Brad Harding has just released version 1.4.3 of DOOM RETRO, a classic, refined DOOM source port for Windows PC. This update fixes many small bugs from 1.4.2 and includes a new feature related to pixel art, so well worth updating. A highly recommended source port of the original bloody thirsty classic that even works with gamepads!
- The screen size can now be adjusted correctly in the options menu when not in a game.
- The size of the pixels when the graphic detail is “LOW” can now be changed by editing the pixelwidth and pixelheight settings in doomretro.cfg. Both are set to a default of 2.
- A bug has been fixed whereby pressing ENTER to save a game in an empty savegame slot wouldn’t clear that slot and replace it with the name of the current map.
- Barrels are no longer randomly mirrored when they explode.
- Some settings in doomretro.cfg are now sorted differently.
- A bug has been fixed whereby graphic anomalies could appear in some parts of some maps.
- The correct graphics will now be used for the titles of the load and save game menus, if custom graphics are present in a PWAD.
- If there are custom sprites present in a PWAD, they will now animate correctly.
- nerve.wad is now correctly recognized by the –FILE command-line parameter.
- –PWAD is now allowed as an alternate to the –FILE command-line parameter.
- Checking what things are on a floor that raises or lowers is now more accurate.
- Optimizations have been made when drawing the sky.
- The sky is now flipped vertically when repeated, as originally intended.
- A bug has been fixed whereby randomly colored pixels would appear along the very top of the screen when drawing the sky in some instances.
- There are now two settings in doomretro.cfg that control how many blood splats appear.bloodsplats_total (previously known as just bloodsplats) controls the total number of blood splats spawned in a level. It’s default is still unlimited. bloodsplats_visible is a new setting that specifies the number of blood splats that will appear on the screen at any one time. It’s default is 1024.
- A bug has been fixed whereby use of the –EPISODE, –SKILL and –WARP command-line parameters would cause the game to silently crash.
- Gamepads now work correctly
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