I've played a lot of Arcade ports through the years, and although I'm blinded with nostalgia I can't say I remember playing any bad ports. Although I'm sure many retro gamers would say Outrun on the Amiga could've been so so much better. Well one person aims to show just how it should've be done, as Da Jormas has recently released a very impressive proof of concept on the Amiga called Bonus Stage #75; A proof of concept for arcade perfectness on the Amiga which was inspired by the various not so stellar Amiga ports from back in the day.
As noted by the indepth write up on the main website from Da Jormas. " 50FPS should have been possible on the original hardware but as long as it hasn't been implemented it doesn't exist so there was only one way to be sure. In theory the Amiga hardware is a reasonable fit for a racing game of the era with the dual playfield mode giving good control over the race track and the objects on top. The copper can handle the race track while the blitter is busy with the objects and the CPU can orchestrate it all. Color count limitations aside it does indeed work pretty well but unfortunately there is a considerable drawback due to every single thing competing for memory bus access. The other main hurdle is the amount of chip memory needed for the graphics. Adding some real fast memory to the system helps quite a bit. The Amiga 1200, on the other hand, would be perfect for an accurate port with 16 colors per playfield as in the original and enough memory and bandwidth to support it. Perhaps a project for some other crazy MF?"
Links :1) Source 2) Source 2 3) Download
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