Sonic GX - Sonic the Hedgehog looks stunning on the Amstrad GX4000 and Amstrad Plus

In the early 90's I had the pleasure of playing the fantastic platformer of Sonic the Hedgehog on both the Sega Megadrive and Sega Master System. A game by Sega which featured a ring collecting blue hedgehog, that could spin, run, jump and roll about, at the fastest of speeds in a battle against a number of menacing enemies and the main antagonist Doctor Eggman. Well if you also remember this brilliant game, we've been told by our good friend XeNoMoRPH, that Norecess and team are still working on a rather impressive Amstrad GX4000 and Plus conversion of Sonic the Hedgehog.

SonicGX was first previewed at the Alchimie XIII (1st of November 2019) as a work in progress game for the Amstrad GX4000 and Amstrad Plus Machines. Norecess told the community back when it had its first tease, that the game when complete, will feature full-screen game-play at full-framerate (50hz) with approx 52 colors on screen, a Special Stage as found in Sonic the Hedgehog 2 on the Sega Megadrive, and so much more all adapted to match the Amstrad GX-4000 limitations. So yes if you have a GX4000 or Plus, you owe it yourselves to play this upcoming game when it hopefully comes out 2025.

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12 comments:

  1. phenomenal, Atari ST takes notes, heh.

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    1. Amiga too. Oups.

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    2. How come there's still no Amiga Sonic.

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    3. we got Kid Chaos xd

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    4. As this is pretty much the Game Gear version I'd update the graphics like the SMS Genesis graphics/release update. If the SMS can do it then so can the GX4000.

      https://www.smspower.org/forums/18542-SonicGenesisForMasterSystemV105

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  2. that would make my eyes bleed

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  3. Amiga yeah. Possible, possible...!

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  4. It looks like Sonic doesn't have much momentum, not as much as in the Mega Drive and Master System games at least.

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  5. It looks beautiful and sounds fantastic, but as someone else mentioned, the momentum isn't quite right. Anyway, well done Condense Team <3

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    1. Agreed, a more gradual full stop-to-full speed (and vice versa) would be more in line with the MS/MD versions, with faster falling and less air control. Otherwise stellar job from Norecess and the team!

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  6. if this was on the system back in the day it may have changed the fate of the console.

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  7. Looks incredible. The physics look nearly right for the GG/SMS to me. You had air control in that game. Shame gx4000 runs so poorly via Retroarch on Android, permanently 'experimental' despite much more powerful systems running well

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