Rastan - Another demo update to a fabulous WIP Amiga 500 and above Arcade game!

Sometime back I gave you the heads up about a new alpha demo of 'Rastan' that was made available by basementApe for the Commodore Amiga. Well fast forward to today and if you're hoping for some new updates in regards to this Arcade development using Earok's excellent scorpion engine, then we have been told a new v0.33 demo has been made available. A new demo which according to the creator "revamps level 1-1 backgrounds to bring them a bit more in line with the arcade original".

Here's what the website says about the game "Released in arcades in 1987, Taito’s Rastan was one of the best fantasy action-platformers of its time. Now, after eight months down in the basement, the Amiga version of Rastan emerges. This is a demo of the first level, featuring remastered sprites and brand new, reimagined backgrounds, all running on a stock Amiga 500 with 512kb extra ram! No ETA on the finished game yet, but development is going full steam. More news soon-ish!"

Credits : 

  • Remastered & new graphics: basementApe
  • Music: JMD, basementApe & Tsak
  • Audio:  Tsak & basementApe

And that's the last news article from me, I hope you all have a fantastic Christmas and I'll see you all again soon ;)

Links :1) Source

2 comments:

  1. Wow. Well, this started out stunning - and just gets better and better. Some very nice improvements here. As I've said before, the castle interior looks better than the one in the arcade version - bravo, Basement Ape!

    Question for Basement Ape: the scrolling and animation are super-smooth, despite loads of enemies on screen at once. I have not seen this performance on any other Scorpion Engine game. How on earth are you achieving this???

    Constructive criticism: I am one of the people who asked to put in the background statues - and thank you for doing do!

    However, I hate to say it, but the new statues don't look as good as they might. They are not as nicely drawn as some of the other graphics, and are not well integrated in the background. I'm afraid I find them a bit distracting - and at the moment I feel they are taking away from the excellent sprite graphics.

    I would suggest removing the pedestals at their feet, removing the green colour, and blending them into the mountain range as if they have been carved into the mountains. I think they need to draw less attention to themselves - or even be removed altogether.

    But, as usual, that is just MY OPINION. The decision rests with the creators of this superb piece of work. Great job, guys!

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  2. Looks great. Seem to remember the sky in the arcade outdoor section being a bit brighter. I certainly think the dev is on the right track, always tricky with the Amiga pallette. I guess it depends if you can use 32 colours, halfbrite mode and the copper in the scorpion engine, and if that will be fast enough. Excellent work though, captures the essence of the arcade nicely!

    ReplyDelete

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