There are many retro video games that are fun to play for someone new to the experience. There are your basic platformers, platforming shooters, shoot’em-ups, and action-adventure titles. Few games though, can be considered gateways both to an interest in video games and to an entire genre of entertainment. Faxanadu is one of those games.
This game opens with a man walking down a road after a long journey. A castle lies ahead, nestled at the foot of a great tree. Everything is brown as if dying. The man walks into the distance and the game begins.
This game opens with a man walking down a road after a long journey. A castle lies ahead, nestled at the foot of a great tree. Everything is brown as if dying. The man walks into the distance and the game begins.
Right away the player is thrust into a fantasy world in need of a hero, but not just anyone can save this land. The king tells of all the other brave souls who have tried but have not returned. Your people are dying, and you are their last hope. You start out with nothing but the clothes on your back and concern for your home and people. You are given money to purchase weapons and gear for the journey to save the elves. All that is left available to purchase is a dagger and a basic spell. Outside the gates are mutated dwarves ready to maul and devour any who attempt to leave.
The game has some role-playing game elements, but they do not affect any sort of character advancement in the same way a game like Dragon Warrior would. The player has a bar measuring the amount of damage they can receive and a bar measuring how many spells they can cast. The capacity of these does not increase during the course of the game. Improvement comes only from the equipment the player purchases or finds during the course of the game. Armor helps the player receive less damage when struck by an enemy, shields help the player take a smaller amount of damage from projectiles that strike the shield itself (with a violent shove backward), and weapons determine how many times the various enemies must be struck to be destroyed.
This brings me to the first flaw of this game. Faxanadu has an unusual font for its text and password. Imagine the headaches you would normally encounter writing down and re-entering a password. These problems are compounded by the fact that in Faxanadu a capital “H” looks like a capital “N”and the lower-case c looks a bit like a lower-case e. In addition to this, the password can be of varying character lengths! Faxanadu truly has one of the worst password systems on the NES.
Despite the above, Faxanadu has one of the better translations of the NES era. Most of the characters in the game have information useful for completing the game. 95% of everything that must be done to complete the game are things that the townsfolk will tell you or hint about. You will always know where you are because someone nearby will tell or has already told you. It is for this reason that Faxanadu is a game that can be completed without any sort of guide if you don’t mind a tiny bit of exploration and a sliver of trial and error.
Exploration is the main area where this game truly shines. The world exists around and within The World Tree, seemingly inspired by Norse mythology. The graphics superbly create the atmosphere of this world tree. Castles appear to be growing out of the tree, and what at first seem to be caverns at first glance, are in fact great hollow branches and, thanks to the graphics, without the need for a huge stretch of the imagination. The backgrounds look organic and well-defined. Background and foreground is used surprisingly well and lend a substantial degree of depth to the environments which only helps to the draw the player in that much more. Some dungeons have an earthy, dismal look to them, while others are ornate vibrant. Items such as the Wing Boots, which allow flight for a limited time, add something other than running and jumping to the mix. Exploration never gets stale because no two areas look the same.
Faxanadu may not be the best game of its kind on the NES, but it is still a great game. The flaws are few and minor, but the adventure is grand and the journey perilous. There is much to do, many places to see, and several secrets to uncover. The greatest flaw of the game comes when it ends as soon as it does. It is definitely worth the time spent for a play-through, for the fantasy enthusiast and the child that has yet to become any sort of enthusiast. I know it sold me on swords and the sorcery for life.
By Duston Justice
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