Dr. Dangerous - Scorpion Engine developed Commodore Amiga game by HooGames2017 gets a new August build!

For those of you looking for some more Amiga news, then you may be interested to know, that the upcoming Commodore Amiga game of 'Dr.Dangerous' by HooGames2017, has been updated with a number of changes. These changes include new title music, new graphics, new levels, level changes, improved loading times, a changed home screen and so much more. To coincide with this news, we've got some more info about this high quality scorpion engine developed game as well as a video.

While the story of the game is very long winded and a bit overwhelming for me, here's what the creator said in brief from the first announcement. "My first attempt to make an Amiga game. I'm using the Scorpion Engine and this is the result so far. This is a new version where you can play the first 14 levels! There are still some bugs in the game but it has come along way from its first showing. The downloadable Amiga digital version is an ADF file designed for use with an Amiga emulator. For best results, we recommend playing the game using the WinUAE emulator. Alternatively, use a suitable utility such as "adf2disk" to write the ADF file to a floppy disk to play on real Amiga hardware".

Links :1) Source 

25 comments:

  1. Background track now! That makes it a lot better in my opinion.

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  2. Impressive....the first minute or so of the music reminds me of a Shadow of the Beast game. Well done keep up the good work and keep the Amiga alive :)

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  3. I'd say my main issue with a lot of these Scorpion Engine games and sometimes not Scorpion Engine games is they are more like 8-bit games with lip stick on, or mutton dressed as lamb. I thought we would be at the level of skill and programming that we would be creating 16-bit games that rival those that were made back in the day. A lot of these games just look play and feel like dressed up C64 or Speccy games or something made with Klik & Play or Games Factory.

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    1. Well you know what to do then...
      Make a game yourself and show everyone "how it's done"!

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    2. Excellent reply!

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    3. We have the full range from 8bit-like to snes-like in Scorpion. It’s not the engines fault if people want to make smaller, simpler projects.

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    4. To be fair, most of these projects are just one person, back in the day professional games had more people and resources behind them. Granted the Scorpion engine may have overheads compared to using just assembler, but it is the best compromise when it comes to ease of use and using resources.

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    5. Personally, I am actually all for the mid 80s arcade quality look, which effectively were prettier versions of the 8bit games we were playing back then, hardly mutton dressed as lamb. However, there are good ports of Doom and games like that to check out also.

      It's essential to keep in mind that pretty much all retro games are labors of love and are done in the spare time of the folks making them with little to no chance of breaking even, let alone making a profit, on the time and effort spent on making these games.

      The players and retro enthusiasts who enjoy these games are not a target market that make demands, rather we are beneficiaries of the goodwill and shared enthusiasm that brings these projects to fruition.

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    6. I was simply saying at this point I've had my fill of Manic Miner or Monty Mole inspired games. I'm personally looking for something a little more complex, especially on Amiga. Yes, it is often one person and sometimes it isn't but they also have much better access to tools, knowledge and techniques that developers never had back in the day. People can make whatever they want and I'm not against it but fair criticism is allowed if you put your art into the public domain.

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  4. So to repeat myself (not just because I'm getting old) "Looks good, hopefully a WHDLoad slave will be available, having to resorting to floppies on real Amigas in 2024 is far from ideal!"

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  5. This is such a promising game.
    I have fun playing this version.
    Looking forward to the complete version.
    And a tip to "HooGames2017" : Don't give this gem away for free, sell it at a fair price when it's done.

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  6. enough with this scorpion engine... you could call yourself scorpionengine-news

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    1. So don't feature any games if they are developed with Scorpion Engine? Hmm it's going to be pretty quiet around here ;)

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    2. WTF. Even if it‘s Scorpion Engine, the game is very cool and makes a lot of fun! So, who cares? Not me

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    3. "Enough with this Unity engine. Enough with this GameMaker engine. Enough with this Unreal engine. Blah blah."
      Scorpion is an excellent engine that has opened up a new world of game creation for the Amiga. A lot of these games wouldn't exist without it. Did you not notice how very empty the world of Amiga game development felt before it?

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    4. I guess I've enjoyed more games written for the C64 than the Amiga within the last years due to better design, better implementation, being more fun and more releases. Some Amiga games feel worse in comparison. This might be due to an engine's shortcomings, a lack of craftsmanship or resources. I would like to play more better Amiga games, with suitable designs for the hardware's capabilities. Amiga games could be better than C64 games.

      Glubble was nice. Looking forward to Roguecraft.

      @moderation: the interpretation of what is considered as constructive criticism seems to be, very, subjective. It seems like unpopular opinions do not appear regardless of whether the criticism is valid or not.

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    5. Well, like someone commented before me: "Well you know what to do then...
      Make a game yourself and show everyone "how it's done"!"

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    6. I don't have an issue with publishing Scorpion Engine game stories. I don't know how advanced this engine will become but right now I haven't seen anything that shows dynamic enemies. I know the game in this article is still in development but 16-bit games would typically have enemies that would react to your presence or try to shoot you or even change their path. Right now that game has enemies which move left to right, up down or just stand still.

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    7. Many classic 16 bit games have enemies with no AI (Mario/Sonic/Putty).
      Scorpion allows dynamic enemies, you just have to code it (my next game features some).

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  7. Amazing stuff is happening with Scorpion Engine and it's only getting better over time!

    Do people honestly think that developers have the time to learn Assembly language and programme bare-metal games for funsies and no profit? It's not the 90's where this is a commercial venture! It's homebrew fun and I for one champion any and all game development in the scene!

    Scorpion Engine for the win!

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  8. haha "enough with this Scorpion Engine". Keep fighting the lone crusade dude! I couldn't care less what a game is created with, be it assembly, AMOS, Redpill or Scorpion, as long as it's good who cares.

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  9. Engine works perfectly and the graphics is very nice. But to be honest, the game is still very generic platformer. Needs something that would make it slightly different, some original idea.

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  10. Back in 2016 when I started I just wished for an Amiga game dev scene that was more "quality", to be honest.
    I feel like at least 60% of things of new releases I see are where somebody uses Scorpion to make a prototype with some assets that are either from an arcade game or public game assets taken from the internet. And usually after IRN posted about it, you never hear again from them.

    https://youtu.be/SwLM_XQ9OLA?t=17

    The C64 game dev scene seems so much more advanced and unique than what happens on the Amiga. I guess because you cannot just use premade assets and use an engine to clobber something together in an afternoon or two.

    Just my 5 cents, YMMV of course.

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  11. What I didn't understand about the whole discussion is why there is one at all. Just be happy when new games come out. It's time-consuming and yes, a free graphic has been used. This is also stated in the info about who the graphics are from. Hoogames has conjured up a game for the Amiga that doesn't look like it was thrown together and above all is easy to play. The game has even received updates and is still in development. Yes, there are many projects that have been started and. Ie continued. When I look at the decision of the game I can say respect that someone uses his free time to make such a game.

    And it doesn't even cost anything. I don't know why to get upset about it.
    When I look at some old Amiga games, not everything is as great as some claim. Be glad that the old box is still getting new releases and is not forgotten. Not everyone is a programmer, pixel art designer, sound designer and game designer all in one. Even if am. A team has it is difficult to do something like that.


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