Columns - Game Gear Columns is coming to the Amiga

Another Amiga game to talk about this week, as if you loved playing SEGA’s classic puzzler called Columns, you'll pleased to know that Ceonello is working on bringing over the Game Gear version to the Commodore Amiga with the help of AI. Because the creator no longer owns a physical Amiga 500, development is relying on emulation, meaning the current work-in-progress version is limited to keyboard inputs.

Dune City - Dune II meets Sim City in this PC mash up

DuneCity has arrived on Android, PC, and Mac, transforming the open sourced Dune Legacy engine into a complex Sim City like experience. While players return to the harsh desert planet of Arrakis to manage the vital spice trade, the gameplay shifts focus from traditional real-time strategy warfare to massive civic infrastructure. Survival hinges on careful city planning, where players must design zoning districts for residential, commercial, and industrial use. A fully functional power grid is essential to keep the settlement alive, as any blackout can prove fatal in the unforgiving environment.

Project Nebula - A Super Stardust inspiration with hand-crafted HD visuals coming to Steam as of this December

MK_Games will be releasing Project Nebula on PC as of this December, bringing a high-octane reimagining of classic 360-degree space combat games to modern players. Heavily inspired by arcade icons like Asteroids and the 90s hit Super Stardust, the fast-paced shooter challenges pilots to survive chaotic alien swarms and hazardous asteroid fields while orbiting massive planetary battlefields. Designed with high-score chasing in mind, the game combines retro charm while demanding slick movement and sharp reflexes as players deploy a devastating arsenal against relentless galactic threats.

Babylonian Twins - An unreleased Amiga game from 1993 has finally appeared with an eye opening backstory.

Well, it's been some time since we've featured an unreleased game, so here we are with Iraq's very first Amiga video game, Babylonian Twins. A game that has officially been released for free on the Commodore Amiga, closing a tumultuous three-decade journey. The platformer was originally forged under gruelling conditions in 1993 Baghdad by three determined students—Rabah Shihab, Murtadha Salman, and Mahir AlSalman—who worked through strict international sanctions, scorching 50°C summer heatwaves that repeatedly broke their hardware, and severe rolling blackouts. 

Foxy's Run - A family friendly platformer in dev for the Amiga by Vairn

Here's Foxy’s Run, an upcoming side-scrolling platformer currently in development by Rairn for the Commodore Amiga that's available to download through itch io. This work-in-progress adventure features a fox navigating vibrant forest environments, brought to life using a PAL 320×256 resolution and a classic 16-colour palette. While the game will take some development time before its release, you can atleast try out an early version requiring only 1 MB of chip RAM or a stock A1200.

SCARTARIX: WORLD EATER - A first time game by SHORIONTEA for the C64 that's worth a look! (WIP)

Welcome to SCARTARIX: WORLD EATER, an anticipated shoot-em-up (SHMUP) for the Commodore 64 by SHORIONTEA with the launch of the first playable beta. Developed over the course of a year by a passionate first-time programmer, the project has gained some very positive feedback despite only showcasing its first level. Early players are giving it high praise, calling it an "amazing" addition to the C64 library and "a very solid base" with its visual design and smooth gameplay mechanics. To coincide with this news provided below is the latest footage and some more info from the developer.

Super Mario Bros looks incredible on the Sega Master System!

Possibly the coolest news for this week and one I really think is going to get those jaws dropping *AGAIN*, is the fact that thanks to a mighty heads up by our good friend @PixelCNinja, we have been told the Sega Master System version of Super Mario Bros by LackofTrack is available for ALL to enjoy! Yes indeed one of the most eagerly awaited games to come to the Sega Master System as announced some time ago as a proof of concept, is here as a near-perfect port of the NES/FC classic

Dizzy - The Dragon Trap - An unofficial ZX Spectrum Dizzy fan game makes an appearance

Back in 1997, childhood friends Dmytro Mosiychuk and Viktor Voloshuk from Lutsk, Ukraine, channelled their deep love for the ZX Spectrum and the iconic Dizzy series into creating their own unofficial fan game, Dizzy - The Dragon Trap. Set in a fantasy realm of their own design called Dragon Land, the project featured new room layouts, graphics, dialogue, and custom AY-chip music. However, by the time they finished it, the Spectrum era was fading fast in favour of modern x86 PCs. Believing they had missed their window, the duo only shared their masterpiece with a handful of close relatives and friends before archiving the completed game away on a standard cassette tape, where it sat forgotten for nearly thirty years until now...

The Adventure of Node - A native adventure Zelda-like game is in development for the Commodore Amiga [UPDATE]

Homebrew team Tedzogh, Dor, aZtOcKdOg, imjustpickle and keyj freely, has officially launched a new demo for its upcoming native Commodore Amiga adventure game, The Adventure of Node. Taking heavy inspiration from classic action-RPGs such as Zelda, the title introduces players to a fantasy world requiring sharp reflexes and critical thinking. While the game is still in active development and today's demo is an early tease, the game is likely to go through a lot of improvements until its final release.

Fix-It Felix Jr has appeared on the ZX Spectrum Next and it looks really good!

The classic arcade vibe of Wreck-It Ralph has leapt off the cinema screen with a massive new release for the ZX Spectrum Next. While fans have spent years recreating the movie's fictional 1982 arcade hit Fix-It Felix Jr. on everything from mobile phones to the Sega Genesis, a definitive new version has appeared as a port from the Commodore 64 to the ZX Spectrum Next. While Steven Day recently reached out to us to share this exciting news, you can check out the latest footage and details below.

Nelumbo - Amiga Lotus gets a PC modernization via Almost There Games

Almost There Games is back with another nod to a nostalgic classic! Welcome to Nelumbo, a modern reimplementation that pays tribute to an iconic Amiga racing franchise. For decades, the Lotus trilogy stood as the absolute pinnacle of high-speed arcade racers on the system, spanning from the ground breaking Lotus Esprit Turbo Challenge, to the fan-favourite Lotus Turbo Challenge 2, and finally Lotus III: The Ultimate Challenge. Nelumbo brilliantly fuses all three legendary titles into one rebuilt package, hopefully preserving the distinct character of the original releases while introducing modern refinements for today's hardware.

Aonic - HOT NEWS as Sonic the Hedgehog gets an early demo on the Amiga and it's impressive!

Well this is incredible news, and one I didn't expect for a bank holiday Monday. As a classic gaming icon has made a surprising leap over to the Commodore Amiga 1200 as a highly anticipated work-in-progress demo of Sonic the Hedgehog. Titled as Aonic and released by reassembler, this impressive technical feat ports the blue spinning hedgehog over from the Sega Mega Drive to the Amiga. This project over the many months of development, has captured the attention of Amiga retro gamers eager to see how Sega's flagship title performs on the Commodore A1200 hardware.

AmiGTA1 - A native AmigaOS 68k port of Grand Theft Auto is in the works

Amiga owners here's another interesting news story to talk about, as developer Grzegorz Korycki, who was mentioned by us previously for his work on OpenTTD for AmigaOS 68k, is working on a port called AmiGTA1. This ambitious project is a ground-up reimplementation of the 1997 classic Grand Theft Auto engine specifically optimized for native AmigaOS 68k systems. Unlike modern hardware emulators or additional hardware like the PiStorm or Vampire, AmiGTA targets authentic classic setups, requiring a 68020 processor or higher paired with either AGA or RTG graphics. The release adheres strictly to legal boundaries by containing no copyrighted game code or assets. Instead, players must supply their own original PC files, which an included utility converts directly on the Amiga.