As most of you are aware, there are different ways to create Amiga games, either through Amos, Blitz Basic, RedPill or through the rather lackluster Backbone. But one such game engine is becoming the highlight of nearly every new Amiga game or tech demo announcement, and that's Earok's Scorpion Engine; a constantly updated piece of software that gives developers the tools to create graphically impressive games, running at decent frame rates even on the lowest spec'd Amigas.
Spent the evening working on a new Scorpion Engine demo based on the brilliant Scott Pilgrim game. Everything's running under stock A1200 settings with all of the animations in 64 pixel wide sprites.#ScorpionEngine #AGA #Amiga pic.twitter.com/8apu8aSWQm
— Erik Hogan (@earok) December 3, 2021
You can read a more detailed description of the engine itself (here), but from a nifty piece of software that already had new copper skies for OCS, true colour copper skies for AGA, custom melee hitboxes for enemies and animated blocks, the engine has come along leaps and bounds since its first showing on Indie Retro News. As the engine has been mentioned many times with the latest games being created using the newest of engine features such as Wonderboy, Lost Asylum, Creeping Me Out Hex Night and even Green Beret. Well now as a new teaser to the engine, the creator has spent the evening working on a new Scorpion Engine demo based on the brilliant Scott Pilgrim game. Everything's running under stock A1200 settings with all of the animations in 64 pixel wide sprites!
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