Gloom Reforged - An enhanced Amiga beefed up version of Gloom for 2026! [UPDATE]

Don't worry Amiga owners, we haven't left you out of the news! As I've been informed that as of this week you can try out Gloom Reforged by Andiweli! A new AI-assisted, assembly-coded overhaul for Amiga AGA systems, bringing modernized visuals and controls to the classic shooter series, including support for mouse and keyboard input. The project, compatible with the 90's Gloom, Gloom Deluxe, Gloom 3, and Zombie Massacre, features a reworked renderer with Bayer dithering, enhanced fog, and persistent configuration settings, and is currently available for testing.

Vulgus - A nice little Arcade shooter is coming to the Amiga via JOTD and team!

JOTD is on fire with all these Arcade to Amiga ports, as he has now unveiled with some early footage of an upcoming Commodore Amiga AGA port of Capcom’s classic arcade shooter, Vulgus. Released by Capcom in 1984, Vulgus holds a historic spot as the company's very first video game.  This classic vertically scrolling shoot-'em-up puts players in the cockpit of a fighter ship blasting through waves of hostile alien ships and geometric fortresses. The gameplay is fast and straightforward, defining early arcade action with a dual-weapon system featuring standard lasers and limited, high-powered missiles. With looping stages and catchy chiptune soundtrack this laid the crucial groundwork for Capcom's future legendary shooters like 1942. 

Neo Turbo Challenge - Lotus homage game is teased for the amiga [UPDATE]

Here's some interesting news for the weekend as German developer 'Cego' is creating "Neo Turbo Challenge," a new AGA Amiga racing game designed to be a worthy homage to the Lotus Turbo Challenge series. The project aims for 50 FPS gameplay on 68030/50MHz hardware, featuring network multiplayer, a level editor, and streaming audio. Currently in alpha, the engine Claude Codeis being fine-tuned to faithfully reproduce and improve upon the classic's driving mechanics and feel. To coincide with this news, provided below is the first alpha footage of the game viewable below.

Freestyle - A platformer set with in game comics, teased for the Amiga!

Welcome to Freestyle - Tales of Itch, an upcoming Commodore Amiga game developed with the Scorpion Engine, transforming 1990s comic characters into a 40+ level platformer. Featuring a "freestyle" development approach, the title aims to deliver a nostalgic experience with hand-drawn elements and multiple release formats, including ADF, WHDLoad, and standalone Windows emulation. Currently there is a demo however, and the developer has said this is a basic platformer fare to ease the player into the gameplay and setting. Later levels change things up considerably with genre changes and many more surprises!

Midnight Wanderers - Got a NEOGEO? Then check out this upcoming game by Domkid (Z-TEAM)

If you own a NEOGEO and are feeling a little left out then worry not, as the iconic 1991 Capcom arcade classic called 'Midnight Wanderers' is making an unexpected comeback on SNK hardware thanks to homebrew developer Domkid of the Z-TEAM. Built using Earok's versatile Scorpion Engine, this ambitious project brings the beloved platformer to the NEO-GEO AES, MVS, and NEO-GEO CD systems. Although it's not a 1/1 port of Capcom's CPS1 arcade game, it is very similar and still looks bloody good.

Rust'n'Steel Reboot - A jumping platformer for the C64 first released in 2009, now overhauled for 2026!

Homebrew developer natthrafn has released a game called Rust'n'Steel Reboot, the definitive and vastly upgraded version of their classic platformer that started its life way back in 2009. In Rust'n'Steel Reboot, players are tasked with absolute structural chaos. To clear stages, you must paint every steel beam or rip the structural bolts directly out of the scaffolding to bring the entire rig crashing down. Standing in your way is a hazardous layer of green goo. Players can maximize their high scores by wiping the slime off the infrastructure and proving to the "head slime" who truly rules the arena.

Princess Amelia - A charming yet challenging platformer for the Commodore 64 by BARKAMI


Welcome to Princess Amelia by BARKAMI, marking the developer's triumphant return to game creation after more than three decades. This new, single-screen platformer challenges players to guide the titular royalty through a frantic, vertical castle ascent. To succeed, players must help Princess Amelia scale 20 challenging floors of her castle to track down and collect scattered "Letter Shields" that spell out her name. To coincide with this news, provided below is further details as well as some gameplay footage from Saberman.

PHASE OUT LPE v2.2 + Level-Pack Summer 2026 - A colour matching puzzler by INC-X GDG for the C64


Remember all those years ago when we featured Phase Out by Ernst Neubeck and Simon Quernhorst? Well, there's some good news today. As browsing itch.io, I came across a new edition called PHASE OUT LPE v2.2, which also features the highly anticipated Summer 2026 Level-Pack. A tactical, color-matching puzzle game designed for fans of spatial logic, where the primary objective is to clear the board by swapping adjacent colored gems to create matches of two or more.

Ramizes - Tutankham inspiration and winner of ROMA.EXE 2026 demo'd for the Amiga [UPDATE]

While the latest news will be slower this week due to an extreme heatwave, I'm still pleased to write up that the playable demo called "Ramizes" by programmer Pawel Tukatsch, widely known in the community as tukinem, has made an appearance and can be downloaded below. While I haven't yet played the game and will do so soon, this nostalgic production conquered the ROMA.EXE 2026 game competition, securing its spot among the most notable retro titles of the year.

Commando - 1980's military shooter by Capcom is getting an Amiga AGA edition via JOTD [UPDATE]

The legend that is JOTD, who has done many conversions such as Double Dragon, Ghosts'n Goblins, and Xevious, is bringing Capcom’s classic vertical shooter Commando to the Amiga as an enhanced AGA edition. The upcoming conversion leverages the Advanced Graphics Architecture of the Amiga 1200 and 4000, hopefully bringing an arcade-faithful experience that aims to surpass previous home ports. While Elite Systems originally released a well-received ECS/OCS port for the platform back in 1989. JOTD has acknowledged that the classic Elite version remains a quality conversion, noting that the architecture of the game wasn't overly complex to adapt, making an upgraded, arcade-accurate AGA version an enticing challenge he couldn't pass up.

Lemmings Reloaded - This enhanced version of a classic looks awesome for the C64 and it's coming next month!

Ask anyone about Lemmings, and their first memories, would probably be about a bunch of blue and green haired Lemmings that could be blown up, ripped apart and dropped from the highest of points before they even hope to reach that exit. So why is that great game getting another mention on Indie Retro News? Well late next month it looks as if Jörg Karwath and team will be releasing an enhanced version of Lemmings for the C64. A new version that can be seen in the very latest footage provided below.

Deathchase for the VIC-20 - A port of the classic Spectrum 3d forest chase game has arrived on the VIC-20

Well this is glorious news for an early morning heads up, as the classic ZX Spectrum 3D forest chase game Deathchase has been successfully ported to the Commodore VIC-20 (8K RAM expansion) by Kweepa, the talented creator behind the VIC-20 Jet Set Willy port. To overcome the VIC-20's lack of per-cell background colours, Kweepa implemented a clever raster split technique to dynamically change the background from sky to ground colour mid-frame. Furthermore, the game optimizes performance by ditching the original Spectrum version's slow two- or three-pass rendering system. Instead, it utilizes a custom lookup table that scans ahead in the map to pull trees forward and outward. This mathematical approach speeds up gameplay significantly while ensuring highly accurate 3D perspective scaling.

A Street Fighter project by msmalik681 gets another Amiga teased [UPDATE]

The Scorpion Engine is one of the best development tools for the Amiga, as not only can you create some pretty decent looking games, but unlike other software creation tools such as BackBone they don't run at a snails pace on anything but a power house of an Amiga. Thankfully one such creator shows what could be possible, is msmalik681's upcoming Street Fighter. A game which originally appeared on the Arcades, and was then ported to pretty much every system you could think of, including such systems as the Amiga (poorly), Atari St and even the ZX Spectrum.