Another open source game 'FreeCol'; which is based on the very popular title Colonization, has also been updated this month to version 0.11.3. Although it is not a big release unlike FreeCiv v2.5.0, this version does fix a few bugs and clean up yet more annoying problems in version 0.11.0/1/2. FreeCol is based on the highly recommended Sid Meier's Colonization (Microprose) in which the player manages the cross-Atlantic expansion of an established nation in the service of the Crown. Starting off with just a few colonists and looking for new lands, will you succeed for a new nation or be wiped out by the natives.
Bugs
Since 0.11.2-release, fifteen bugs have been fixed, there was one duplicate and three invalid reports. One bug report has been reassigned as an improvement request. Progress on five reports is blocked needing further information. Five new bugs remain open, consisting of the corruption bug mentioned above, four UI issues.
User-visible changes since 0.11.2-release
- Windows installer fixes BR#2790
- Blocked settlements no longer shown as destinations, BR#2791
- Plural rules were not loading correctly in automatic language mode
- Colony tiles can be reclaimed by neighbours when the colony is captured
- Native settlement alarm indicators are always shown after contact BR#2798
- Multiplayer mode works again BR#2811
- Trade routes are suspended if a stop is lost BR#2797
- Lost city rumour messages are displayed more reliably BR#2802
- Added better image for meeting the Inca BR#2804
- Prevent duplication in the Military report BR#2807
- Fixed disagreement between recruit turns and Religious Advisor BR#2808
- Fix trade logging amounts BR#2814
- Reduced chance of game window being too large and partially hidden behind the task bar
- Improved AboutDialog, from Calebrw
- COMMS logging format changed, hopefully giving better coverage
- Several general logging reductions
- ServerModelObjects are now ignored on read, but still written to avoid a save format change
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