Some very special news has appeared in our inbox, as thanks to a heads up by Saberman, we've been told that AttentionWhore has announced that Teletext has come to the Commodore Amiga 'AGA'. As in the words of one reply under the 1st place interactive winner "I haven’t even watched it yet. Just giving thumb up for the techno breakthrough of generating teletext on Amiga. Mighty coders have tried and failed at this task before. It should be a good candidate for a ‘technical wonder’ award of some kind next year".
As the technical aspects goes over my head I'm more of a retro gamer, this is what AttentionWhore has said via the competition entry page linked (HERE) " The game generates teletext via the normal chinch output on the TV, using signals that are above the visible screen. There are 312 lines in the PAL image. The teletext data is placed on lines 6-22, during which the so-called frame return blanking takes place. In a classic TV, the electron spot of the cathode ray tube is extinguished and the deflection coils move it back to the top left corner of the screen (or the centre depending on whether an even or odd half picture) during this time. This must take time because the current in the coil cannot be changed in an instant".
adf please?
ReplyDeletehttps://heckmeck.de/demoscene/worms-vbi/worms-vbi-partyversion.exe
DeleteDamn, I already forgot Teletext existed. So cool. Hope to be able test it one day!
ReplyDeleteYou haven't seen DOOM on teletext yet then!
DeleteHow can I try this on winuae? :)
ReplyDeleteThat's impressive as hell. Never ceases to amaze me how creative and knuckleheaded people are! Great job!
ReplyDeleteAre you using only the lines 4-22 for Teletext or full frame teletext?
ReplyDeleteonly 6-22
DeleteCan anyone provide a adf version?
ReplyDeleteI found it https://heckmeck.de/demoscene/worms-vbi/worms-vbi-fix-01.adf
Delete