Even though the highlight of this week just has to be the awesome release of the C64/C128 version of Eye of the Beholder, it's still worth mentioning this latest news story sent to us by Per Ola Eriksson and Saberman. As they have told us, that Electric Black Sheep who were behind the upcoming Amiga games of 'Project Quest' and 'None of Us', have made available a ton of games that were used as testing-ground for wannabe projects and/or wasted possibilities for the Commodore Amiga. In light of this news, Saberman has also done a number of videos of these games viewable below.
- -Chopter (/Desert Strike/)
- -Dawn.rar (/Agony/ with a bat)
- -Eclips.rar (/Stardust/ with an owl)
- -GameOfLife.rar (game of life simulator. with space and mouse You can draw into the simulated image)
- -Harvest.rar (you have to abduct animals with a UFO, and you can shoot at the pigeons flying in the opposite direction.)
- -Quest3D.rar (Already published game in a "slightly" different form)
- -StarDustWars2.rar (Star Dust Wars game with different engine behind)
- -StarshipTroopers.rar (Simple shooter)
- -Walker.rar (only one movable figure /Walker/)
- -PH-ScrollEngine.zip (Displays Tome Map ...relatively fast)
- -PH-ShadowEngine.zip (...)
- -PH-ShadowEngine+.zip (...)
I remember buying AMOS when it was new in the early 1990s and I was pretty disappointed with it. Did they continue to work on the language or was all this always possible?
ReplyDeleteYes, some of the above should have been possible with plain old AMOS, though there's also AMOS-PRO which is more capable and offers more options. Most complex projects usually go with the latter.
DeleteBasic is basic and Amos is the same. I think looking at it from today's perspective, not easy but now it's easier to find or produce content for it (Gfx, sfx) Besides, you get more time for creativity than for coding, so despite its limitations, it is a huge help to these kind of people.
DeleteThey released a newer version later on called Amos Pro that was more powerful, these games are certainly not made with the original Amos.
DeleteI wish I had something like AMOS in the late 80ies, when I dabbled in Amiga coding and had no clue about the system.
DeleteI think AmosPro language is a little underrated and if it were used to its fullest potential I believe very interesting games would be produced
ReplyDeleteThat Quest3D demo was written in AMOS?! I was already impressed how well it ran thinking it must have been done in assembly. I had no idea how much could be done in AMOS... Blitz perhaps but AMOS, that's a real surprise
ReplyDeleteHm, to be true, i am disappointed, especially when i compare all this new Amiga stuff with all the new released C64 stuff. The new C64 demos and games brings the C64 to its limits and everything runs on a standard normal C64. But all these new Amiga games, written in AMOS, don't look better, than the old classic Amiga games from the early 90's (even worser in the most cases) and then they also have incredible high system-requirements, while these mentioned old classic-games, are working flawlessly on un-expanded Amiga500 computers, with 512kb chipram + 512kb fastram. This games here now needs higher CPU and alot more memory, but for this, they normally must look alot better. That's the reason i don't play the most newly released Amiga games anymore. The programmers don't support the standard classic Amiga500 gaming-machine anymore it seems, then i don't support all these AMOS construction-kit productions. Not just my meaning, sorry folks, then i stay with C64.
ReplyDelete