Castlevania is certainly a game worth mentioning on Indie Retro News, especially with games mentioned such as the Castlevania 30th anniversary NES facelift, Intellivision, and even the incredible Castlevania Spectral Interlude on the ZX Spectrum. Well today's news is something special indeed, as thanks to the developer Dante Retro Dev announcing the update on EAB, he has said that the Scorpion Engine created Castlevania AGA, is now feature complete! To coincide with this news, we've got some footage of the game, and the full list of additions/changes below the video.
Here's what the developer says about the game "A reimagined port of the 1986 original but with visuals inspired by Castlevania Chronicles and other non-8 bit titles in the series. The goal was to provide a playable and pure version of the original Castlevania but with an Amiga flavor. Not a port of the Sharp X68000 or PlayStation "Castlevania Chronicles" game, it only happens to use many level tiles and sprites from that game because it's a practical rendition of how OG Castlevania would look in 16-bit or 32-bit".
Dev Notes : It's a complete game as of January of 2025. All stages, all bosses, all music tracks, all weapons from the original Castlevania. Pixel art adapted or completely re-designed to highlight Amiga's strengths. Possibly the largest ever project ever done and released using SE.
- - CD32 native version added. It was tested and runs on a stock 2MB console. However, it was compiled with a version of the engine that used the CDTV music driver, causing known issues (of CD music not starting at certain points, so I added an override button - left shoulder on CD32 pad - to force music ON in case it's off). It should be updated further with the proper CD32 music driver.
- - A1200/A4000 versions are available on many formats (HDF image etc.)
- - A1200/A4000 versions at the moment do not run on a stock 2MB (A1200) machine, because of the (memory-expensive) MOD soundtrack (comprised of about a dozen tracks). It ended running on CD32 because the CD music is inexpensive. The CD music was curated from several releases from the series. Removing most MOD tracks, leaving just one that repeats during the whole game (a la Battle Squadron) is also an option for a parallel, cut-down version that runs on stock 2MB A1200.
- - 6 main tracks (Vampire Killer, Stalker, Wicked Child, boss theme, intro and stage clear theme) were arranged by Estrayk. The remaining tracks are placeholders that will be replaced by new versions arranged by Martin Eriksson (DJ Metune). When that happens, the game will be a 1.0 release.
- - Some bosses, specially 4 and 5, are a bit weak and need to be re-balanced. That's also part of version 1.0. The Dracula fight has been re-balanced as of January 2025 and (IMHO) is quite challenging, worth of its final boss status.
- - CD32 version eliminates alternative method for employing special weapons (dagger, axe, cross, holy water), because of its multi-button standard control pad. So, it uses right shoulder button for that, with a backup on green button. A1200/A4000 version also features that if you plug a CD32 pad on it.
Which version is complete? because I see that the files are updated to 6 days ago, only the cd32 version is updated to a few hours ago. The LHA version for Mister even has December written in the name....
ReplyDeleteWhat is the final version?
Which version is complete? because I see that the files are updated to 6 days ago, only the cd32 version is updated to a few hours ago. The LHA version for Mister even has December written in the name....
ReplyDeleteWhat is the final version?
I believe the CD32 version is the very latest, but not sure what else is different from the December LHA version, unless he hasn't updated that one yet. It's all very confusing and why I don't like a mass of different downloads via itch.
DeleteIf you got December LHA or WHDLoad, you're up to date. The CD32 has been constantly updated beyond those because the CD music have random issues, which are only specific to this version since a full fledged CD game like this was only tried last week with Earok's port of Super SW Holiday to CD32, so, this is all quite new.
ReplyDeleteLooking and sounding great. Music seems especially epic!
ReplyDelete