Legacy - PDA Dungeon Crawler was in the works for the Amiga (Demo Available)


First Person Dungeon Crawlers have a huge fan base on Indie Retro News, so many of us love games such as Dungeon Master, Eye of the Beholder, Ishar and even ones just released on the Amiga such as the great Black Dawn Rebirth published through Double Sided Games. One such game I was particularly fond of even though I had to use emulation at the time, was the PDA game 'Legacy' by Redshift in the mid 2000s. It was an addictive game featuring a huge world, dungeons, towns, NPC's and pretty much everything you could want in an old school Dungeon Crawler.



So why is this old school PDA game getting a feature on IRN? Well thanks to a heads up from Saberman, we've been told there has been an Amiga demo released of Legacy. Which is the first known Amiga version of the game, that sadly looks like it will never get officially released. As the creator BSzili notes : "The game was ported over to the Amiga, it was never published and Redshift have rejected to the creator from buying the rights to self-publish this Amiga port from the current holders".

FAQ

What are the demo limitations?
You can't leave the first city, and your party members have a level 6 cap.

How can I register the game?
The demo can't be registered.

When will the full version be released?
I don't know, I'm no longer involved with the project.

Who owns the rights to the game?
I'd rather not discuss this, as I don't want to cause them any trouble.

What do I need to run the demo?
The minimum config is an A1200 + 4MB Fast + HDD or an ECS Amiga + 020 CPU + 6 of RAM + Kick 3.1 + HDD. If you don't have a graphics card you should also download and install BlazeWCP from Aminet. The game will warn you if it's needed.
http://aminet.net/package/util/boot/Blazewcp

Why does the game uses chunky graphics?
It relies on the extensive use of palette remapping, which is not possible to do with planar bitmaps in real-time, as you can't access individual pixels. Most bitmaps go through multiple passes of remapping, and all the different combinations (including the scaled versions) just wouldn't fit in the chip ram.

Is there a version for NG systems (AmigaOS4, MorphOS)?
There is no native version, but the game is system friendly so it should run reasonably well on these systems.

What are the two executables (dungeon and dungeon-hires)?
One runs in 320x240, the other in 640x400 (or 640x480 on NG machines). The latter is primarily targeted at RTG cards.

Can I play in a window?
On high color (15-bit) or higher RTG screens you can enable the "WINDOWED" tool type in the icon. On 256 color or lower screens the game will fall back to full screen mode.

Why is the mouse cursor brown, even though that's barely visible?
Your RTG driver doesn't support changing the sprite colors. If your graphics card supports high or true color modes you can try playing in a window instead.

What are the control options?
The primary input device is the mouse, but you can use the keyboard arrows to move around. There are also context-sensitive keyboard shortcuts, but these are not documented very well. I started adding joystick support too, but that's quite rudimentary, the mouse is still required at places.

Where can I get this Demo?
http://bszili.morphos.me/ports/legacydemo.lha

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