Another great heads up for all the Amiga owners out there, well ones that can run it anyway, is the MS-DOS, Sega Saturn and Playstation first person shooter of ' Exhumed/Powerslave ', has been ported over to the Amiga by BSzili as the first public test for you to try. Originally developed by Lobotomy Software back in 1996/7, Exhumed/Powerslave is a 90's Egyptian-themed FPS that is also using the Build engine, as referenced in our previous Shadow Warrior to Amiga port conversion.
Currently this Amiga public build is still in a work in progress state with a number of bugs still to be fixed, and obviously performance still needs to be addressed. But according to the creator of this port, Exhumed/Powerslave requires at least a 68060 processor with FPU, Kickstart 3.0, AGA chipset or RTG card, 16 MB Fast RAM and finally 30 MB disk space (+ more for the CD audio tracks). For further details please see the listed notes below, provided by BSZili via EAB.
Installation:
- The game data can be obtained from this site:
- http://www.jonof.id.au/buildgames/ps.html
- Both Exhumed and Powerslave is supported, but avoid the public betas of the game.
- Copy the following files into the game's drawer:
- - STUFF.DAT
- - DEMO.VCR (attract mode demo, optional)
- - BOOK.MOV (intro movie, optional)
- Do not copy SAVEGAMEA.SAV from the DOS version as it's incompatible, and will cause the game to crash when you try to start a new game or load an existing one.
Performance considerations:
- FFS is quite slow at seeking in large files which can lead to pauses in-game
- when new data has to be loaded from the DAT file. It can be improved by adding
- more buffers, but it's recommended to run the game from a PFS or SFS volume.
- The texture/sound cache is also sensitive to memory fragmentation, so if you
- have 32 MB or less memory, it's best to start the game after a clean reboot.
- To enable the framerate counter open the console with [~], type "showfps 1",
- then press Enter, and close the console by pressing [~] again.
Vampire V2 users:
- Please use the 040 executable, as the 060 one is currently not compatible with
- Vampire V2 cards.
Sound:
- The game defaults to stereo Paula DMA audio, but AHI is also supported for sound card users.
- For AHI, after the first start open PCEXHUMED.CFG in a text editor, and in the
- [Sound Setup] section set FXDevice = 8 and ReverseStereo = 1. The game will
- use the Music Unit for sound playback, make sure it's properly configured in
- the AHI prefs. To switch back to Paula, change both values back to 0.
Music:
- For the CD audio music PCM WAV files are supported. I recommend 22 KHz
- 8-bit mono, which is a good balance between sound quality and size. The music
- is streamed from memory, so it might not fit if you have less than 32 MB RAM.
- Modern releases of the game come with the music tracks in Ogg Vorbis format,
- which can be converted to WAV using various tools like FFmpeg, SoX or Audacity.
- I have also uploaded a converted WAV music pack to my site:
- http://bszili.morphos.me/stuff/exhumed-music.zip
In-game console:
- The original game had very little in the way of settings, so this port mostly relies on console commands for configuration. The console can be opened with the Tilde [~] key by default. You can use the PgUp and PgDn keys on your numeric pad to scroll the text.
Changing resolutions:
- To change resolutions, you can use the "vidmode <xdim> <ydim> <bpp> <fullscreen>" console command. Only 8 bpp modes are supported. Examples:
- - "vidmode 320 240" changes the resolution to 320x240
- - "vidmode 640 480 8 0" switches to 640x480 windowed mode
- - "vidmode 320 200 8 1" switches to 320x200 fullscreen
Keyboard bindings:
- You can use the "bind <key> <function>" and "unbind <key>" console commands to bind keys to various functions. Keep in mind that one function can only have two keys bound to it, so older binds will be overwritten.
- Examples:
- - "bind q jump": makes Q the jump key
- - "unbind q": deletes the bind from the Q key
- - "bind showkeys": list all the key names
- - "bind listsymbols": list all the available functions
- - "bind": list all the current key bindings
- You can also view and change the key bindings in the [KeyDefinitions] section of PCEXHUMED.CFG with a text editor.
Keyboard and mouse controls, controllers:
- The default keyboard mapping is a mix between the PCExhumed and original DOS controls, to facilitate both mouse + WASD and keyboard/controller only play styles.
- To toggle Mouse Aiming, press the [U] key in-game.
- To toggle Auto run mode, press the Caps Lock key.
- The game also supports 7-button CD32-compatible controllers. It's recommended to turn off mouse aiming and auto run when playing with the controller.
Fullscreen:
- The game asks the OS for the best Mode ID for a given resolution, but this
- can lead to unexpected results if there are unused monitor drivers in
- Devs:Monitors. I recommend putting these away into Storage:Monitors, but if
- this is not possible, you can use these tooltypes to force specific modes:
- - FORCEMODE: filters the available modes via the mode name. possible values:
- PAL, NTSC, DBLPAL, DBLNTSC, EURO36, EURO72, SUPER72, MULTISCAN
- - FORCEID: forces a specific mode, the value is a Mode ID in hexadecimal format
Windowed mode:
- You can play the game in window on high color (15-bit) or better RTG screens.
- The game will still render in 8-bit color, the higher color depth is required
- to avoid the expensive color remapping necessary on paletted screens. This is
- not a issue in fullscreen, as the game can freely change the palette of its
- custom screen.
- To release the mouse pointer bring up the in-game console. This is bound to
- the Tilde [~] key by default. To override which public screen the window opens
- on, you can set the "PUBSCREEN" tooltype.
Links :1) Discussion 2) Download
Oh thanks You . I'm 35 years now and I always tried to remember what that game was called. So I appreciate your post. Thanks a lot
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