Well this is a surprise as Arnaud de Klerk (TFHFony) has ported the MSX1 arcade game C0man over to the Commodore Amiga. Using an AI assistant, this native port is a direct sequel to the MSX original that retains the pure spirit of a rapid, low-pressure development session. Retro gamers will find the exact same Pac-Man-style maze, distinctive green-on-black aesthetic, and minimalist audio bleeps they remember from the MSX version. However, the software now processes this entirely on 68000 silicon rather than its original Z80 architecture.
Rally-X - An Arcade conversion of Rally X for the Amiga is in the works via JOTD
It wasn't too long ago that many of us had the pleasure of playing Allan Turvey's Terrapins RX; a Rally X Remix demo which was based on the 1980 game by Namco and official conversion Maze Death Race which was released later in 1983 by PSS for the ZX Spectrum 16K! Well it's time for the Amiga to get in on the Rally fun, as thanks to Tom contacting us today, he has told us that JOTD is working on a brand new Arcade conversion of Rally-X for the Amiga!
Rogul - An acclaimed Hack'n'Slash Roguelike for the Atari ST/STE by Krzysztof and team
The acclaimed 8-bit fantasy hack-and-slash roguelike Rogul has officially arrived on the Atari ST and STE. Originally created by Wojciech "Bocianu" Bociański, players step into the boots of the warrior Rogul on a seemingly straightforward yet punishing quest: battle through ten demon-infested dimensions, hunt down elusive portal keys, and ultimately destroy the tyrant Amolotolos. True to its genre roots, the game features turn-based combat, randomly generated realms that grow increasingly hostile, and a permadeath mechanic where one single mistake sends you right back to the beginning.
Nelumbo - Amiga Lotus is getting a PC modernization via Almost There Games
Almost There Games is back with another nod to a nostalgic classic! Welcome to Nelumbo, a modern reimplementation that pays tribute to an iconic Amiga racing franchise. For decades, the Lotus trilogy stood as the absolute pinnacle of high-speed arcade racers on the system, spanning from the ground breaking Lotus Esprit Turbo Challenge, to the fan-favourite Lotus Turbo Challenge 2, and finally Lotus III: The Ultimate Challenge. Nelumbo brilliantly fuses all three legendary titles into one rebuilt package, hopefully preserving the distinct character of the original releases while introducing modern refinements for today's hardware.
Deimos Storm - A WIP old school mech platformer for the Commodore Amiga AGA is demo'd
Already we've had so many game news stories, that at times I could hardly keep up! Games such as Bio Menace, Project Hydron, Superfrog, and OpenTTD are just some of the ones I've featured already. Well the Amiga news just keeps on going. As I've been informed that Muzza and lzardo2012 are now working on a mech platformer called 'Deimos Storm'. Not to be confused with all the other mech games that have been archived and drove me insane with all the name changes, such as Operation Steel Rain, Impact Armor Alpha and Operation Steel Rain Prologue.
OutpostHD - A complete redesign of Sierra's strategy game OUTPOST!
It isn't often I see a game update via our MS-DOS Gaming Facebook group, and today I'm glad I did. As Daniel Blake has told the community, it is worth checking out the in-development remake of Outpost HD. This is a passionate, community-driven effort to resurrect and reimagine Sierra On-Line's classic 1994 space colony simulation. It offers a complete redesign of OUTPOST, taking the core concepts and reimplementing them into a much more fun and responsive game featuring HD visuals and improved interface feedback for Windows, macOS, and Linux.
Bio Menace - Thrillogy - Apogee Software's Bio Menace (1993, MS-DOS) ported to the Amiga (OCS/ECS UPDATE)
The classic MS-DOS side-scroller Bio Menace, originally published by Apogee Software in 1993, has been un-officially ported over to the Commodore Amiga by Astair86. Amiga owners can now experience Snake Logan's entire pixelated battle against mutant hordes, as this new port features all three original episodes in a completely finished, fully playable state. Because the port utilizes the reconstructed game source code, the developer has made the underlying engine code available under the GPLv2 license.
Galaga - A fast-paced VIC-20 tribute to Namco’s arcade classic!
We've featured Galaga on Indie Retro News many times over the years, with the Atari 2600 port, the demake on the Amiga by Pink and Fade One, the C64 release by Arlasoft, and finally the excellent version by JOTD and team for the Amiga. Well fast forward to today however and there's another Galaga game to keep you busy, and it's Galaga for the VIC-20 16/32K. A fast-paced VIC-20 tribute to Namco’s arcade classic by Milasoft. To coincide with this news, provided below is the latest footage by Saberman.
Project Hydron - This Battle Squadron tease could be rather decent for the Amiga!
Well this is looking pretty decent even at such an early stage of development as Cobour has officially announced "Hydron," an upcoming vertical shoot 'em up, crafted as a direct love letter to legendary Amiga Shoot 'em ups Hybris and Battle Squadron. Designed to run smoothly on the Commodore Amiga, Hydron specifically targets a standard Amiga 500 equipped with a 512KB memory expansion, bringing the requirement to a total of 1 MB of RAM. The developers have confirmed the game will adhere strictly to OCS and PAL standards and will work across any classic Kickstart versions.
OpenTTD - Open Source Transport Tycoon Deluxe gets a big PC update, as well as Amiga port! [UPDATE]
Not only can you download the latest open source PC build for Transport Tycoon Deluxe ' as 'OpenTTD 16.0-beta1', but if you have an Amiga you can also play the port of OpenTTD v1.0.5 for OCS/AGA/RTG by Grzegorz Korycki and Claude AI. Transport Tycoon Deluxe by Chris Sawyer was one of the highlights on the PC in the mid 90's. Whereas the PC version makes the game so much better running your very own transport company, such as bigger maps, stable multiplayer mode for up to 255 players in 15 companies and much much more. The Amiga version is a native port with its own video driver written against Intuition and graphics.library. No SDL, and no RTG card required!
Rescue on Fractalus! - An 8bit classic is coming to an Amiga near you!
Well this is fantastic news and a real hit to the nostalgia, as Rescue on Fractalus!, the ground-breaking 1985 title originally developed by Lucasfilm Games for the Atari 8-bit, Atari 5200, Amstrad CPC, Apple II, Commodore 64, Color Computer 3 and ZX Spectrum is being ported to the Amiga by Vesuri, offering those that remember playing this all time classic a fresh way to experience it. Just beaware however you need an Amiga with 1 MB of RAM — it does not fit an unexpanded 512 KB A500, and has been developed and tested on an A500+ under Kickstart 3.1; also runs on Kickstart 1.3 PAL.
Raptor: Call of the Shadows - An Amiga 68060 RTG / PiStorm port is in the works! [UPDATE]
Raybee has announced a highly ambitious project to bring the iconic 1994 PC DOS shoot-'em-up Raptor: Call of the Shadows over to the Commodore Amiga. Fuelled by 1990s computer science class nostalgia, the creator is spearheading the development process by using AI assistance to translate the original game code and write the necessary Amiga-specific backend. Technically, the project builds upon the open-source skynettx/raptor repository under a GPL-2.0 license, which itself relies on the impressive reverse-engineering work originally achieved by programmer nukeykt.












