Castlevania AGA - Upcoming Castlevania for the Commodore Amiga gets a much improved demo!

Today's news is something special indeed, as trawling through Twitter, we've been told that Dante Retro Dev who is behind the excellent Arcade/NES to Amiga conversion of Green Beret, has released a new demo build for the upcoming Castlevania AGA : An in development AGA Amiga version which is being created using the excellent Scorpion Engine. To coincide with this news, while we wait for a new gameplay video from Saberman, the creator has posted a twitter update saying the demo includes polishing, extra details in some levels, dracula icon added on map cut-scene, and other fixes & improvements.

Here's what the developer says about the game from our previous article "A remake of the 1986 original but with visuals inspired by Castlevania Chronicles and other non-8 bit titles in the series.  The  goal was to provide a playable and pure version of the original Castlevania but with an Amiga flavor. Not a port of the Sharp X68000 or PlayStation "Castlevania Chronicles" game, it only happens to use many level tiles and sprites from that game because it's a practical rendition of how OG Castlevania would look in 16-bit or 32-bit".

Links :1) Source 

8 comments:

  1. It's just shame they're going with the terrible renditions of the music from the X68000 version. Worst version of the song "Vampire Killer" ever.

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    1. agreed. Would love the more MSX music version over this one.

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  2. 3 voices +1 snd fx. Its possible to use more put it think its trickery take cpu power. Imma happy with this. This is 30000 better than orginal one. Sharp X6800 uses YM2150 it has twice of more channels + couple pcm voices too. It cant do Amiga sound and Amiga cant do its sound.

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  3. No 50Hz smooth scrolling/sprites/bobs?

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    1. It is 50Hz smooth scrolling/sprites/bobs, if it isn't showing on the video above it depends of
      several things (if you're watching in your phone, which app you're using, if the
      original capture by Saberman was at 50Hz, if he rendered the compressed version at
      full frame rate etc).

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  4. Maybe just try to include a MIDI option using the x68000 MT-32 files. I agree with other comments, music is very important in Castlevania and midi playback is light on the CPU, please :)

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  5. Would love to see a OCS version too.

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  6. The best will be to use 2ch to replay the OST from the harddrive (8svx, ...) and 2ch to replay the sfx. Both in stereo. So, Paula will be fully used and the game experience far improved.

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