Ghosts'n'Goblins - Check out this AGA tease for the Amiga, it looks pretty decent!

In 1985 Capcom released one of the greatest side scrolling platform game series we have ever known. It featured a knight, creepy enemies and was rather difficult to the point of frustration. The game I am talking about is none other than ' Ghosts 'N Goblins ', the first game in the Ghosts 'n Goblins franchise. A game which appeared on systems such as the Amstrad, C64 and ZX Spectrum. Well if you played this game, you'll be interested to know that as of today, Skyzoo73 has made available the first demo of an AGA edition for the Amiga. As in his words "I created this to see how GnG could be on the Amiga by breaking free from the limitations of the Amiga 500 classic"

And here's the full details from the itch io page. "Small demo of the great arcade classic Ghosts'n'Goblins, ported to the Commodore Amiga (AGA) with the Scorpion Engine. This demo includes only the 1st level of the game, was created as an exercise with the S.E., and makes no claim to be complete or perfect. It was created to see how GnG could be on the Amiga by breaking free from the limitations of the Amiga 500 classic. Of course many things are sub-optimal, such as enemy behavior, and various bugs are present throughout the game. So take it for what it is, an exercise and nothing more. I may make some changes from time to time, eventually I will update this page with the relevant update details".

Technical details:
  • graphics found on the web from various sources partly, and partly grabbed from the mame by me (skyzoo73)
  • ‘programming’ also done by me with a little help from Griffon
  • music created by IM76 (https://soundcloud.com/user-874944132)
  • the game  resolution is 256x240 px at 64+16 colours
Links :1) Website

22 comments:

  1. Looks great. Hope you can do more 😀

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  2. Fantastic conversion, spot on

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  3. WOW! Well done! Smashed it!

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  4. If only we had Scorpion Engine in the 80s

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    1. "If only we had Scorpion Engine in the 80s
      That would have been REALLY bad, as no one would have coded from the ground up on Assembly language...thus squeexing every ounce of power from the Amiga.

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  5. "by breaking free from the limitations of the Amiga 500" This must be a SEVERE Scorpion Engine Issue. An A500 can run 2 Ghost N Goblin games at at the same time...not a problem. I suppose porting it is easier and quicker than creating from the ground up in Assembly. The Amiga then can easily do a better version than the arcade with more colors (64).

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    1. Can the 500 do 2 GnGs together? I don't think so. As much as believing it possible would be nice, you are overestimating the capabilities of the 500 in particular the little memory available. I believe that the original version is very close to the maximum humanly possible, and it is already slow as it is, let alone at 64 colours... However, I reiterate the concept that this is just a personal exercise in the use of the s.e., with no claim to perfection. If anyone thinks they can do better, I encourage them to get to work. I will be the first to praise him and play his game.

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    2. Many thanks for the response , we appreciated and we would like to thank you for the amazing effort and support. You got my point exactly when ECS is programmed with only 1MB then yes the capabilities cannot be covered! And this is a scorpion engine game. I mean when we have seen in the A500 ECS games like kid chaos then we just wonder for the capabilities of ECS. The comments are made in a well made manner and not to criticize anyone. Apologies if that happened,

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    3. when i look at Robocod, which is not even ECS, but 1 mb OCS, it's clear that the A500 was capable of an even better GNG.

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  6. Amiga already had a fantastic version of Ghosts'n Goblins. Why not try porting Ghouls'n Ghosts, whose conversion was utter trash?

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  7. Looking very good but it seems like it's running too fast.

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  8. As usual, you forgot the "S" :) ... The good typo is: GHOSTS'N GOBLINS

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    1. Ahem "Small demo of the great arcade classic Ghost'n'Goblins, ported to the Commodore Amiga (AGA) with the Scorpion Engine.". Only relating what the source said! So no not as usual. I've changed it here though

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    2. yes I had made a typo, sorry. But I should have corrected it now.

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  9. this is very true to the the arcade. i agree that the A500 version was already very good, but lets take this for what it is: a homebrew project that brings the almost exact arcade version to a (presumable) stock amiga 1200. what's not to like?

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  10. There are plenty of horrible arcade conversions on the Amiga, like Black Tiger, Rolling Thunder, Shinobi, Bionic Commandos, Out Run, and so on. There are plenty of nice arcade games from the '80 that never got a conversion on the Amiga, like Rastan, Contra, Bonze Adventure and many others. They would have been perfect for the Amiga OCS hardware (I mean, obviously, you couldn't do a pixel-perfect conversion, but a very close one with some compromises). So why try to convert an arcade game that already had a nice port?

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    1. Love for the original arcade, and curiosity of how it could be on the Amiga with greater fluidity, more colours, better music and sounds.

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  11. Well this time really AGA is not needed, sorry guys the excellent A500 version is based on assembly and it is really better at least that this demo at this stage of the development. Better resolution, more smooth and better sound. Of course this is not a commercial project but dont write that you need aga for this and it is better because its not. There are some basic effects that missing from the original version like the water effect but i am sure that is could be easily replicated also to the original version. Its so unfortunate that even on ECS the developers are creating games withour a 2MB at least memory which simply provides more to the chipset. Thanks to all the devs that support the Amiga you are fantactic but our standards should be based on Agony and beyond...

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  12. Well, the original Amiga 500 version is more impressive, because it runs on inferior hardware and still looks almost as good. But don't forget to appreciate the people out there doing new stuff for the amiga. We shouldnt take it for granted. If the guy likes to port this game, its perfectly fine, and to the people who dont like it: Just play something else.

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    1. The A500 version is good, but this one play a level up. Just hope it will be finished.

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