Rex and the Galactic Plague - A teased blaster for the Commodore Amiga by Hoyster Games [BIG UPDATE]

Another Scorpion Engine game has appeared, as looking through the Commodore Amiga Facebook group, I've come across a new work in progress arcade shooter called 'Galactic Plague' by Hoyster Games with music by Matt McGuire. A game in which the developer says" Just for the fun of it, I’ve been creating my own Amiga game in Scorpion Engine, and this based on a game I wanted to make in SEUCK way back in 1992!" While he does state he's having fun with it however, provided below is some early screenshots of the game.

Here's the latest from the  description. "Introducing K9 and the Galactic Plague, a game that has lived inside my head since I was 15 (in the year 19-something-something). I originally started building this in SEUCK all those years ago, although it was never completed. In 2023 I was made redundant and found myself picking up SEUCK for a quick go - a go that ended up lasting three hours on that day and months after that".


"I had such fun building it and learning more about pixel art, but to my dismay I kept running into problems. My save game corrupted a number of times, leaving me to start all over again. On the third time this happened, with my enthusiasm sapped, a friend recommended Scorpion engine to me. As a non-coder and non-developer, I needed something a bit more 'WYSIWYG' and while Scorpion isn't quite that, it was accessible enough for me to be able to jump in and learn the ropes. 

"Nine months of learning later and hear I am, still hugely enjoying the process and pulling the game together. In the previous video ( now removed ), you can see a work in progress version of the game, taking you through the first four levels. More will follow soon, so if you like what you see keep checking back for further updates!"

UPDATE  : The developer has released an update based on the responses he received from the initial release of the previous level demo. As in his words  "Firstly, thanks once again for all the feedback I’ve had so far. It’s been incredibly helpful and I’m glad you are enjoying what you’ve played. I’ve taken on board feedback and added it in to the refinements I have already been planning and now have a big demo update.  This has taken a bit longer than I expected due to a failed SSD and the loss of six week’s work, but the rebuild gave me the opportunity to improve some elements. Every cloud, and all that…

There is lots new and (hopefully) improved here, so in the updated demo you will find:".

  • Difficulty options (easy / normal / hard) - some enemies only appear in normal or hard modes, attack patterns can vary and various other gameplay elements are affected
  • Continues (the amount you get depends on the difficulty you choose)
  • New bosses for both levels
  • New or tweaked enemy attack patterns
  • New animations for some enemies
  • Updated sound effects
  • Level two extended and remixed
  • Difficulty has been balanced
  • Rex now becomes briefly invulnerable after taking a hit
  • Increased base speed for Rex
  • Reworked smart bomb function
  • Smart bombs available from the start (different number according to the difficulty selected)
  • Improvements to the shield power up
  • Energy bars for bosses
  • Four fantastic new music tracks
  • Updated title screen with options including controls and credits
  • New story screens between levels, plus other presentation screens
  • Some general nips and tucks to improve performance
"All of these changes have been integrated, of course, into the rest of the game. While not quite as far as I should be with it thanks to the data loss, it’s still coming along very well and is hopefully not far from completion now".

Links :1) Source Although this demo is free to download, the next one looks to be a magazine paywall exclusive..

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