I can still remember in the late 80's on my Amstrad CPC 464 playing the brilliant Arcade port ' Bomb Jack '. It is a game that required you the player to high jump and float about getting rid of all the bombs on the screen before they are used to blow up historic places of interest, which is made more difficult by the enemies on screen. It was such an awesome game that sadly many felt the C64 version could've been so much better and more in line with the Arcade, and thanks to Retrofan and his team overhaul, this latest Bomb Jack DX C64 version is looking just that.
Bomb Jack DX is a complete new port of the popular 80's arcade game to the Commodore 64. Already from the previous beta we saw last year, the game has come along even further, with not just complete redone music and sound effects by OneBitman. But also a 2 player mode, high score saver, arcade like increasing bomb-o-meter, new fading colours, nicer running animation for Jack, new platform chars, game over display, better Bomb Jack Logo, optimised animations and much much more! - See changelog below!
- Changes compared to Bomb Jack DX beta 6:
- Complete new (more aggressive) AI for flying saucer enemy
- Jacks flight width is now more original
- 10 points for releasing a platform or wall
- Jack is now 1s unbreakable after power mode
- P-coin starts at the center of the screen and in more diversified directions
- P-coin color/points changes with every jump of Jack
- Bird flies faster after power mode
- Fidgeting enemies at end of each round
- Mummy sprites with flashing eyes
- Nicer "3" and "4" digits in the bonus meter
- New fuse design and new burning fuse animation for the bombs
- All 5 backdrops optimized to save more RAM and to look even nicer
- New wall design for better separation from the backdrops
- Bugfix for "black box bomb" bug
- No wait for fire button at game over of 2 player mode
- No sound/graphic glitches when saving hiscores
- Music for game over
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