In the early 80's Nintendo released one of the most famous games of all time, and that game was ' Donkey Kong '. A game in which you played as Mario that had to avoid obstacles across a number of platforms, with sometimes a hammer in hand to save a damsel in distress from a giant barrel throwing ape called Donkey Kong. That same game which also appeared as a more recent Arcade to Amiga conversion by JOTD, has just arrived as a pretty incredible Arcade clone to the ZX Spectrum by Artonapilos.
And here's the latest from the developer. "Amazing clone of DONKEY KONG from arcade machines ported to the Spectrum. Developed by Artonapilos. When you load this game on your Spectrum you will be transported to the arcades of the 80s. Get ready for a trip back in time! This game is part of the definitive collection of arcade games cloned to the Zx Spectrum. They also exist in physical format".
UPDATE : Artonapilos has not only released a free version of Donkey Kong Arcade for the ZX Spectrum, but there has also been noticeable improvements made as well all listed below. So if you didn't get the chance to play this awesome conversion, now's your chance.
- There is an option to turn on AY sound. It should work on any ZX Spectrum type with an AY sound chip, not only on ZX Spectrum 128K's built-in AY. ZX Spectrum 48K with an external AY (Melodik, ZX-AY, Fuller Box, DK'Tronics 3-Channel Sound Unit) is sufficient, it also works on Timex's built-in AY. If the program detects an AY chip, it automatically selects AY sound, but beeper/AY can also be selected manually on the control screen.
- There is an option to turn on background music. It works for both the beeper and AY, and in both cases the music plays simultaneously with other sounds. When the background music is off, the AY sound effects use all three sound channels. When the background music is on, the AY sound effects use only two channels.
- When the background music is on, the sound of falling springs plays in the third game stage.
- A Mario animation error at the top of the ladders in the first game stage is fixed.
- The lifts in the third game stage are faster in level 2 and above. During the first several levels, the fires and ghosts are slightly faster at each subsequent level.
- The barrels behaviour in the first game stage is changed to be closer to the original arcade game. There is also a better chance that more fires will appear earlier in the first stage.
- The monkey climbing animation plays every time a new game is started. But the jumping part of the animation with the falling girders is still visible only after loading the game.
- The "HOW HIGH" screen has the correct monkey picture and correct font before every stage, therefore this screen was removed from the introduction.
- The final animation contains the monkey "dance" before the fall. But instead of the correct music, there is still a substitute sound. Maybe it will be fixed in the next version of the game.
- There is no longer a corrupted area in the background graphics on the Inves Spectrum + computer.
- The game works on more computer types, including Timex TC 2068, Timex TS 2068 and Komputer 2086.
- The game can be controlled with a Fuller joystick and both Timex joysticks.
- On ZX Spectrum 128K and other computers with extended memory, the introduction and control screen appear before each new game, not only after loading the game.
- There is still no high score table, but maybe it will appear in the next version of the game.
Links :1) Source
Very impressive port!
ReplyDeleteA brilliant version with a fabulous colour scheme. The author is a genius. The ultimate Speccy version.
ReplyDeleteYeah it’s crazy how many games on a system with a limited color palette didn’t make good use of it.
DeleteI played a few good CGA games and lots of terrible ones and am very aware of how Spectrum graphics are typically. This Donkey Kong port really works around limitations. Any flaws it has are extremely difficult to avoid. It’s very impressive. Because Donkey Kong ports were limited but extremely popular and important back in the day it’s a thrill to see what can be done without all the memory limitations we had back then.
Excellent conversion. The SFX are very impressive for the 48K. It's a shame there's not a 128K version with AY sound. The colour scheme is great! An optional ULAplus version would be good too so it could include arcade accurate colours.
ReplyDeleteAgreed, There should always be a 128k AY version or 48k + AY module version.
DeleteJust amazing what can be achieved on the humble speccy. Top work.
ReplyDeleteStunning converstion, well done!
ReplyDeleteAmazing arcade fidelity graphics-wise. Spectrum games so often prove the "limitations foster creativity" saying. I would like to experience it on a fuzzy CRT.
ReplyDeleteIt's by Artonapilos, not Bubu. Says it right there in the picture :D
ReplyDeleteIt also says " PRODUCED BY BUBU " which is the same in the Youtube description. But I can change that. Thanks for liking the article! :)
Deletefan-frikkin-tastic! love it!
ReplyDeletev nice
ReplyDeleteHow is this possible ?!?
ReplyDeleteindeed, behold the power of color clashing:)
DeletePlayed it through the first 4 levels to returned back to the first level at Level 2 difficulty. Plays amazingly, stunning conversion. And to think I used to play Ocean's Kong....
ReplyDeleteShouldn't be charging money for this....this might bite you in the butt big time...most fan made games are given away for free, this way the big companies only request they're taken down and theres no lawyers and prosecutions....I hope this doesn't happen but with every site like this pushing the game there will be a load of crying karens willing to grass you to nintendo.....sorry state of the internet
ReplyDeleteReally impressive. Is that using original arcade code?
ReplyDeleteThisbis brilliant!
ReplyDeleteJust love it! Thanks
ReplyDeleteHow are the able to charge money for a game that is not their copyright? Did they get licensing from Nintendo? If not, it should be a free fan game at most.
ReplyDeleteAgree
DeleteMmmh, good point. Support-only offer would make more sense. I feel Nintendo ninja lawyers are coming...
Delete=^-^= Yes, you are right, but we can also hope for the best and let sleeping dogs lie. I'm pretty sure there are many occurrences where fan inspired games or fan-ports are given a blind eye. But since the Commodore 64 port of Super Mario, we should be a little extra careful.
DeleteThe game is the same, but the code is totally different. Have you ever programmed a game? If not, you don't know the time and work involved at a cerebral level
DeleteThat wouldn't make a difference at all. It's the concept of such game that Nintendo is "protecting", too. The idea, the names, the sprites, the likeness, believe me, they have this covered.
DeleteDonkey Kong ZX is a big threat to Nintendo, a game made for a 43-year-old system.
DeleteHa ha ha ha
The money raised by the game doesn't even cover the time spent, much less the work they put in.
Nintendo doesn't give a shit about any independent work made by fans, that's the reality, see for example Super Mario 64 for Commodore 64.
Not true, multiple sites were hit by takedown requests. Re : Super Mario for the C64
Delete@IndieRetroNews
DeleteWhat I meant to say is that Nintendo doesn't value any game made by fans.
If this had came out in ‘83 my 13 year old mind would’ve been blown.
ReplyDeletea magical piece of code.
ReplyDeleteI made video playing the game on real hardware with CRT. Just great stuff. Amazed! https://youtu.be/IA00c4lDSew
ReplyDelete