16-colour pixel aesthetics, this port promises a unique way to experience a PC gaming masterpiece.
Mission Alien - An Action Shooter is in development by Matze1887 for the Amiga [UPDATE]
The Amiga news has been a bit quieter this week, but even so, one game that's worth keeping an eye on throughout this year is the action shooter called Mission Alien by Matze1887. An Assembler developed game that looks to feature detailed levels and different enemies throughout. While the game has recently been updated to itch io with a new demo, the only details to go with the video below, is that it's coming at some point during 2026-27 to an Amiga near you.
Deadband - This atmospheric Amiga game by Remanence Games is worth checking out [WIP]
Welcome to the latest tease of Deadband by Remanence Games, an upcoming atmospheric sci-fi horror game for the Commodore Amiga, currently in early development and featuring a narrative-driven experience. Players control a luminous energy creature traversing abandoned, hazardous laboratories while uncovering a forgotten catastrophe through exploration-heavy gameplay and puzzle mechanics. To coincide with this news, Saberman has provided some early footage of the game that can be downloaded below the video.
Super Cableman - A new Amstrad game with a unique game style by TITAN
TITAN has released Super Cableman for the Amstrad CPC, a new action game born from an Amstrad.eu two-line BASIC competition that challenges players to guide a constantly moving cable through hazardous environments. Utilizing a fluid, mechanics-driven engine built on the BASIC TEST instruction to detect obstacles, the game features dynamic, evolving levels and a random cave generator for infinite replayability. The project was refined with music by Pulsophonic and optimizations from Kukulcan. You can explore the game's development and download details in the original announcement.
Princess Amelia - A charming yet challenging platformer for the Commodore 64 by BARKAMI (Work in Progress)
Space Invaders Co-Op Edition - Arcade classic... But now with Co-Op for your ZX Spectrum!
The legendary alien armada has returned to the Sinclair ZX Spectrum, but Earth's defenders no longer have to face the threat alone. A definitive new homebrew release and a reinvention of an Arcade classic, Space Invaders Co-Op Edition, successfully marries faithful 1970s arcade mechanics with modern couch co-op gameplay. If that doesn't pull you in then, you'll be interested to know the game has enhanced visuals, high-quality sound effects, and score counters extended to 5 digits. Just like the original arcade!
Galaga - An Arcade classic as a new Commodore Amiga conversion by JOTD and team! [UPDATE]
Remember when we said that a possible 1:1 Arcade conversion of Galaga was coming to the Commodore Amiga thanks to the hard work of JOTD and team? Well if you've been following all of our previous articles on Indie Retro News, then you'll be pleased to know that as of today you can download the final version which is feature complete! A game that was originally developed and published by Namco Japan and by Midway in North America in 1981.












