Great news today as we've recently been told through Facebook, that Icon64's game of Sizzler will be available very soon on general sale as either a premium plus disk edition, budget disk edition or tape version through the Psytronik website. This game was mentioned some time ago as being developed for the C64 by the same people behind Argus, such as Stuart Collier, Trevor Storey and Saul Cross. And was also recently delivered to those who backed the successful ZZap! 64 Annual 2019.
The story goes that Mik3 the tribot has always dreamed of creating a game like his heroes from the past. A Commodore 64 game with fabulous graphics and wonderful SID music. After a few failed attempts he decides it’s now or never. So you must help Mik3 roam the rooms of the developers offices and find as much code, art, music and ideas as you can then take them to Stu the programer, Trev the artist, Saul the musician and Kenz in the duplicator room, with a final mission to take the game to ZZap Towers and try your best to get a ZZap Sizzler award from Roger, Jaz and the team.
For those of you who have not backed the earlier Kickstarter campaign and are awaiting the general sale of Sizzler will be pleased to know it will be available very soon, and will feature the same great coding as the Kickstarter version with a brilliantly animated main character, a huge map to explore, catchy soundtracks, cameos from the coding team and Zzap staff, as well as being both C64 Mini and SD2IEC compatible!
** SIZZLER CREDITS **
Programmed by Stuart Collier.
Cover Art, Graphics and Game Design by Trevor Storey.
Music and Sound FX by Saul Cross.
Tape loader source by Martin Piper.
Tape mastering by Richard Bayliss.
Additional packaging design by Kenz.
Links :1) Source
** SIZZLER CREDITS **
Programmed by Stuart Collier.
Cover Art, Graphics and Game Design by Trevor Storey.
Music and Sound FX by Saul Cross.
Tape loader source by Martin Piper.
Tape mastering by Richard Bayliss.
Additional packaging design by Kenz.
Links :1) Source
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