King's Valley - Konami's platformer is coming to the C64 via Psytronik Software


Thanks to a heads up via Hársfalvi Gábor in the Commodore 64/128 group, we've been told ' King's Valley '; which is a port of the MSX version first released in 1985, and also as an apperance via MS-DOS in the 80's and as an unofficial port in 2009 on the ZX Spectrum by RetroWorks. Will becoming to the C64 via Psytronik Software in association with RE.BIT Magazine! Yes indeed this game of which we have mentioned many times before during the preview stage will soon be making its way to the C64!


When we first came across King's Valley some time ago, the game took us completely by surprise as we didn't even know of its existence until that day. But now thanks to a team of people listed below, you'll soon be abe to enjoy this arcade styled platformer, on a quest to collect gems while also avoiding angry mummies and other such deadly monsters!

** FEATURES ** 

  • Authentic retro platform action 
  • Detailed hi-res character sprites 
  • Use a pickaxe & sword against the mummies
  • 15 pyramids to explore
  • THE C64 Mini compatible 
  • SD2IEC compatible 

** CREDITS ** 

  • Programmed by Mario Morra. 
  • Cover Art + Graphics by Francesco Ugga. 
  • Loading Bitmap by Steven 'STE'86' Day
  • (Based on the inlay art by Francesco Ugga). 
  • Tape loader source by Martin Piper. 
  • Tape mastering by Richard Bayliss. 
  • Additional packaging design by Kenz. 

Links :1) Source 

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