Super Star Wars - Holiday Special unofficially arrives on the Commodore Amiga as a port from the Sega Mega Drive

Although I'm personally not a fan of Star Wars (I blame my Ex :p). I've just found out through Earok however, that not only did the SEGA Mega Drive and Genesis get a new homebrew release called 'Super Star Wars Holiday Special'. Which is an unofficial game from the cult-classic SNES Super Star Wars series, and loosely based on the outrageous The Star Wars Holiday Special from 1978. But as of today you can download the Commodore Amiga version, that's been ported over as the first public beta by Earok.

Sega Mega Drive version by Master Linkuei

Amiga Version by Earok

Here's the latest from Earok. "I'm very pleased to post a port of Master Linkuei's recent Mega Drive game to the Amiga. This is the first public beta, while it is complete it hasn't been broadly tested. Please let me know if you find any bugs or have other suggestions for improvements. Except for one or two short tracks, music is currently CD only. I'm very proud to get this one out the door - this is the first time a Mega-Drive-First Scorpion game has received an Amiga port. Hopefully there'll be a tonne more in future".

Requirements:
AGA, CD32 Pad. Music is CD32 only. 020/2MB chip minimum. 030 or Fast RAM recommended but not required.

Public Beta 1 Downloads
CD32 (stock) ISO - https://mega.nz/file/d2YAESLb#G6UrMa...Z0N2djn1KkkcE8
LHA - https://mega.nz/file/Uv42TTTJ#z803aR...1TpuEVj4QJLg6U

13 comments:

  1. Hello Earok, why the lower screen in the amiga version and the need for fast ram? Please elaborate its quite interesting to know the reasons.

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    1. Hi there,

      Fast RAM is not needed but is recommended. I've been testing on my stock CD32 and found that it was playable but had slowdowns when there was a lot of action on screen. With six bitplane mode and potentially a lot of large sprites at once it pushes things quite hard.

      The screen is narrower, 288 wide rather than 320 in the original. I wanted to have all eight sprites usable in order to fully port all of the parallax from the original game, but also I found at 320 wide there were glitches from there not being enough copper time to wrap all six bitplanes at the bottom of the draw buffer.

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    2. Hello Earok, many thanks for the response. So cd 32 is not as power as a sega genesys ? i am asking because for example in A500 shadow of the beast has much better graphics with more complex results. It very interesting to have a response from you.

      So is aga not a good as sega genesys chipset?

      Many thanks!

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    3. For the parallax could you use dual playfield and for more colors additional halfbright in the same mode ot it is something that it is not supported in the engine?

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    4. could not create this on ECS ? it does not seems that hard.

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    5. Hello Earok, any response to the above questions ?

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  2. Well done! Thank you!

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  3. This is very nice. Thanks a lot. Playing on my A4000/030

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  4. Why do you refuse to release it on Aminet?

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  5. Thanks for that game ! It's great to have more and more Star Wars games on Amiga. With the CD-32 gamepad, is it possible to throw the light saber on enemies or to block their laser guns shots ? I couldn't do it with my 2 buttons gamepad. Why is it so hard to climb trees ?

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  6. The infamous Holiday Special is beyond terrible and hilarious at the same time. But it’s still better than anything after Return of the Jedi. Hopefully the game is decent. I will try it out!

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  7. Great unofficial platform !! Good gameplay, nice fx, very like !

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  8. Looks great but really need to fix all the spelling mistakes or typos in the text. I understand English is probably not first language but never good to be riddled with mistakes. Thinks of C64 Shadow of the Beast with Psygnosis name spelt wrong!!

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