During our many write ups we do love writing about old retro games, especially ones that have never been heard of, or those that have been lost through the years and for one reason or another have been uncovered, much to the delight of the retro community. Today's release for example is a Christmas special! As our good friends and well worth a visit website of Games That Weren't, have informed us that Stuntman Seymour, a game which has been missing for 30 years, has been recovered and released for the Commodore Amiga!
While I highly recommend everyone go and visit Games That Weren't for the full story about this recovery, here's a long snippet about the game which continues as follows. "Paul Ranson was the project manager for Stuntman Seymour (at least, this version), and I recently dropped him an email to let him know I’d found the disk with the game on.” began Ash. “He broadly agreed with my thoughts, that by mid-1993 Codemasters were focusing more on console games rather than home computer games"
"Hazy memories aside, one such factor that Ash suggests is that at the time, Codemasters were internally introducing a strict process to which all games had to adhere. A games design document named GD1, considered a ‘blueprint for success’. It was seen as pretty rigid by most, and when for example a game was single-player only – then it failed one of the checkboxes right away".
"“Possibly, Stuntman Seymour on the Amiga was ready just as a few of these things came into play, and so it was decided not to release it.” Ash surmised. “Paul thinks there may even have been box artwork produced, but wasn’t sure if that might have been for another platform (possibly 5.25″ PC, I recall a few games at that time and I also recall that Brian Beuken did at least a couple of those). He did concur with me that it’s 99.9% certain this was the final production-ready master.”"
Links :1) Website 2) Download / Mirror ( Just released Scoopex ADF/crack NICE! )
Great gift for Xmas! ;)
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