Even though Indie Retro News has been flooded with new game updates, we have another Amiga news story to share with you all. As if you have been following Neeso Games upcoming Amiga game of Jackal, which is a remake of the NES top-down shooter of the same name, then you might be interested to know the same developer *might* be working on a Bionic Commando clone on the Amiga with the Scorpion Engine. Although he does state "Basic movement is there, now I have to replace the jump with the hook mechanic, it's going to be tricky :)".
A small experiment I started about making a Bionic Commando clone on #amiga with #scorpionengine.
— Neeso Games (@NeesoGames) March 12, 2022
Basic movement is there, now I have to replace the jump with the hook mechanic, it's going to be tricky :) #indiedev #retrodev #pixelart pic.twitter.com/P0Ne6euO7Q
Here is what Wikipedia says about the classic game of Bionic Commando. "Bionic Commando was originally released by Capcom in the arcades in 1987 designed by Tokuro Fujiwara as a successor to his earlier "wire action" platformer Roc'n Rope (1983), with the music composed by Harumi Fujita for the Yamaha YM2151 sound chip. The protagonist is a commando equipped with a bionic arm featuring a grappling gun, allowing him to pull himself forward or swing from the ceiling. Capcom later produced a home version for the Nintendo Entertainment System, also titled Bionic Commando, that was drastically different from the arcade game".
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