There is Hope - A new cartridge music game album by Remute for the Atari Jaguar

Thanks to Remute who contacted us just recently, he has told us that he has released the latest Album  for the Atari Jaguar called There is Hope. As in the words of Remute "Within only five years Remute became the trailblazer for game cartridge based music albums delivering releases for consoles like Super Nintendo, Gameboy, Sega Genesis, Nintendo 64 and many more. In 2024 he surprises us with the very first music album for Atari’s ill-fated, but immensely powerful Jaguar – the first 64-bit game console ever released back in 1993".

Furthermore as noted by Remute "There Is Hope“ comes as a region-free 6 Megabyte cartridge filled to the brim with 12 catchy songs adventurously hallucinating about sexy utopian cyberpunk fantasies. Yep, that’s right, utopia! So if you’re tired of repetitive cyberpunk dystopia then join Remute’s passionate daydream full of glittering synthwave lines, metaphoric vocals and thumping techno beats! Also as an added bonus, There Is Hope“ gets generated in real time by the console every time you pop the cartridge in and play it. Use the Jaguar’s unique number pad and pick your favorite tune while enjoying the beautiful artwork and GUI of acclaimed Jaguar coder MindThreat.".

Links :1) Source

6 comments:

  1. Cool stuff but that AI generated images in retro games are really meh...

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  2. This is pretty cool, really like the song Oblivious!

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  3. For the first not-so 64 bit console:)

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  4. (Only slightly OT)
    i'm wondering what the actual correct term would be. The "64-bit" was of cours more of a marketing term than a description of the main processing power. But what if alll custom chips and the (16/32 bit) 68000 would be programmed wisely so that they all work together to get to the console's full potential, what would that be comparable to? PS1 maybe? Or 3DO at least? I was looking for an example for that lately but could only find unimpressive footage of 68000 games with only slightly more shaded polygons than mabye a standard Amiga 12000 could do with not much effort. I think there has to be more to get.

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    1. Afaik there is no definition what component exactly determines how many "bits" a console is. Most people go with the CPU, the "heart" of the console, and that would be 16 bit in case of the Jaguar. But Atari said that in case of the Jaguar, the CPU ain't the CPU. Because it's not supposed to do the main work. But technically it is.
      With the NeoGeo, marketing went a different way - they simply added all components' bits together, what made the NeoGeo officially a "24 bit" console (16 bit 68k plus 8 bit Z80).
      After having seen some homebrew stuff, the Jaguar's strengths are many onscreen 2D sprite objects and untextured, Gouraud shaded polygons. Regarding this, the Jaguar seems a little bit stronger as the 3DO. But as soon as texturized polygons are used, performance slows down significantly.
      This is, of course, just my personal observation and other people might disagree.

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