Harrier Attack Reloaded - An enhanced classic for the Amstrad CPC Plus by Chris Perver

I never thought I'd see the day that an Amsoft game, more especially Harrier Attack, would be getting an enhanced edition. It is one of the best games I have ever played on the Amstrad CPC 464, and to see it remade for the Amstrad CPC Plus by Chris Perver fills me with retro joy. Originally Harrier Attack was released in 1984 and the concept of the game was to fly a British Harrier Jet across the landscape on bombing runs destroying both enemy buildings and aircraft.


And here's the latest. "Some are under the impression that Harrier Attack was written in the BASIC programming language. They may think this due to its slow speed, blocky movements and 8x8 character-sized sprites. But it is written in machine code. Its slow speed is due to the entire screen being scrolled one byte at a time. There are also program loops inserted by the programmer to deliberately slow the game down, presumably to make it easier for children to 'win' on the earlier levels. As Harrier Attack is a fairly simple game, I wanted to see if I could disassemble it, to try to speed it up. The result is Harrier Attack Reloaded!"

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7 comments:

  1. a classic speccy game, very choppy framerate too .. rectified with ZX Spectrum Next version !

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  2. Always cool to see Amstrad Plus games get released. Curious about the Spectrum Next version too to see how it compares.

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  3. very stuttering, sadly

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  4. Good work.
    I don't get why the C64 version gets so much stick. It scrolls extremely fast and smooth compared to the other versions. It's not that colourful, but in terms of gameplay I think it's excellent.

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  5. This update was based on the original code, it's not a remake like the Spectrum version, so the scrolling and collision detection is still based on a tilegrid system. It would have taken a lot of work to change that. I also wanted to keep the appearance of the game similar to the original version, as this is what people remember about it.

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  6. I bet this is how the players of the original remember it looking and playing.

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    1. I was thinking that too! :-) Imagination filled in a lot of details when we were young :D

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