Frogger500 - A 1:1 arcade port for the Commodore Amiga via RMJ & JoeJoe [See Changelog]

While you can still play the awesome remade version of Frogger for the C64 called ' Frogger Arcade ' by Hokuto Force (Digital Monastery). There's another version that's now available for you to enjoy, and it's RMJ & JoeJoe's latest project of Frogger for the Commodore Amiga. A new version of the game which the creator says "is a 1:1 arcade port using of course the original Z80 code that he reverse-engineered & transcoded to 68000". To coincide with this news, we have some footage of the game that can be viewed below.

Here is what the creator says via the itch io page. "Frogger is a one or two player game in which players move their frog from the bottom to the top of the screen. This is achieved by overcoming a number of hazards without getting run over or drowned. The first half of the screen is a bi-directional flow of traffic including buses, cars and race cars. Players must avoid these vehicles. Frogs can move safely with the flow of traffic to make their way to the second half of the screen which consists of a river with fast moving logs and sinkable turtles. Frogs must hop on the backs of the logs and the sinkable turtles to get to the home base at the top of the screen. At random times throughout the game play a lady frog will appear on a log".

Changelog

  • Thanks for reporting the graphic error. This occurs when the fifth gate is reached and the Lady Frog is still sitting on the trunk. Then Lady Frog just floats around. This is fixed in version 1.1.

Links :1) Source

11 comments:

  1. Flawless conversion. Well done.

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  2. Gia' convertito in passato. Solito ripetere!

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    1. That's true, but not a 1:1 conversion of the arcade version from Konami. It's not supposed to be a remake either.

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    2. Certo, tutte di qualità pessima. Questo port invece è perfetto. Complimenti all'autore !

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  3. Thank. Dato che ho la versione Arcade di Frogger per C64, qualitativamente e' superiore alla sua versione per Amiga, infatti e' come giocare al CABINATO in tutto per tutto !!
    E' cio' non dovrebbe esserci nulla di strano, dato che Frogger e' a 8 Bit come il C64....
    Quindi risulta (o forse no...dipende dalla programmazione) difficile un adattamento su computer a 16 Bit !
    Una domanda, Frogger per C64 e' ststo programmato in Assembler (porting ?) ?

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    Replies
    1. Frogger per C64 è programmato in assembler.

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  4. Looks really good. Is it going to get controller support eventually?

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  5. Support for the controller is planned. Currently only joystick on port 2.

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  6. superb conversion, do not see or hear any difference to the arcade original.

    I am working on another C64 port, improving "frogger arcade" from Hokuto Force, which has somewhat poor graphics (but is still best among all other C64 ports)
    However, simply transcoding is not possible, the arcade board has a Z80 with 3MHz and another Z80 for the sound (1.7 Mhz). Also the Z80 has way more registers than the 6502 (1Mhz, 3 registers). On the other hand, C64 has the glorious VIC-II and SID...
    I try to improve the graphics by overlaying hires sprites over multicolor characters, multiplexing 96(!) sprites per frame. But at this early stage, I don't know if I have enough raster time left for scrolling and game logic.

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