Monkey Island 2: LeChuck's Revenge & Indiana Jones and the Fate of Atlantis - Classic Adventure games by LucasArts gets an AI PC-Amiga AGA port

Classic LucasArts adventures Monkey Island 2: LeChuck's Revenge and Indiana Jones and the Fate of Atlantis have received lovely new 256-colour AGA enhancements for the Amiga 1200 by dlfrsilver. Developed by a passionate adventure fan utilizing AI assistance to accelerate development from the PC, these updated enhancements elevate the original Amiga OCS versions into an 8-bitplane display with pristine 256-colour visual integration. This is done according to dlfrsilver, by re-engineering the game engines to support these changes. 

The Eggcellent Dizzy Collection - Three Dizzy classics are coming to the Sega Mega Drive as a collective edition

Gaming legends Philip and Andrew Oliver, better known as the Oliver Twins, will at some point soon be celebrating 40 years of eggventures with an all-new Kickstarter campaign! The Eggcellent Dizzy Collection brings together three beloved retro classics—Dizzy The Adventurer, Go! Dizzy Go!, and PANIC! Dizzy—packaged together on a single 16-bit Mega Drive/Genesis cartridge. Whether you are a lifelong fan of the Yolkfolk or a newcomer to the franchise, this anthology offers a perfect blend of nostalgia for those of you who remember these fabulous classics.

Tutankham - Konami's 1982 arcade game arrives on the Amiga via LC-Games

Some more Amiga news for you all (as if you needed any more ;) ), as we've just been told through both Facebook and Twitter, that LC-Games has released a new Commodore Amiga game of 'Tutankham'; A new tribute of Tutankham which was originally an Arcade game developed by Konami in 1982. To coincide with this news, not only is there a new video to view below, but this game works perfectly on PAL OCS, ECS, and AGA Amiga systems, as well as NTSC ECS and AGA systems requiring only 512 KB Chip RAM.

Ghost Sweeper - A spooky puzzle platformer is coming to the Game Boy Advance with successful funding on Kickstarter!

Handheld retro gamers here's something you may be interested in, and it's 'Ghost Sweeper'', a new action-puzzle platformer that is officially heading to the Game Boy Advance. Spearheaded by PIKO Interactive and 7 Raven Studios, the game's newly launched crowdfunding campaign has been an absolute success, hitting its initial funding goal in a mere five days and quickly soaring past 130% backing. The title promises a delightful blend of classic, retro-style platforming and supernatural brain-teasers. Players will navigate through a series of delightfully eerie, trap-laden environments teeming with monsters and ghosts, all rendered in beautifully crisp pixel art. Designed explicitly to run on the Game Boy Advance, it serves as a perfect nostalgic treat for collectors and retro gamers alike.

The Greatest American Hero - A new shooter for the C64 by Commodore Spain

The 1980s American comedy-drama superhero television series 'The Greatest American Hero' has received a video game adaptation, courtesy of Commodore Spain. Developed for the Commodore 64, this release serves as a heartfelt tribute to mark the show's 45th anniversary. For those who remember the cult classic—known affectionately in Spain as El gran héroe americano—the story centers on Ralph Hinkley, an everyday high school teacher who receives an extraterrestrial suit that grants him phenomenal superpowers. The comedic catch, of course, is that Ralph immediately loses the alien instruction manual, leaving him to figure out his newfound abilities through chaotic trial and error.

Conan : Hall of Volta - 1984 Datasoft classic, now on the Amstrad CPC 6128 via AI and Oldschool Is Beautiful

Datasoft’s 1984 fantasy classic has un-officially made its way to the Amstrad CPC 6128 by Oldschool Is Beautiful, with the help of AI. In this newly released unofficial fan port, titled Conan: Hall of Volta (CPC), players assume the role of the legendary barbarian to conquer seven peril-filled stages spanning cavernous depths, fortified castles, treacherous skies, and the mystical domain of the dark wizard Volta himself. The ultimate objective demands retrieving three enchanted gemstones before putting a permanent end to Volta's reign of terror. Although this game was reverse-engineered directly from the original Commodore 64 version, the core game logic has been ported instruction-by-instruction from the 6502 architecture to the CPC's Z80 processor, ensuring that every secret layout, enemy pattern, and frame-perfect obstacle timing is comparable to the original.

Lost in the Middle Ages - Another fantastic game is in the works for the Amiga 500 by HooGames2017 [UPDATE]

Renowned homebrew developer HooGames2017, the creation behind brilliant Commodore Amiga titles like ARC4NERD, Dr. Dangerous, and Phantom Leap, has officially pulled back the curtain on their latest Scorpion Engine developed project, Lost in the Middle Ages. The upcoming adventure transports players into a classic medieval setting with an intriguing premise. According to the developer, the plot kicks off when a mysterious outsider is discovered in a local village and brought directly before the king. Far from being surprised, the monarch reveals he had long anticipated the arrival of this very stranger, prophesied to become the kingdom's ultimate saviour.

Smokin' Colts - An AI wild west FPS for the Amiga by Fliegeralarm Games

The developer recently asked us to feature their new AI game Smokin' Colts, a new Wild West open-world game developed for the Commodore Amiga. This first person shooter drops players straight into the terrified frontier settlement of Dusty Creek, a town gripped by fear as the notorious Bart Hollis and his gang run rampant under the nose of a helpless sheriff. Stepping into the boots of a lone gunslinger, you arrive just as the gang prepares to rob the local bank. The game according to the developer features a dynamic world where you can explore a fully populated township, interact with locals, and drop into the saloon for a drink—an action that triggers a dramatic, high-noon confrontation as the outlaws ride into town. Furthermore, the game spans two huge chapters, players must choose to play as either an army captain or an Apache scout, navigating a sprawling frontier packed with reactive weather, gambling mini-games, and tactical gunfights.

Bruce Lee II - Bruno R. Marcos unofficial PC sequel comes to the Amstrad CPC via RetroReal Games

RetroReal Games has released an Amstrad CPC conversion of Bruce Lee II, bringing the fan-made sequel directly to the classic CPC that initially inspired its aesthetic. The franchise’s history dates back to 1984 when Datasoft published the original Bruce Lee, a smash-hit across 8-bit microcomputers. That title achieved its notable success through a finely tuned blend of combat, exploration, and platforming. A massive part of its classic appeal was the non-stop, hectic interaction with two recurring adversaries—the nimble ninja and the brute green Yamo—all framed within a highly accessible level layout. As noted by the website, When U.S. Gold distributed the original Amstrad CPC version, it stood out as a community favorite for its incredibly responsive controls and exceptionally vibrant palette.

Vespertino - This upcoming Racing Simulator for the Amstrad CPC looks incredible


If you thought Alien 3 and Xevious 128k was going to be the only highlight this year, then prepare for a shock. As we've just been tweeted via a good friend of ours that the upcoming Amstrad CPC racing game called 'Vespertino World Racing", is not only still being worked on, but as of this week a new trailer has been launched showing just how good this game looks. Yes indeed from the same team who worked on the amazing Amiga to Amstrad CPC port of Pinball Dreams and through 28 years of productions for several productions, comes a new game that will apparently eclipse them all!

Arlasoft Soccer - A Sensible Soccer game has arrived on the C64 and it's GOOD!

A legendary football game has unofficially made its way to the Commodore 64, courtesy of Arlasoft. Titled Arlasoft Soccer, the ambitious project represents the culmination of five years of planning to port the iconic Sensible Soccer to the Commodore 64. While mimicking the game's visuals was a straightforward task, capturing the precise, unmistakable physics and player movement required deeper insight. The breakthrough came when the development team behind SWOS2020 shared a reverse-engineered C++ source code and extensive systems documentation, providing the vital technical blueprint needed to accurately replicate this classic game.

Starforce - A fantastic 1980s Arcade shooter for the Amiga AGA via Acidbottle

Acidbottle is no stranger to IndieRetroNews, especially with the recent news story about two Arcade games for the Amiga, Defender and Centipede(beta).  Well, today he's turned his attention to the 1980s arcade hit, Starforce! A new game that began with an early Scorpion Engine prototype, that later ended up being completed with modern AI tools that accelerated and finalized the process. To coincide with this news, Saberman has shown off the latest gameplay footage from the recent 1.0 build.

Addams Family Amiga: The Backgrounds Edition - OCS and AGA Amigas, now with restored backgrounds!

EAB member DJ Mike has announced a major breakthrough for Amiga owners, revealing a heavily modified "Backgrounds Edition" of Ocean's classic 1992 tie-in game, The Addams Family. This project rectifies a decades-old disappointment. When the original game launched across multiple platforms in the 16-bit era, the Amiga port notoriously lacked the detailed background artwork present on rival systems. Prompted by a discussion on the English Amiga Board (EAB) forums, DJ Mike reverse-engineered the game's code, discovering a startling secret: the original developers actually programmed the backgrounds to render, but the code ultimately ignored and overwrote them before they could reach the screen.