RPG, side-scroller and metroidvania
fans rejoice! This could be the game you have been waiting for… A visually
beautiful, brilliantly retro-but-modern game with an intricate, unique fantasy
plot that is aiming to meet with the next generation of console technology!
TheoryForm Games, a new indie team launched in 2013 featuring some impressive talent are
aiming high with their pilot voyage into games development. Their KickStarterCampaign which launched yesterday wants to reach a staggering $100,000 goal,
but having played the demo and read all about what they have planned if they
reach their aim, I can tell you that I, for one, will be Backing this Project.
DID YOU KNOW? Interestingly, the
word metroidvania is a portmanteau of Metroid and Castlevania, the two series
that pioneered this type of gameplay.
You are the survivor of a people
who have been almost wiped out by an ancient curse known as The Haze, and the
only person who is able to resist its effects. You must venture deep within The
Haze and uncover its secrets in the hopes of freeing your surviving people from
where they hide in The Veil...
Play as either a fully
customisable male or female character in this beautiful world which boasts a
unique blend of 3D characters and hand painted backgrounds, dubbed on their
website as the “2.5D aesthetic”.
In an email to us, the Producer
and Lead Designer David Pierce stated
“Just [recently], we announced our commitment to the Wii U, and tasty second-screen goodness. (We may be the first "Dual-Screen Metroidvania" ever?)"
This will be a game available on
multiple platforms – including the eighth-generation console Nintendo Wii-U -
and in multiple languages, making it widely accessible for many gamers around
the world.
The "2.5D aesthetic" is stunning. |
I wanted to experience the game for myself, so I clicked the
shiny link on the KickStarter website and waited patiently for it to download
and then install. It was a simple enough process and I was soon able to
experience the world for myself, with no financial commitment.
I could choose from a small selection of screen resolutions
and graphics qualities. For the purpose of this write-up, I decided to go
against my better judgement and play on the “Fantastic" graphics setting with
Mozilla Firefox and Microsoft Word Processor co-running alongside it, to see
how consumptive of my utterly rubbish laptop’s system the game would be. To my
pleasant surprise, although it was slow to start (a few minutes at most), once
the game had initialised and I had selected my character and entered into the
world itself, there was almost no lag in gameplay. This is a very good sign.
I played through enough of the demo to get a feel of it, but
was unable to complete it due to the sheer number of bugs it contained. It is,
after all, a very, very early version of the game. Bugs aside, it was a very
pleasing gaming experience, however.
The game can be played with either keyboard and mouse, or a
peripheral such as the Xbox 360 controller. I played for a time with each, to
get a feel of both experiences. So far I am finding the keyboard controls
difficult to “get the hang of” and hope that the full game has customisable
keys, and I found that I was required to reduce the graphic quality setting in
order to put a halt to the amount of lag I experienced while it tried to
process the 360 controller, after which it ran smoothly.
“I wanted to create a game that combined the gameplay of Metroidvanias, the dark mystery of D&D, and rich hand-painted artwork in a single, “next-gen” experience.” David Pierce from the Kickstarter site
Here I am using the Haze Walk ability to flank an enemy during battle. |
The titular special ability of your character - the ability
to “haze walk” - is a unique gameplay element that allows you to transport yourself
through cracks in walls and behind an enemy to speedily gain a flanking advantage,
and I used it addictively. It is a beauty to behold, graphically, and it really
adds that special something to the gameplay. Do be aware, however, that haze
walking can sometimes get you in to
trouble, rather than out of it, as I
learned the difficult way…
The amount that you can do in the demo is limited of course,
but I found the plot intriguing, the graphics absolutely stunning (especially
on the highest difficulty setting), the music enchanting and atmospheric, and
the gameplay – although to be fair I may be biased due to my love of classic
Castlevania – was a (if slightly buggy, as aforementioned) joy.
Tips for enjoying the demo:
- If you find a bug, remember two things. Firstly, try to find a way around it or restart the game and play again, so you can continue enjoying the game. Secondly, tell the developers. If they do not know a bug exists, they cannot fix it when they are creating the full game.
- This may sound odd, but I actually found that several of the bugs could be resolved by making my character jump. I was unable to swing my sword, so I jumped and the sword-swinging continued. Graphics went a little odd, so I jumped, and hey, presto, graphics normalised. Try it, it might work for you, too!
- Explore! There are hidden areas to discover behind knock-down-able walls and hidden lore (plot), amongst other things.
- The Tutorial does not cover this (that I noticed) so I think it is important that you know that the keyboard shortcut for using health potions is Q.
Some of the breathtaking concept art that they send us in their Press Kit of the fully painted backgrounds. |
There will be many elements added to the final game that are
not seen in the demo that include character customisation, interacting with
NPCs (computer characters), finding and crafting equipment, augmentation of
weaponry with enchantments, reading of in-game books (that will no doubt
enhance the story) and more.
Of particular intrigue to me is this promise on their
KickStarter page:
“Your actions will have a direct impact on the story as it unfolds. The people you help, the trials you overcome, and the decisions you make will determine not only your own fate, but also the fate of your fellow survivors.”
There will also be an area visitable by your character
called The Lost Gariti Campsite, where your character can return to rest,
resupply and receive quests and assignments from other survivors of The Haze.
Stunning hand painted concept art for The Lost Gariti Campsite |
So, judging from my experience, and the sheer number of
positive comments of support from fans on social media, it is clear that this
game is really something special.
We have just over a month to get this project fully funded
and into production. With more than $3,000 raised during their first day, if
TheoryForm Games continue at that rate of financial commitment from the community,
they will indeed reach their goal, and then some.
Kickstarter Backers can donate a minimum of $1 with reward tiers
offering many wonderful incentives to give, including DRM-free digital
copies of the game, physical copies, the soundtrack, an art book, and
even an opportunity to contribute to the game itself by designing a monster or helping with the soundtrack's development.
If you want to be part of the campaign, be sure to visit the
KickStarter website to download the demo and contribute funding, or at the very least, spread the
word! If you are a member of the Steam Community you can also give Hazewalker abig “thumbs up” and help it get the Green Light. This beautiful, unique gaming
experience deserves to be reach full fruition.
Interview to follow.“Travel back to where it all began to determine how the journey of the Lost Gariti finally ends[...]" - Kickstarter plot synopsis
Article credit: Illisia Adams.
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