There's another game you should be keep an eye on as developments progress, and that's Vigilante: A game that was not only released sometime back as a naff port to the Commodore Amiga, but thanks to Neeso Games however, is currently getting a much better port from the Sega Master System version via the Scorpion Engine to the Commodore Amiga! As in the words of the creator "This is my attempt to port Vigilante from Sega Master System to Amiga. Why Vigilante and why Master System? First of all Amiga already has a (poor) Vigilante arcade port, but I prefer the Master System version because it's more colorful and has more personality, more NEESO style".
Fast forward to today, and thanks to Saber letting us know through Facebook. We've been told a new demo has been made available of Vigilante with many new changes. These changes include, parallax scrolling to level 2, 3, 4 and 5, a lot of palette and sprites reworks, new implementation with the biker enemy which can be killed and the bike explodes, improved enemies AI, Smart nunchuck pickups (doesn't spawn if you have it already) , Scrolling credits, and thanks for playing screen, and finally various optimizations and bugfixes.
Looks identical to the Master System, but with smoother scrolling and much better music and sound. Not sure why a Master System port is the goal, instead of the arcade version, which is graphically much better
ReplyDeleteAgree - seems like the author is setting a pretty low bar here. Scorpion Engine is capable of matching at least Megadrive games graphically speaking, if not outright arcade (Esp in the case of Vigilante).
DeleteHowever, he may be getting all the game mechanics working correctly first before upgrading the graphics to near-arcade quality. At least that's the hope...
Master system games are restricted to 16 colours so they are much easier to port to the amiga. Genesis games could use a lot more then 16 or even 32.
DeleteI'd love a proper version of Vigilante for the Amiga too (preferably for 1MB OCS Amiga as that's my favourite). In any case, brilliant as the Scorpion Engine is, it may not quite be up to the task of a top-class conversion of the arcade version to the OCS Amiga. However, an excellent AGA version would definitely be possible with the Scorpion Engine.
DeleteThis is terrific work and a worthy project! The parallax is cleverly done and adds a lot to it. Overall, this looks like a fun game.
DeleteOn another note, I would also like to see a top-class conversion of the arcade version for the OCS Amiga with 1MB. Having said that, Devil's Temple is pretty much that! - and is superb in its own right.
What a cute and colorful brawler! Loving the color design and the redrawn graphics. Like a deluxe edition of the Master System version.
ReplyDeleteYup. Agree. Looks & sounds great.
DeleteLooks and sounds great! The level two bass line is a gem. I'm seriously excited about the Amiga sound aspect of this port.
ReplyDeleteBhe, nice similar to Arcade/Coin-Op.
ReplyDeleteTried and tested, the playability is remarkable, practically the cabinet at 90%!! Graphically it could be a little more, how to say, enhanced!
DeleteIt's almost Arcade Perfect.
Personally I really dig the visuals in Neeso's version. I understand that some people prefer the gritty color scheme of the arcade version, but this just looks so nice and clean! Also: really nice multilayer parallax scrolling that was not present in the arcade or the Master System version!
DeleteThe game and gfx.sound is great! Thanks for the work on this. Will for sure buy full version.
ReplyDelete