If you're not playing modern games such as Stalker 2, or the latest hardware release of 'The Spectrum', then how about this homebrew update of Rodrigo's Commodore 64 top scrolling Shoot 'em up of 'Abyssal Karma': An entertaining game which now includes new enemies, a final boss, and an ending screen that should keep you occupied throughout today. To coincide with this news, we've got some more info as well as some game play footage provided below.
Dev Notes : Hello everyone! I bring you a new update for my game Abyssal Karma. The game still has a high difficulty level, but it’s now easier to destroy enemies. The gameplay is almost a bullet hell, so you need to be careful with stray bullets constantly appearing on the screen! It’s all about practice and memorization. The game was supposed to include music, a score screen, a picload, and other features. However, due to misunderstandings with the person who was supposed to add all these elements, unfortunately, the game won’t include them anymore. Nonetheless, I’ve decided to share the artwork I created that was meant to be used in the game. I don’t use AI or image converters in my work".
Links :1) Source
stylish, almost warhol artish gfx.
ReplyDelete"If you're not playing modern games such as Stalker 2" , i just play a lite.. its more the same.. boring like others new megagrafics games.... old school games rules !!
ReplyDeleteIt looks excellent, really smooth and engaging.
ReplyDeleteI like the desolete alien cityscape background. Would have looked even better if everything else was in the same isometric projection, i.e. a Zaxxon/Blue Max type of game with shadows on the ground. Easier said than done, but still ... Lots of potential.
ReplyDeleteThis Game Mounted by Pinov Vox Voxvideogame&Co. Add please!
ReplyDeleteThe game's levels were edited by Pino Vox of Voxvideogame&Co. year 2024. Pinov Vox followed the entire project, the graphics are by Rodrigo Yeowtch who built his game in the Sueck editor...The sprites with the scrolling writing were edited by Pinov Vox. The project wasn't completed because we argued. Gratitude for having taught the use of the editor came first, but pride came first for the graphic designer.