Bunnito's Feast - Check out this charming Commodore Amiga (AGA) game by captain-ts

Looking to play a charming and family friendly game over the weekend, then this game by Captain-ts might just the game for you! It's Bunnito's Feast' for the Commodore Amiga (AGA). A game in which playing as a cute Bunny that has escaped his cage, you must traverse dangerous landscapes while finding food along the way, to hopefully find your way home. To coincide with this news, we've got a brief description about this Scorpion Engine developed game as well as a gameplay video from Saberman.


Here's the latest "Bunnito is a cute, but slow and clumsy rabbit who mostly cares about eating. He's escaped his cage, and lost his way home in his quest for food. He's ended up in a cruel place, and needs your help finding his way home. Avoid the enemies, eat 20 pieces of food and find the exit!"

Features

  • Straightforward gameplay with two entertaining levels
  • 50fps AGA graphics with detailed animation
  • High quality atmospheric sound
  • Pixel art and audio crafted by the author

Minimum requirements

  • AGA Amiga or capable emulator
  • 1 MB fast RAM or other RAM
  • A standard 1-button controller (support for 2 buttons)
  • A hard drive or a CD drive

Links :1) Source - Thanks Liqmatrix for the heads up too!

32 comments:

  1. Gibt es kein ADF Format??

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    1. The game is only for hard disk or CD :)

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  2. Beautiful animation.

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    1. It really is, was a lovely game!

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    2. Agree. Amiga was made for cartoon quality 2D animation and realistic sounds. This game really gives the justice for Amiga capabillities. It's great that more indie gamemakers respect the purpose of the machine and go for something better than simplistic 8-bit like visuals.

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  3. very promising game!

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  4. Today I tried it the HD version on my MiSTer FPGA (OS 3.2.2.1, 384 MB fast, 2 MB Chip, AGA). It only runs when I reduce the fast ram to 8 MB. Otherwise the "out of memory" message appears. Afterwards I burned the ISO file to a CD and tried it on my expanded CD32 (TF330 with 64 MB fast ram). Here I also had this "out of memory" error.

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    1. I encountered this too on amiberry running on my raspi 400
      Like you I have OS 3.2.2.1 and AGA but with these changes: 128 MB fast, 8 MB Chip.
      It does run on Amibery but you will need to keep your specs down and close to original 1200 hardware.
      For good measure I tried running it from the cd32 iso image in amiberry too, and it works provided you keep the emulation close to the original hardware.
      I am sure this will be fixed with an update.
      The game looks and plays great, but it's not easy.

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    2. Oliver, I've sent you an email with a game build that skips the fast ram check. Hopefully, that'll fix the problem.

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  5. I have bought it but it doesn't work. It says it has not enough chip ram. Did anyone encountered the same problem?

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    1. As stated on itch.io and in the Readme, the games needs 1,91 MB free chip RAM to run.

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  6. Hello Oliver, thanks for your support. As stated in the disclaimer on itch.io, I cannot guarantee for any configuration to be compatible. After testing in WinUAE, I can confirm that the game does not run with more than 16 MB fast RAM. I'll look into this and see if I can fix it in a future update. Untill then, I can send you a build of the game without the initial memory check. Hopefully, it'll work on your system. How can I get in touch with you?

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    1. Please don't sell people a game that doesn't work, give them a refund.

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    2. There's been plenty of games throughout the years that have had issues, which includes Steam games. This is why we have bug fixes. Thankfully the developer hasn't just sold a game and left it, he/she is actually fixing it such as "Captain5 January 2025 at 22:20
      UPDATE: There's a new build of the game available on itch.io, which solves the memory detection problem and also works on high specced systems with more than 16/32 MB fast RAM."

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  7. Hello Oliver, thanks for your support. As stated in the disclaimer on itch.io, I cannot guarantee that the game will run on any configuration. After testing, I can confirm that there's an issue with the memory check on systems with more than 16MB fast RAM. I'll see if I can fix it in a future update. Until then, I can send you a build of the game that skips the memory test. Hopefully, that'll fix the problem. How can I get in touch with you?

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  8. Hello Oliver, thanks for your support. As stated in the disclaimer on itch.io, I cannot guarantee that the game will run on any configuration. After testing, I can confirm that there's an issue with the memory check on systems with more than 16MB fast RAM. I'll see if I can fix it in a future update. Until then, I can send you a build of the game that skips the memory test. Hopefully, that'll fix the problem. How can I get in touch with you?

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  9. By always i'm an Amiga AGA supporter, this machine (the more Powerful of Amigas computers) has great technical capabilities, unfortunately it has not yet been fully exploited, to example using large RAM amount as minimum requirement like [4 MB chip ram + 8 extended fast ram] .. whit these Tech specs and using Scorpion Engine, you would see some really impressive retrogames, i continue to hope that a day, these specs can become the STANDARD for Amiga AGA games.
    This Bunnito's Feast is interesting, the animations are really well done and full of frames, but even as visual, artistically it has his own style .. very Nice game ! |^.^|

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  10. Looks very well animated.
    Suggestions for future update, make food items outlined (lettuce/carrots looks like background deco).

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  11. Whow! This is some of the best I ever seen on Amiga. The game is fun too! Gratz and thanks

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  12. Why no archive for A500 Mini?

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  13. Great looking game - very clean graphics. Reminds me of Team17 art style (and that's high praise).

    Question: could this game have been done on OCS? I suppose the colors would have to be scaled down to 32, but I don't think it would have degraded the graphics by much. Also, I'm sure that you can keep the game running at 50FPS since there doesn't appear to be any fancy copper or blitter operation happening in the background.

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    1. Predseda of LemonAmiga.com5 January 2025 at 16:06

      My opinion is AGA Amigas deserve some exclusivity.

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    2. Maybe possible, but with only 512k chip ram it would mean heavily reduced colors, gfx and sfx. Remember AGA has 2mb chip

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    3. True, but isn't the minimum requirement for this game is 1MB Fast RAM? The Amiga OCS version could have 1MB chip ram requirement. Or is there a unique AGA chipset requirement that would degrade the game considerably if it were ported to OCS (like reduced sprite size, frame rate or resolution).

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    4. "could this game have been done on OCS?"
      NO, simply due for technical limits, remember that OCS is the standard Amiga chipset, ECS is a light OCS evolution, but AGA is a ALL NEW chipset, AGA uses higher standards >> colors displayed simultaneously, clearly superior color palette, higher video resolution, better animations quality, advanced parallax scrolling management (even on more levels), more efficient RAM management, ecc.
      Wanting, this game could be done on OCS with many cuts, but it would be different by the AGA one.
      I'm agree with Predseda of LemonAmiga.com.

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    5. I'm the author of the game. I once did an ECS test with 32 colors. It ran way too slow on an A500+ with 68000 cpu and 2MB chip ram. It ran fine on an A3000 though. Anything below 2MB chip and 680020 CPU would mean too many compromises.

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    6. Yes it could be done on OCS. I see no "higher resolution" or "advanced parallax scrolling". It doesn't have many or large BOBs on screen, and it doesn't scroll fast. So it can be done in 5 or 6 bitplane mode(32/64 colors, more with copper). As there are few enemies on screen each time they can be streamed from Fast RAM just as the sounds.
      Yes it would have reduced animation frames in places, no 24 bit palette, lower sample quality but you'd get to like 80% and it will still look pretty, pretty good.
      Can it be done with Scorpion (remember he didn't code this it is a Scorpion game) in OCS is a different question, I don't know.

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    7. If done with Scorpion, it would mean too many compromises. If a skilled coder did it, for sure a decent OCS version would be possible, but with degraded animation and sound due to chip memory limitation.

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  14. UPDATE: There's a new build of the game available on itch.io, which solves the memory detection problem and also works on high specced systems with more than 16/32 MB fast RAM.

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  15. Seems hard as hell!

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    1. Is this the Amiga version of Wild Woods?

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  16. Lion King clone :)

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