Teenage Mutant Ninja Turtles (ARCADE) is being ported over to the Sega Master System!

Brawlers, beat 'em ups, fighters or what ever you may call them are extremely popular on this site. There is nothing better than getting into an unrealistic arcade fighting situation, giving someone the smack down and having no real life consequences. So here we are with another beat 'em up update, as we've recently found out through twitter, that my personal favorite of Teenage Mutant Ninja Turtles, is coming to the Sega Master System as a port of the original arcade version of TMNT.

While it is still early days for this port especially with the early footage of the game above, here is what the creator says about TMNT for the SMS. "NOTE: This is a work in progress, and an early peek of the game. I have two homebrew projects for the Sega Master System in the works. This one being a port of the original arcade version of TMNT. Using Devkit SMS, and some tools I've created for such a task. I also have one for a SMS port of Phantasy Star II". And that's all we have to say about this project, but keep checking IRN for any further updates into 2023!

15 comments:

  1. This looks really cool, and I can't wait for it to be complete.
    One question though; why did you model the look of the game after the NES port and not on the arcade game?
    The sprite look way better on the arcade game IMO, and we know the Genesis can handle them (similar to Hyperstone Heist).

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    1. I suspect that one key difference is that both NES and SMS allow only 64 pixels of sprites on a scanline, whereas arcade platforms of the time allowed sprites to cover much more of a scanline.

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    2. Actually it looks way more like the arcade version than the NES one. Go look at a screenshot of the NES version and you'll see it's WAY simpler than this. They're totally modeling it off the arcade version.

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    3. But this ain't Genesis, Anon. This is Master System. 8-bit. So using the same size sprites as the NES version makes sense. They look pretty nicely upgraded with all the extra colour and detail over the NES originals too.

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    4. and to second anon (don't know if same as the first anon, lol). Yes, it's got a lot of the arcade content going on too but those sprites are based on the NES in size and design but with more colour to look closer to the arcade. The arcade game had wider sprites. The NES redesigned them all to take up less width to try reduce the flickering of too many of them 8x8 sprites in a single horizontal line. The Master System has the same limitation so it makes sense to base the sprites on the NES but they got a more colourful makeover because the MS can have more colours in it's sprites.

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  2. That's an impressive feat! Keep it up!

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  3. Absolutely astonishing to see. Hopefully this will be the start of a wave of NES ports to Master System. Konami and Capcom put out unquestionably some of the best games of that entire era, and the only thing that prevented potentially superior Master System versions over their NES originals was Nintendo's draconian licensing dealings that forced third parties to make exclusives.

    Bring on more Master System ports of NES games! Of course I wouldI love to see SMS port of the NES heavy hitters, but I would be happy with even ports of simple but great NES games like Gyruss, Battle City, Dig Dug or Mario Bros arcade.

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  4. I'll be sure to play it on that system as soon as it's live.

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  5. Looks incredible, and they're also working on a Phantasy Star II MS port too!!

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  6. Where the hell was this when I needed it in 1990?

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    1. what? couldn't your master system play games from decades into the future? lol

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  7. Look very nice...i want the cartridge!!! ;)

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  8. It's a mix between nes and amiga\st version...but with a better palette!! Really great for a master system!!

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  9. Not having this originally ported to the Turbo Grafix 16/PC Engine CD was a missed opportunity that would have changed history concerning the popularity of this game.

    The Amiga version looked really good but the company who put it out saw its demise. The NES version was about as good as we were going to get at the time. At least it added a couple of new levels to make up for it’s shortcomings.

    The 8 bit openbor version is very impressive. A must if you played this game back in the day.

    Didn’t expect to see a port for the Master System or that it would look so good. It looks like a direct port but with 8 bit sprites and textures.

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  10. Does it have progress? I never heard from it anymore.

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