Ghosts'n'Goblins - Check out this AGA tease for the Amiga, it looks pretty decent!

In 1985 Capcom released one of the greatest side scrolling platform game series we have ever known. It featured a knight, creepy enemies and was rather difficult to the point of frustration. The game I am talking about is none other than ' Ghosts 'N Goblins ', the first game in the Ghosts 'n Goblins franchise. A game which appeared on systems such as the Amstrad, C64 and ZX Spectrum. Well if you played this game, you'll be interested to know that as of today, Skyzoo73 has made available the first demo of an AGA edition for the Amiga. As in his words "I created this to see how GnG could be on the Amiga by breaking free from the limitations of the Amiga 500 classic"

And here's the full details from the itch io page. "Small demo of the great arcade classic Ghosts'n'Goblins, ported to the Commodore Amiga (AGA) with the Scorpion Engine. This demo includes only the 1st level of the game, was created as an exercise with the S.E., and makes no claim to be complete or perfect. It was created to see how GnG could be on the Amiga by breaking free from the limitations of the Amiga 500 classic. Of course many things are sub-optimal, such as enemy behavior, and various bugs are present throughout the game. So take it for what it is, an exercise and nothing more. I may make some changes from time to time, eventually I will update this page with the relevant update details".

Technical details:
  • graphics found on the web from various sources partly, and partly grabbed from the mame by me (skyzoo73)
  • ‘programming’ also done by me with a little help from Griffon
  • music created by IM76 (https://soundcloud.com/user-874944132)
  • the game  resolution is 256x240 px at 64+16 colours
Links :1) Website

10 comments:

  1. Looks great. Hope you can do more 😀

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  2. Fantastic conversion, spot on

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  3. WOW! Well done! Smashed it!

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  4. If only we had Scorpion Engine in the 80s

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    1. "If only we had Scorpion Engine in the 80s
      That would have been REALLY bad, as no one would have coded from the ground up on Assembly language...thus squeexing every ounce of power from the Amiga.

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  5. "by breaking free from the limitations of the Amiga 500" This must be a SEVERE Scorpion Engine Issue. An A500 can run 2 Ghost N Goblin games at at the same time...not a problem. I suppose porting it is easier and quicker than creating from the ground up in Assembly. The Amiga then can easily do a better version than the arcade with more colors (64).

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  6. Amiga already had a fantastic version of Ghosts'n Goblins. Why not try porting Ghouls'n Ghosts, whose conversion was utter trash?

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  7. Looking very good but it seems like it's running too fast.

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  8. As usual, you forgot the "S" :) ... The good typo is: GHOSTS'N GOBLINS

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    1. Ahem "Small demo of the great arcade classic Ghost'n'Goblins, ported to the Commodore Amiga (AGA) with the Scorpion Engine.". Only relating what the source said! So no not as usual. I've changed it here though

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