Grind - An epic first person shooter for Amiga 500 gets another playable tease! [Patreon Paywall]

The retro gaming news hasn't finished with us just yet, as after already featuring a number of games for you to enjoy. Here comes another Doom like announcement to keep you occupied throughout the rest of the week! If you remember our previous article regarding the work in progress project of 'Grind'; A game that John Tsakiris and team is aiming to bring a Doom-like experience to the Amiga as the holy-grail of Amiga gaming. Then as of today we have some brand new info, and some lush new graphics to go with the upcoming Doom like Amiga game of 'Grind'.

And here's the latest. "Welcome to Dev Arena! This is the brand new version of the previously named 'TestArena' map. Originally made for testing new enemies, items, systems etc. as well as a showcase of all the new features added into the game. Lately I decided to give this map a little more love and care, with a fresh coat of visual paint and polish, making it a far more interesting playground for players to experiment and explore!"

"As was the case with the previous version it is strongly recommended to only try it on a1200+Fast Ram (or above) setups. The map was originally created as a stress test of the engine, with no constrains on the geometry complexity and number of active or visible objects on screen (you can release to the arena up to 80 enemies at once!).  Worth noting is that this map might (eventually) find its way into the game as a secret level (with some drastic changes and optimizations, so it can be playable on a500 as well). Parts of it might also find their way to the main game, spread throughout (f.e. Easter eggs, or specific rooms)".  

Featuring:

  • A massive expansion in regards to things you can interact with, showcasing the recent in-game messages feature.
  • A complete overhaul of the starting area with new rooms and locations.
  • A big overhaul of the 'Arena' area with new textures, decoration and architecture.
  • An overhaul of the switches that spawn enemies within the Arena.
  • Inclusion of the new 'Fallen' and 'Undertaker' enemies that can now be unleashed into the Arena as well.
  • Various tweaks and changes to other areas. 
  • New, cool secret rooms to find.
Credits: 
  • Game design, gfx, sfx, map design : John Tsakiris 
  • Original engine code: Krzysztof Kluczek (KK/Altair)
  • Additional engine code : Temisu, Remz
  • Additional logic code : Remz, Temisu, BSzili, John Tsakiris  
  • Music : Christoffer Magdalus, John Tsakiris 
  • ST Music : DMA-SC
  • Additional GFX : Dennis Ramberg 
Amiga - ADF version:
  • Minimum: any PAL or NTSC a500 with 512k CHIP and 1mb OTHER ram
  • Recommended: a1200 + fast ram  
Amiga - HD version:
  • Minimum: any PAL or NTSC a500 with 1.5mb free RAM (512 free chip) + Hard Drive
  • Recommended: a1200 + fast ram + Hard Drive

Links :1) Source - Please note the latest downloads are still stuck behind a patreon paywall. Hopefully we get a public download in the new year ;)

10 comments:

  1. Looking superb and by the looks of it plays as well. Would like to se an Atari version too ;)

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  2. Looks and sounds great this. But what kind of Amiga is running this on the video?

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    1. Unsure.. However I've added spec requirements to the article :)

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    2. Runs well even on a A500, so long as you have the memory. Runs a touch smoother on a A1200, mostly hits 60fps I think.

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    3. Grind look superb - now that KK has rejoined the project. I'm hopeful he eventually proceeds with doing a proper version of Doom at some point - using OpenDoom maybe with the target of the A1200, so it can have a bit more fidelity and use the original games color palette. I would still like to see where Dread might go, with unique maps and some fresh ideas. The possibility of three awesome games, once the first game has been finished.

      With KK back on the project there's a mentioned plan that he'll go back to working on the Dread version 2 engine, which will offer the 3D elements of Doom as part of the engine - e.g. different ceiling heights, steps, ramps, the ability to look up and down etc.

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  3. This looks like the bitmap brothers version of doom.

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  4. If that was running a bone stock A1200 it is amazing...

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    1. It is most probably 1200+fast ram. But this map is insanely heavy, with complex geometry and an absurd amount of objects, enemies & particles on screen (most notably inside the arena area). Normal maps are expected to perform similarly on 1200, especially with the latest 020 optimizations.

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