OpenLara - A proof of concept 'Tomb Raider' for the Commodore Amiga

BSzili is certainly no stranger to the Amiga scene, as not only did he release the Amiga port of Blake Stone Aliens of Gold, but there was also ports done of Exhumed / Powerslave, Wolfenstein 3D, BLOOD and even my personal favourite Shadow Warrior. Well it looks as if BSzili isn't done with the Amiga scene just yet, as he has released a proof of concept 'Tomb Raider' for the Commodore Amiga called 'OpenLara'. Although don't get too excited for a finished product any time soon, as in his words "This took me a few days. No sound, no full game, no warranty. I put it out there as a call to action: if anyone would be interested in helping out with the rasterizer let me know"

WinUAE (030 settings)

PiStorm

Real A1200 footage

While there isn't much else to say about this proof of concept and what system requirements it has. Here's a little bit about Tomb Raider you may find interesting. "Lara Croft is a titular character of Core Design’s most memorable franchise Tomb Raider. Developed by experienced game developers from Derby, England, Tomb Raider was released in 1996. Tomb Raider was a huge success, selling over 7 million copies. During the first three months of 1997, Tomb Raider was the ninth-best-selling console game in the United States, with around 143,000 copies sold. This made it the highest-selling Playstation title for the period, in the United States. The game also received a “Platinum” sales award for PC and a “Gold” award for the Playstation".

DEV UPDATE : 

  • this was cobbled together from the GBA and 32X version, it uses software rendering 320x200
  • it's aimed at low end systems, for your high end Arti is your man
  • if anyone wold like to tip me my website includes an option
  • and most importantly: I'm looking for help from someone who is good at 68020/68030 assembly

10 comments:

  1. Super excited by this. I always felt the Amiga should have had had a go on this unique Core franchise. Yay 🙌

    ReplyDelete
  2. I cannot believe this is running on an Amiga. Wow!

    ReplyDelete
  3. What CPU this running on ?

    ReplyDelete
    Replies
    1. (So far the gameplay is from WinUAE (030 settings). Tomorrow I will prepare a recording from the A1200/030/40MHz.) - Here's a Pistorm video https://youtu.be/bRT9PeHxQew

      Delete
  4. There was an Open Lara for PC by 'XProger' in 2001, almost the exact same proof of concept build, is this connected?

    ReplyDelete
    Replies
    1. It's a port of that project, it's based on the gba and 32x versions

      Delete
  5. Interesting that you were able to port GBA and 32X version to the Amiga. Was the Openlara engine written in C? That would explain how it could be ported though I assume it's not that straightforward...

    ReplyDelete
  6. Grind doesn't look so impressive anymore..

    ReplyDelete
    Replies
    1. Yes it does silly billy. This is super impressive but it's not tailored to run on an A500. KK unleashed a great engine for the grand old machine.

      Delete
  7. Would love it if it used the upcoming PiStorm 3D driver

    ReplyDelete

Please read before commenting : ((ENGLISH ONLY)) Constructive criticism allowed, but nasty comments will be removed and IP banned! Banned users will not show up in my comment feed - Play nice, and enjoy IndieRetroNews! :)