Amiga Version
The player needs to balance manufacturing output with the available solar power, and many minerals are only available from certain planets or asteroids. Depending on planetary orbits, colony ships and probes can take longer to reach their destinations. As time progresses, colonists will adapt to different atmospheres, and after Earth is terraformed, secede from the player's control, stranding any ships that may be docked. Each game begins with the planets in the same orbital positions, and the types of resource were always the same for each planet. A certain hard to find mineral is always on the same planet, and that planet only. The only break from the resource management simulation comes when the player is under attack by Martians
Millennium 2.2 is the prequel to the also amazing Deuteros, both generally feel the same but of cause differ graphically. Whereas in Deuteros you have drones, in Millennium 2.2 when defending it turns into a Space Simulator which involves what look to be triangles shooting at you in space, think of it as an elite control scheme. In regards to the remake of Millennium 2.2 the Space Action Simulator is replaced by enemy dots i mean err space ships attacking from all sides, which is so much easier than the original.
We have two versions for you to enjoy, the original Amiga version which had been remade using an inbuilt emulator and extra graphical filters. Download, Run Game, Press F12 in game for extra settings. The other version is a full remake it doesn't have any inbuilt emulators and most of the screens look completely different however not distracting from that Millennium 2.2 feel which made it so amazing.
Myself, I've played the original when it was first released in 1989 and spent many weeks trying to finish it... The Amiga playable pc version which again I completed and the remake again, completed. I'll say this you will love both the original amiga-pc remake and the full remake.
AMIGA-PC VERSION
FULL REMAKE
MIRROR 2 (Working )