ZX Spectrum owners if you feel a little left out worry not, as I've just found out through Saberman that Activision's 1980's River Raid, which was one of the most legendary scrolling shooters for the ZX Spectrum 48K, has been unofficially re-released as a teased River Raid+. An upcoming, enhanced remake of the classic retro shooter for the ZX Spectrum. While the engine sound is ear bleedingly terrible and can be disabled with POKE 52160,0, it does however feature a significant performance boost (~70% faster) with fixed and cleaned-up sprites.
Chuckie Egg 3 - Henhouse Harry, star of ZX Spectrum classic Chuckie Egg is back via Langford Productions
Retro gamers rejoice, as Henhouse Harry is officially back in Chuckie Egg 3 by Landford Productions! A brand-new title that ditches the adventure mechanics of Chuckie Egg 2 to return to its high-speed arcade roots of the original. Not only that, but while the game has been highly modernized for PC, you can even play in a Spectrum Mode with authentic Spectrum‑style graphics and beeper‑style sounds. If that doesn't pull you in however, then it also features 10 distinct scenes spanning 30 levels, ranging from classic single-screen arenas to massive 3×3 grids and more!
Command & Conquer - Westwood's hit strategy game is coming to the Atari ST, and it's impressive! [UPDATE]
Well this is incredible news ( As if we've not had enough already :p ), as indyjo is officially bringing the classic real-time strategy game Command & Conquer to the Atari ST home computer. This ambitious project is currently a work-in-progress port of Westwood Studios’ legendary 1995 title, adapting the complex strategic gameplay to a 16bit machine that first debuted in the 1980's. The true marvel of this port lies in its technical adaptation. While the original MS-DOS version relied on 256-colour VGA displays, the Atari ST hardware restricts the visuals to just 16 colours. To bridge this gap, the developer has heavily focused on precision colour reduction, translating the detailed military units and terrains into a vibrant, limited-palette art style. For retro enthusiasts and fans of 16-colour pixel aesthetics, this port promises a unique way to experience a PC gaming masterpiece.
Commando - 1980's military shooter by Capcom is getting an Amiga AGA edition via JOTD [UPDATE]
The legend that is JOTD, who has done many conversions such as Double Dragon, Ghosts'n Goblins, and Xevious, is bringing Capcom’s classic vertical shooter Commando to the Amiga as an enhanced AGA edition. The upcoming conversion leverages the Advanced Graphics Architecture of the Amiga 1200 and 4000, hopefully bringing an arcade-faithful experience that aims to surpass previous home ports. While Elite Systems originally released a well-received ECS/OCS port for the platform back in 1989. JOTD has acknowledged that the classic Elite version remains a quality conversion, noting that the architecture of the game wasn't overly complex to adapt, making an upgraded, arcade-accurate AGA version an enticing challenge he couldn't pass up.
Adrian and a Friend in Need - A direct sequel to the incredible C64 game 'Crystian and the Lost Crystals
Vector Dreams - A new Amiga game as a 1st place winner in the Posadas 2026 Homebrew Games competition
Another rather interesting Amiga game has appeared in our inbox as a homebrew team known as LaGuiri and Fireboy has not only won first place at the Posadas 2026 Homebrew Games competition with a new Commodore Amiga action platformer titled Vector Dreams, but you can download it right now and play it via emulation or on real hardware. While Saberman has provided a video showing the game in action, sadly there is no detailed information about the game other than it being developed using the RedPill engine and coming 1st in the competition.
Mort & Phil - An Amiga game that pays tribute to the late master Francisco Ibañez Talavera
The legendary Spanish comic duo Mortadelo and Filemón has arrived on the Commodore Amiga in a brand-new retro gaming project titled Mort & Phil. Developed by Amiga Factory using the Redpill game engine, this upcoming release is finalized and scheduled for upload within days. Beyond providing a new gaming experience for Amiga owners, the project serves as a heartfelt tribute to the iconic comic creator Francisco Ibáñez Talavera, who passed away in 2023.
Sabre Wulf - An Ultimate Play the Game classic has arrived on the Commodore VIC-20
The VIC-20 news hasn't finished with us just yet, as homebrew developer gekka has now released a new port of Ultimate Play The Game’s 1984 classic Sabre Wulf for the Commodore VIC-20 over from the ZX Spectrum. According to the creator, the original left a lasting impression on him, largely due to its deeply immersive and incredible atmosphere. Bringing that same experience to the VIC-20 required a lengthy and challenging development process, marked by numerous failed attempts over the years before finally reaching completion.
Jet Set Willy - Willy finally arrives on the Commodore VIC-20!
Well this is fantastic news as a classic 1980s retro title has finally made its way to the Commodore VIC-20! Jet Set Willy, the legendary platformer originally built for the ZX Spectrum, has been ported to the unexpanded VIC-20 with a disk drive thanks to Kweepa. While almost every British home computer from that era received an official version of the game, VIC-20 owners were historically left out. The system simply lacked the required memory, and floppy disk drives were highly uncommon in the UK market at the time.
GLITCHSIST - A striking new action-platformer built for the ZX Spectrum by Tartessos Games
Another homebrew to keep you company throughout this week as developer Tartessos Games has officially unveiled GLITCHSIST, a striking new action-platformer built for the ZX Spectrum. Set against a bleak, neon-drenched backdrop, the game plunges players into a grim future where mega-corporations have entirely subjugated human consciousness. It's down to you as a deep-cover operative who has successfully infiltrated the ranks of AOX Corp, to completely destroy Project DELTA and free the shackled identities of the human race.
Sadist 2: Final Scream - A cult brutal "sandbox" DOS game from 2000 updated in 2026!
Well here's something we don't feature very often, it's a DOS game by GadZombie! The infamous 2000 cult classic Sadist II: Final Scream has officially resurfaced with a brand-new update, making it easier than ever to dive back into its tongue-in-cheek digital carnage. Originally built for MS-DOS, this brutal 2D sandbox chaos simulator blends dark horror vibes with a sense of absurd humor. The fresh 2026 update removes all the technical friction of running vintage software. It comes pre-packaged with a fully configured DOSBox wrapper, allowing players to launch the game directly on modern operating systems—including Windows 10, Windows 11, and Linux—without any tedious setup.
Raiden - A brilliant Arcade Shoot 'em up is partially recovered as an Amiga & Atari Falcon preview
A piece of gaming history has been officially recovered as two unreleased 1990s computer ports of Seibu Kaihatsu’s legendary arcade shoot-em-up, Raiden, has been added to digital archives for both the Commodore Amiga and Atari Falcon as a preview download. Originally hitting arcades in 1990, Raiden became an instant phenomenon. The vertical shooter put players inside the Raiden Supersonic Attack Fighter to battle invading aliens with destructive weapon upgrades and fast-paced gameplay. While it was successfully ported to platforms like the SNES, Mega Drive, and Atari Jaguar, the mid-90s ports for the Commodore Amiga and Atari Falcon by developer Imagitec Design were famously shelved due to a shifting gaming market.
Fait Of A Bait - An impressive homebrew for the Atari 2600 by Hammersdev
A bizarre new homebrew title for the Atari 2600 is turning heads in the retro community, proving that developers can still squeeze incredible performance out of 1970s hardware. Titled as 'Fait Of A Bait' by Hamersdev, the game is a technical masterpiece for the Atari 2600. Built as a standard 32kByte binary using classic F4 bankswitching, the developer proudly notes that no modern ARM co-processors were used to boost performance. Everything runs purely on the console's original architecture. While the further details are provided below, feedback from the community is very positive! "Dang! I am so impressed with what you've done on the Atari 2600" and "It's hard to really understand how impressive this is unless you KNOW the Atari 2600."












