The Goonies Enhanced for the MSX by NOP!

Here's another great classic that wasn't just a movie, it had a game too! And that game, just like the movie was called The Goonies. Originally the game came out for the C64, Atari 8bit and Apple II in 1985 from Datasoft, but was later ported to the ZX Spectrum and Amstrad CPC by US Gold. This game follows very closely to the movie in the fact that many of the screens were largely inspired by actual sets and puzzles seen in the film. Play through the levels while using a member of the Goonies to solve puzzles, and finally reach the exit! As for this enhanced version for the MSX. It features a complete replacement of the audio with music and sound effects played via samples from the movie.



Here's the latest! ‘The Goonies’ is a Konami 1986 original game for the MSX (1983) system. Using our custom compiler we were able to modify the game and add some enhancements.
  • Enhancements do not require modern technology
  • The game runs on the same hardware as the original game
The main enhancement is a complete replacement of the audio with music and sound effects played via samples. Music was taken from the movie sharing the same name.
  • music: ±6 minutes
  • sound effects/voice: ±2 minutes
"The result of this project should be considered a technical challenge rather than an actual game that people would play. Samples and sound effects are mixed in realtime at 6khz on a 3.57mhz z80 cpu. The default sound chip in the MSX system is the AY-3-8910. Its a 3-voice programmable sound generator (PSG) designed by General Instrument in 1978."

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6 comments:

  1. It seems very different to the C64 version.

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    1. yeah the C64 and Atari8bit are the same. i dont know about the Z80 versions..
      the MSX one looks similar to the Famicom version - maybe there was some '80s porting afoot...

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    2. Yup, both the Famicom and the MSX versions were developed by Konami.

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  2. Very nice soundtrack, but my ears scream for a low pass filter, at least before the resampling please :)

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  3. Great job, it would be unbelievable back then to have music in a haha like this on an 8 bit machine

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  4. What we can do with 8-bit games without memory limitations. This is what really makes these homebrews interesting,

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