I have another banger of an Amiga game for you all, as thanks to a heads up from a good friend of ours, we have been told that Electric Black Sheep, who was also behind games such as None of Us, Drag and Drop, Project Horizon Engine and Dual, has released the Arcade blaster of 'Star Dust Wars'. A fan-made homage to the legendary Star Wars arcade game that captured the imagination of players worldwide back in 1987-88. To coincide with this news, Saberman has provided some footage of the game in action.
Here's the latest from the website. "This space shooter reimagines the beloved original in what we believe is a more visually stunning environment, combining nostalgic gameplay with modern creative touches. Created purely for the love of the classic and not for profit, Star Dust Wars offers a unique experience with custom-designed graphics and animations. While the sounds may echo familiar tones from a galaxy far, far away, the music – including Star Wars-inspired tracks by Humanoide Media and thrilling War Drum beats by Amaksi originates from freely available sources, adding an epic backdrop to the action. Released on November 30, 2024, this tribute celebrates the enduring legacy of a universe that defined a generation".
Dev Notes : "We don't think that when AMOS was developed, they would have thought that we would use it to implement something like this. A simple FMV game that requires resources, but don't let anyone think it's magic. It's rare to see a similar game on the Amiga, so we thought it was worth a try."
Recommended: A1200 (HDD) +FastRam and Accelerator (for optimal framerate)
Links :1) Source
WOW!
ReplyDeleteGorgeous! A similar game may boosted Amiga market accelerator at these Times!
ReplyDeleteWe're not worthy! ... We're not worthy!
ReplyDeletewow effect imminent.
ReplyDeleteThis is extremely impressive. Well done to all involved.
ReplyDeleteAmazing !!
ReplyDeleteCan't write to CDR for the cd32, image file too large! Any hints!?
ReplyDeleteThe CD32 hardwire is good enough but it doesn't have the necessary reading speed for that (unless you have a HDD). The iso is for emulation purposes (easier to yust boot from that and play the game).
DeleteHow did Psygnosis manage to do it with Microcosm and the cancelled Novastorm?
Deleteprobably the had a much better compression method. if you take look at microcosm, it uses only the half of the screen , that is half of the data.. probably they had a much better compression method than us. i don't knoh how log these scenes are ,still.. .the other title has seems to have more repetative scenes, but it is full screen! That could be "too much" at the time.
DeleteDamn. That sure is purty! You know it's gonna be good and make the Amiga sweat when it wont fit on a CD. Great work here.
ReplyDeleteBack in the days it would have been a critical hit !
ReplyDeletefor the few people who could actually run it. :P
DeleteI ran it on a real Amiga 600 with Furia Accelerator. Works great!
ReplyDeleteNice gfx but horrible game.
ReplyDeletenot really. it's an old school rail shooter with fancy gfx. obviously not your cup of tea ole chap. it's actually quite good for its genre.
DeleteWhile the game mechanics is very basic and does get a bit repetitive over time, the idea of using ANIM files for the background is very clever and I hope future game designers start looking into this more. Also, as the author said, the game is built using AMOS which is clearly not intended for making something like this. My guess is if future developers leverage a better platform so the game mechanics can do more than just moving the ship around the screen and shooting at the same enemy, we could potentially see a new genre of very cool Amiga games.
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