Wolfenstein/RPG engine previewed on the Amstrad CPC


This isn't something you see every day, a new engine previewed on the Amstrad CPC, and not just any engine either, the classic 1992 ID Software's 'Wolfenstein' or in the case of this engine, Wolfenstein/RPG created by Optimus. This preview gives us a first hand look of what the developer had planned in a game but never finished last year; a smooth dungeon crawler with free movement, which can be regarded as a pre-alpha state.


As a heads up by the developer in relation to the previous gamedev compo, he had made changes to the engine so it could run on 64k machines, hence the reason there are a number of versions such as a 64k/128k and a GX 4000. But as it is only a maze like preview, he did mention "you will see few differences like 64k flickering because of not enough memory for double buffering and you will notice a lot of artefacts because of the optimisations (false positive interpolations, ugly junk in fade algorithm on rpg version) bad aliasing and colors/textures which can be better)". So far we unsure as to if this will be turned into anything worthwhile especially as the developer needs more inspiration, but it certainly has peaked our interest

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