GWI has now released Geo's Adventures Prologue, a new title for the Commodore Amiga that has been nearly three decades in the making. Alongside the announcement, a playable tease has been released to give the retro community a first taste of the upcoming series. While the final version of the trilogy is being built using the modern Scorpion Engine—a tool that requires a modern PC paired with an Amiga emulator for testing—the developer felt a deep personal need to finish what was originally started on authentic retro hardware .To bridge the gap, GWI built the newly released Amiga Prologue version directly on a real Amiga 600/630 setup using the original Backbone engine.
Stunt Car Racer (Framerate Unleashed) - Unlocks the framerate to 50/60 FPS on the Amiga!
In the late 80's, Geoff Crammond released the incredible game of ' Stunt Car Racer '. It involved you the player, racing around a 3D track in a first person view using a vehicle which had boost capabilities. It was also one of the greatest racing games ever released and what made it so great was the fact that all of the tracks were like rollercoasters, with such dangerous driving and incredible heights involved it would've killed anyone if it was real life. But this month as a bit of a shock, a coder by the name of Vesuri has released an Amiga version of Stunt Car Racer that's running at a smooth 50/60fps. Something Amiga owners have been wanting for a very long time.
TapJewels - A Match-3 diamond/jewels style game for the Amiga [UPDATE]
The Amiga scene continues its impressive overload of homebrew announcements, as developers Thomas Claus and Frank Menzel of EntwicklerX have announced their latest project, TapJewels for the Commodore Amiga. Described as "another addictive Match-3 diamond/jewels style game for your Amiga Computer," this new title brings polished casual gaming to the platform as the creators first small commercial game for this classic computer. As in their words "We aim to improve our programming and graphics skills with each project and gradually build up the quality and scope of our games. This is the next step on our journey".
OpenRCT2 project - Open-Source adaption of RollerCoaster Tycoon 2 reaches v0.5.1
I'm sure many of you remember the awesome game that is RollerCoaster Tycoon 2; a game by Chris Sawyer and published by Infograms in which you manage your very own theme park, with all its rides, shops, puking guests and economic fortune. Well you'll be pleased to know that as of just recently you can download the very latest build of OpenRCT2: An open source development which improves the game even further with new features, original bug fixes, raised game limits and much more!
Black Tiger - Capcom's brilliant 1987 platformer is coming to the Sega Mega Drive
The classic 1987 Capcom arcade masterpiece Black Tiger is finally making its way to the Sega Mega Drive, thanks to an ambitious new homebrew development project powered by Earok’s Scorpion Engine and developed by Monster Bath Games Inc. The upcoming 16-bit port aims to give the legendary dark-fantasy platformer the definitive home console release it never received during the retro era. This game did receive home versions however, for the Commodore 64, Amiga, Atari ST, and MSX, it was never officially ported to the Sega Mega Drive/Genesis, Super Nintendo, or PC Engine.
Echodrome - This Commodore Amiga game by PixelPlop is fantastic! [UPDATE]
Echodrome, the high-octane arena shooter from developer PixelPlop, has not only taken the first place crown in the AmiGameJam 2025 but as of this week there's a new build released as v0.12. Created over six months using C++, this "Return of the Arcade" entry has quickly become a standout for modern Amiga enthusiasts, earning a perfect 5.0 rating on itch.io. A game that has also gained feedback such as "This must be one of the best "amiga only" arcade game ever!" and "This game is awesome. Donated! :)"
The Morning Star - A classic text adventure for many different retro systems by Dareint!
A new dark fantasy text adventure has appeared! The Morning Star is an atmospheric interactive fiction game designed for classic hardware such as the Amiga, Atari ST, Amstrad, C64, MSX and ZX Spectrum. The title channels the golden era of retro gaming, combining text-driven exploration with beautifully illustrated fantasy backdrops. The game features exploration, inventory management and puzzle solving, atmospheric narrative with mystery and dark undertones, fantasy environment illustrations created with AI assistance, and is available in English (Spanish version planned).
The Adventure of Node - A native adventure Zelda-like game is in development for the Commodore Amiga
Homebrew team Tedzogh, Dor, aZtOcKdOg, imjustpickle and keyj freely, has officially launched a playtest phase for its upcoming native Commodore Amiga adventure game, The Adventure of Node. Taking heavy inspiration from classic action-RPGs such as Zelda, the title introduces players to a fantasy world requiring sharp reflexes and critical thinking. While the game is still in active development and today's demo is an early tease, the game is likely to go through a lot of changes until its final release.
Fugitif 31 - A rather unique sci-fi Amstrad game see's the light of day as a reboot!
Well this is a surprising news story for a Sunday, as there looks to have been a recovery of a game called Fugitif 31. Originally developed by Frédéric Mantegazza and his cousin Laurent Dieudonné between 1986 and 1991, the retro title is being completely rebuilt to address the main issue of the original game: The developer was noted as saying he was unable to do anything else during the raster display. Alongside this release, the creator has successfully reverse-engineered the classic game to release its historic preservation materials to the public.
Mundialito 2 - Love Football/Soccer then check out this upcoming Commodore Amiga game by Acneproduction [UPDATE]
Acneproduction has revealed Mundialito 2, a high-energy sequel born from a lifelong passion for the beautiful game. Built with a "retro-first" mindset, this title aims to recapture the frenetic, wide-eyed joy of childhood gaming. While still in active development, Mundialito 2 promises a massive roster of 32 international teams all vying for championship glory. The final release is set to feature two distinct ways to play: Classic Mode: For those who crave a traditional simulation experience and Arcade Mode: A chaotic twist where game-changing power-ups and bonuses appear directly on the pitch to aid your team or sabotage your rivals.
Double Dragon - A near Arcade-like experience of a classic via JOTD for the Amiga AGA [BETA 3 UPDATE]
This week just gets better and better as another game has hit our news feeds and it's none other than Double Dragon for the Amiga, but as an AGA edition. First released way back in the 80's by Taito Corporation, Double Dragon in the Arcades was a fantastic beat 'em up game that featured high grade fighting two player fun on many different systems such as the Amstrad, Amiga and C64. But now thanks to JOTD, he is working on bringing the Amiga version more in line with the Arcade. In fact one person even said "I honestly thought that the original was the worst home conversion that could possibly exist."
Super Xevious 1200 - JOTD's Arcade to Commodore Amiga 1200 conversion is rather decent! [UPDATE]
Earlier this week we featured JOTD's in development Arcade to Amiga conversion of Xevious : A game that was originally released in the Arcades by Namco and then ported to other home computers. Well if you haven't played the game, as you were waiting for the final version to appear, then you are in luck! As JOTD has finally announced that both Xevious and Super Xevious have been released for the Commodore Amiga. As in the words of JOTD "published "final" version on itch. For the floppy release, Damien did a menu to start various configurations, including Super Xevious. Now matches 60Hz speed"
GloomKeep - Procedurally generated roguelike for the C64 by j5-2026
The Commodore 64 gets another dose of dark, procedural dungeon crawling with the release of GloomKeep by j5-2026. This punishing new roguelike not only features 10 procedurally generated floors, but it also includes 100 hand-drawn monster glyphs themed by depth, stair guardians with themed taunts, hidden traps, healing wards, holy water, EXP bonuses, an original multi-track SID engine with mood themes, PCM digi-samples, and torch light that can run out, causing you to crawl blind through the dark. So if this sounds like your sort of game, make sure to check out the gameplay video provided by Saber below.












