Got yourself a high end Commodore Amiga and want to make the most of it? Then come and check out this new Amiga port that's been released as 'Speed Haste/Circuit Racer' by BSzili. A port of a shareware arcade racing game, that was originally created by NoriaWorks Entertainment for MS-DOS between 1995 and 1999. A game that allows you to race F1 or Stock Cars around a variety of circuits in either Practice, Single Race or Championship modes. As ever we've provided some new gameplay footage and further game details below.
While a much more in-depth description can be found at the source link below. Here's what it says about the game in brief, which uses the Id Tech 1 Doom game engine. "Experience exhilarating speed as you blast through stunning tracks. Feel the adrenaline pumping of a real arcade racer. Practice, Single Race and Championship modes. 8 tracks, 12 different cars, select Formula 1 or Stock Car Racing and multiplayer split screen mode".
Requirements:
- - 68040 or 68060 with an FPU
- - Kickstart 3.0
- - AGA chipset or RTG
- - 4 MB Fast RAM
- - 7 MB disk space
- - AHI 4.18+
Limitations:
- - No network multiplayer
- - Fixed gamepad layout
Installation:
Copy the following files into the game's drawer:
- - SPEED.CFG
- - RECORDS.LST
- - SPEEDH.JCL (called CR.JCL in Circuit Racer)
Nice to see a 486 game running on Amiga - even if it requires an exceptionally high end one. Hopefully at some point we can see an actual bare metal port of these types of game that can run on a more mid end Amiga.
ReplyDeleteThe only way to do that is an “improper” 3D engine like the one in Grind, or Virtual Karting (similar tricks). Or a PiStorm, “modest” accelerator.
DeleteAs far as I remember, 040 matched 486 and 060 pentium, so the requirements feel right to me.
DeleteThis looks cool, having a 90s style 3D arcade racer on the Amiga is a welcome addition.
DeleteIt's true that a 68040 is clearly faster than a 486 at same clock speed, but a 486 had often a VLB or PCI interface to graphics memory, being a lot faster than AGA's 7 MB/s write speed into chip ram memory. In addition, Amigas need this c2p conversion for texturemapped 3D graphics, which is an extra pass not needed on PC's, because they have chunky pixels.
ReplyDeleteAll this will make the Amiga alot slower than the CPU would indicate, the speed difference can be measured by rendering screen into fast ram without a c2p, and seeing what it would be with a c2p and write to chip ram.
Very nice but where do you get the data for the installation?
ReplyDeletesearch for it... lots of dos games sites got the shareware version etc...
Deleteit works really well, tested on amiga 1200 with Vampire V4 (Icedrake) the game is very fluid.
ReplyDelete