For those who had the privilege to experience videogames during the 80s and 90s (like yours truly), you probably noticed that the period between the late 80s and early 90s was probably the most prolific in terms of novelties. Basically, developers back then (but especially during that specific period) threw every idea they had at the wall to see what stuck and what not. In other words, developers and companies weren’t afraid to experiment with new ideas and concepts, and creativity was the most valuable asset when creating new games. And sometimes, they came up with some interesting games like the one we’re about to review. I’m talking about Manhunter: New York.
Manhunter: New York is an adventure game developed by Everywere and published by Sierra. It was originally released in 1988 for the Amiga, Atari ST, Apple II, Apple IIgs and DOS. The following year, it was ported to the Macintosh by Fairfield Software.
The game was designed by Dave and Barry Murry and it was programmed using a modified AGI interpreter. It’s considered the 1st graphic adventure with a point and click interface.
But, as always, before we take a look at the game, let’s first look at the cover:
Talk about ominous covers! You can’t get much more ominous than this cover that depicts New York in shambles with some giant eyes above and a red background. Is somewhat reminiscent of John Carpenter’s Escape from New York. It gets you in the mood for the game’s dark and grim backstory, but not its animations as we’ll see next.
But it’s time to boot this sucker:
The game starts with an intro showing New York being invaded in 2002 by an alien race called the Orbs that are basically giant eyeballs (no, this is not a Doctor Who episode). Two years later, the inhabitants of New York (and presumably the rest of the human race) live enslaved by the Orbs and some of these humans are selected by the Orbs to become manhunters (basically police officers), whose functions are to solve crimes and apprehend criminals and anyone who oppose the Orbs.
Our nameless protagonist is a rookie manhunter who’s first case is to solve an apparent simple murder but its investigation will lead him to find the truth about the Orbs. To aid him in his task, he’s given a MAD (Manhunter Assignment Device) computer, where he can track the movements of any human (all the remaining humans carry a chip for localisation, cloaks and are forbidden to communicate with each other) and request any information from his targets.
The intro also features a nice music theme. When the game properly starts, the first thing you’ll notice is the lack of a text parser. Like I said before, the game uses a rudimentary point-and-click interface with some simple commands for various actions, like traveling or accessing your MAD computer, although using the mouse can be a bit troublesome as the cursor moves a bit slow and it can get stuck sometimes.
How would you feel being woken every morning by a giant eyeball?
But at least, the game doesn’t have a proper game-over screen. Everytime you die, the Murrys pop in, dressed in cloaks, to give you a hint to bypass the part where you died and the game restarts right before you died. And the key to solve the harder arcade sequences is basically patience and luck, because you’re going to die and restart a lot! The game it’s usually in first-person perspective except in some cutscenes and the arcades sequences. And although the story is dark and grim, the animations in the cutscenes can be somewhat funny (and sometimes also weird), which creates a mood whiplash when compared with the backstory.
Tracking a suspect.
The game features quite good graphics for the limited AGI engine it was made in and the animations might be a bit weird but at least they’re quite fluid. The game might not have a lot of music in it but what little there it’s good along with several musical cues everytime your cursor passes over something it can be clicked on (which reduces the pixel-hunting) but the sound effects are a bit poor. And like I said before, the point-and-click interface is very cumbersome with a very slow cursor on screen and the keyboard controls during the arcade sequences could have been more responsive.
The Murrys taunting the player after dying.
The Commodore Amiga version looks and plays just like the DOS version and the Apple IIgs version might be the superior version due to better sound and music (just like all AGI titles).
In the park.
Well, I hope you’ve enjoyed the review. I’d like to give a special shoutout to Florin9895, who recommended this game to me. Tell me what you think of the game by commenting below or on our social media. Next week we have a very special date which will prompt a special occasion: our 2nd year anniversary! And we’ve prepared a very special review depicting one of the best computer games ever made! So come and join us next week and until then keep on hunting and playing.
Links :1) Game Reviews
- Review by DarkwyndPT
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