HOT NEWS : Bad Dudes vs DragonNinja conversion is in the works via JOTD for the Amiga

Well this is incredible news!! As an IndieRetroNews reader, has recently informed us in our comments feed, that JOTD is now working on a Bad Dudes vs DragonNinja Arcade conversion for the Commodore Amiga (AGA). Although it's still in a very early stage of development, and the original Amiga version of the game was regarded as terrible with one such Lemon Amiga saying "This is absolute dreck with horrible graphics, terrible backgrounds, how did this get released in this state?" Rest assured if JOTD finishes this conversion, it's sure to be another hit in the Amiga scene.

Very early footage

While you can follow the latest developments located at the EAB link below. Here is what the wikipedia says about the game. "In Bad Dudes, the players are tasked with rescuing "President Ronnie" from ninja kidnappers. The game was a commercial success, becoming one of America's top five highest-grossing games in 1988. The arcade version received generally positive reviews from critics, while the home conversions received a positive to mixed critical reception. It has since become widely known for its general premise and introductory cutscene"

Dev Notes : Been working on this "secret" project for a few weeks reverse engineered from scratch, but now it's really promising, even if riddled with bugs and stuff that doesn't work properly. The only uncertainties is

  • how it's going to fare with all objects on screen, but at 25Hz with fastmem it should cut it, even if minor slowdowns at some point...
  • will there be enough memory to hold a whole level enemy sprites. We'll see about that. But the game has already some file loading to avoid having all memory at once (unlike my other conversions)

Links :1) Source

14 comments:

  1. SHWEEEEEEEEEEEEEEET!!!!!!!!!!! Nice :D :D :DD:D:D:D:D

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  2. That's wonderful news!

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  3. looking good :) looks like we could have decent ports back in the day if the developers could of been bothered.

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    1. There were a few really good arcade ports on Amiga but also really bad ones. Some were probably rushed while others from devs really strange 3rd party companies that made cheap software. Without the same restrictions of time and disk space many of these homebrews have been fantastic. Making games that took up memory and space were really expensive back in the day. Now people are doing it for free.

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  4. Yeah!! Now Amiga conversions are getting seriously cool! 😎 Great work JOTD!

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  5. True, original Amiga version was terrible, C64 version with its impressive combined sprite multiplex was better. Fingers crossed, it looks nice on the Amiga now too!

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  6. I don't get all the excitment about ports like these. I mean you can already play the ORIGINAL arcade version at home these days thanks to MAME.
    I'm sure it's a fun challenge to the guy porting it, but that's about it.

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    1. It is about to play it on a real Computer without any EMU.

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    2. It's a challenge for the developer for sure, but it's also fun to know you still get games for your "beloved" system and if you liked the original game for the arcade machines, but you haven't been satisfied with the origin port for your system you'll get now the feeling of "things getting fixed".

      Strictly speaking, it's just a hobby for both sides, which isn't really good for anything either way but is just a lot of fun. It's a bit like a model train: It's fun to build, it's fun to control, but it's also fun to watch.

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    3. The real challenge would be a near perfect port for a500 ocs,not a reverse engineering for an expaded a1200...That said,i had dragonninja for 64 and amiga and was not a terrible port,it was just ruined by the implementation of the jump.Graphics were good but simply a 1:1 conversion from ST-f(which was way slower than amiga one) so i think they can just enhance the original adding a second button for jumps and using the extended palette of Amiga ocs.No need,in my opinion,for aga chipset at all!

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    4. Basically true: I myself use MAME (and a G-Sync monitor) for Arcade games. Computer ports today have lost their utility.
      However is interesting to see how those arcade dreams could have been (much better) ported to our beloved Amiga in the good old days! :)

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  7. S(not H)wweeeeeeeeeeeeeeeettttttt !!!!!!

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  8. Keep the Good Work ! It's great and We need such Amiga version.

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  9. last night i played the original amiga version via whdload on my 1200! It was a broken game with bad controls unplayable even with cheats...I thought that it would be nice if there was a new version and today i read this!!! I am looking forward for this one!

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