A rather fabulous arcade-inspired shooter has been released for the Amstrad CPC by Titan. Titled as 'Skyshift', the project draws heavy inspiration from classic vertical shooters like 1943. To maximize programming efficiency and ensure crisp readability on the Amstrad CPC, Titan has said that they have opted for a specialized 128x256 pixel gameplay window running in the Amstrad's distinct Mode 0. The game introduces players to a World War I Allied flying ace who, while dogfighting over the front lines in the spring of 1918, is suddenly swallowed by a bizarre, luminous cloud. He emerges into a radically changed sky, facing hyper-advanced, propellerless enemy aircraft that far outclass his fragile biplane.
Cauldron - Halloween Edition - A brilliant game from the 1980's gets an improvement via AI/Devil-System
Devil-System has resurrected Palace Software’s 1985 classic with the release of Cauldron: Halloween Edition for the Amstrad CPC. Originally designed by Steve Brown and Richard Leinfellner as a genre-blending platformer and horizontally scrolling shoot 'em up, the game follows a witch's perilous quest to defeat the "Pumpking" and claim her title as the Witch Queen. While the original release garnered praise for its dual gameplay modes and visuals, it was notoriously infamous for its punishing, excessive difficulty. This new edition helps that issue by packing in three distinct difficulty levels, a dedicated training mode for relaxed exploration, a built-in map, and modern conveniences like a pause feature, a high-score table, and essential game-saving capabilities across four supported languages.
Vespertino - This upcoming Racing Simulator for the Amstrad CPC looks incredible [UPDATE]
Conan : Hall of Volta - 1984 Datasoft classic, now on the Amstrad CPC 6128 via AI and Oldschool Is Beautiful
Datasoft’s 1984 fantasy classic has un-officially made its way to the Amstrad CPC 6128 by Oldschool Is Beautiful, with the help of AI. In this newly released unofficial fan port, titled Conan: Hall of Volta (CPC), players assume the role of the legendary barbarian to conquer seven peril-filled stages spanning cavernous depths, fortified castles, treacherous skies, and the mystical domain of the dark wizard Volta himself. The ultimate objective demands retrieving three enchanted gemstones before putting a permanent end to Volta's reign of terror. Although this game was reverse-engineered directly from the original Commodore 64 version, the core game logic has been ported instruction-by-instruction from the 6502 architecture to the CPC's Z80 processor, ensuring that every secret layout, enemy pattern, and frame-perfect obstacle timing is comparable to the original.
Bruce Lee II - Bruno R. Marcos unofficial PC sequel comes to the Amstrad CPC via RetroReal Games
RetroReal Games has released an Amstrad CPC conversion of Bruce Lee II, bringing the fan-made sequel directly to the classic CPC that initially inspired its aesthetic. The franchise’s history dates back to 1984 when Datasoft published the original Bruce Lee, a smash-hit across 8-bit microcomputers. That title achieved its notable success through a finely tuned blend of combat, exploration, and platforming. A massive part of its classic appeal was the non-stop, hectic interaction with two recurring adversaries—the nimble ninja and the brute green Yamo—all framed within a highly accessible level layout. As noted by the website, When U.S. Gold distributed the original Amstrad CPC version, it stood out as a community favorite for its incredibly responsive controls and exceptionally vibrant palette.
Alien 3 - Probe Software's Alien platformer arrives on the Amstrad CPC Plus!
Well, here's something I didn't expect to see today, an adaptation of Alien 3 for the Amstrad CPC Plus! Decades after Probe Software released it back in the 90's for the C64, this project ports the Commodore 64 version over to Amstrad's enhanced 8-bit hardware. Rather than offering a standard, sluggish port, the creators have given the game a visual identity of its own. Utilizing the Amstrad Plus's specialized hardware sprite capabilities, it renders Ellen Ripley, the Xenomorphs, stage Guardians, and weapon bursts cleanly on screen. These sprites operate on a dedicated palette completely detached from the background scenery, allowing for beautiful contrast while the action glides smoothly across the screen via fine hardware pixel scrolling.
Gold Mine Run! - A rather decent WIP Amstrad CPC 128k game by Asic28
The last news story for this evening ( I need rest ), as Asic28 has released an exciting preview of Gold Mine Run!, a promising new title developed for the Amstrad CPC 6128. Coded with a mix of C and Z80 assembly, this project tasks players with exploring pitch-black underground tunnels. The core objective is simple yet stressful: clear each cavern of its gold bags while carefully managing resources. However, you are not alone down there. Skeletons, bats, aggressive snakes, and renegade old miners actively patrol the depths, adding constant danger to your treasure hunt.
Rollerball CPC - HAL Laboratory's 1984 MSX pinball, now on the Amstrad CPC
Well this is a surprise as I don't usually feature Pinball games, as today saw the release of Rollerball CPC, a brand-new homebrew port of HAL Laboratory’s 1984 classic MSX pinball game. Developed by Oldschool is beautiful with the help of AI, this ambitious project brings the iconic multi-screen pinball experience—complete with its original bumper mechanics, bonus lanes, and scoring systems—to Amstrad CPC hardware for the very first time. Rather than a loose remake however, this version remarkably runs the game's original code directly on the CPC, ensuring the exact ball physics and authentic gameplay that fans fell in love with nearly forty years ago.
Tiny Quest - A charming platformer by Rebel Bytes & Digital Monastery gets an Amstrad port via Outsoftware
Another Amstrad game has appeared, as Xenomorph was kind enough to let us know about the latest game called 'Tiny Quest' which has been ported over to the Amstrad CPC by Outsoftware. After spending the last three weeks mastering source-code conversions for underserved classic systems like the Sam Coupé, Einstein 256, Timex 2068, and Sinclair QL, the developer successfully completed over 30 ports. Among these projects is Tiny Quest, a title originally built for the Commodore 64. Thanks to the original author, Andrea Schincaglia, generously sharing the C64 source code, Outsoftware was able to faithfully port this challenging experience directly over to the CPC.
Roland&Mej Build - An Amstrad Adventure Platformer from TheQProyect
The Amstrad CPC gets a new game with the release of Roland&Mej Build, a homebrew title developed by The Qproyect. In this adventure platformer, players control characters Roland and Marc, who have transitioned into tech spies on a mission to infiltrate rival corporate headquarters. Your goal is to fast-track your way to stealing the schematics for the market's most legendary 8-bit computers. However, navigating the offices of Spectrum, Commodore, and MSX won't be easy, as tech pioneers Clive, Jack, and Nishi are personally guarding their turf and will instantly eject any intruders they catch.
The Demon Jar - A short horror based illustrated text adventure game for multiple systems such as Amiga, C64...
Yet another Amiga game and the last one for this weekend hopefully, is The Demon Jar; or, Fosdyke's Folly, a retro-style illustrated text adventure game designed as a short horror story for the Amstrad, Amiga, Atari ST, C64, Plus4, and ZX Spectrum (NEXT). Crafted by developer Alan Pemberton, the game transports players to a fine summer evening at the absolute height of the Victorian era. Stepping into the shoes of a young gentleman named Oswald Stanley, players set off to visit an old college companion, only for the night to take a deeply sinister turn as a murderous evil spirit emerges from the shadows. What follows is a adventure crafted to chill Oswald to his very marrow, leaving it entirely up to the player's choices to guide him safely through the harrowing night.
Amstrad Micro Database - Start building and sharing your Amstrad collection
Many of us retro gamers know of various collection tracking websites, such as CLZ or VGCollect, they cover a vast array of platforms, but don't have that focus on a particular brand of system. If you are an avid Amstrad fan however, there is now a dedicated collection tracking, trading and sharing site for you... Introducing Amstrad Micro Database, created by Novabug and is specially tailored to all your Amstrad collection needs.
Destroyer Ball - Another Arkanoid clone makes an appearance, and this time for the Amstrad CPC Plus/GX4000!
It's a double Arkanoid clone bonanza! As previously we had Brick Blaster by Issalig, and now we have Destroyer Ball GX, a new homebrew title developed by ShaCPC for the Amstrad CPC and GX4000. Based on an original BASIC block-breaker published in the Amstrad Personal magazine by Rubén and Jorge Rodríguez Rengel, this enhanced CPR version pays homage to the legendary 1980s arcade smash Arkanoid. Players navigate a transformable paddle through eight initial stages of increasing difficulty, featuring remarkably vibrant visuals for its class. Once the baseline levels are cleared, the action intensifies as the game randomly cycles through the map pool, challenging players to survive as long as their five-life reserve allows.
Brick Blaster - A rather decent Arkanoid clone arrives on the Amstrad CPC by Issalig
It's the turn of the Amstrad CPC to get a new game, as I've been informed by XeNoMoRPH that the Arkanoid clone called 'Brick Blaster' has been released. Built using the powerful CPCtelera framework, this high-octane project delivers an upgraded take on traditional brick-breaking action. Players can look forward to navigating through 10 meticulously designed stages, culminating in an intense showdown against a custom-coded final boss that boasts its own unique artificial intelligence and defeat sequence. The game goes further for Arkanoid fans with refined physics, ultra-smooth paddle movement, and an array of game-altering power-ups. Catering to all players, the game includes three distinct difficulty settings alongside a fully automated demonstration mode where the software showcases its mechanics by playing itself.
THE SECRET OF BARRON WOOD - A supernatural short story text adventure for multiple systems including Amiga, C64 and more!
Wonder Boy Remake - A fabulous remake for the Amstrad 128k is teased again with some demo footage!
One such game I used to love was that fantastic platformer ' Wonder Boy ' designed by Ryuichi Nishizawa. A game which started its life as a skateboarding rock jumping and axe bashing platformer, that later became the adventure platformer with RPG elements Wonderboy in Monsterland. And it's the original Wonderboy which is getting an announcement, as thanks to the creator Benjamin Yoris@BenYoris letting us know, the classic skateboarding platformer which many of us still love to this day, is still coming to the Amstrad CPC as a much improved 128k version!
The Morning Star - A classic text adventure for many different retro systems by Dareint!
A new dark fantasy text adventure has appeared! The Morning Star is an atmospheric interactive fiction game designed for classic hardware such as the Amiga, Atari ST, Amstrad, C64, MSX and ZX Spectrum. The title channels the golden era of retro gaming, combining text-driven exploration with beautifully illustrated fantasy backdrops. The game features exploration, inventory management and puzzle solving, atmospheric narrative with mystery and dark undertones, fantasy environment illustrations created with AI assistance, and is available in English (Spanish version planned).
Fugitif 31 - A rather unique sci-fi Amstrad game see's the light of day as a reboot!
Well this is a surprising news story for a Sunday, as there looks to have been a recovery of a game called Fugitif 31. Originally developed by Frédéric Mantegazza and his cousin Laurent Dieudonné between 1986 and 1991, the retro title is being completely rebuilt to address the main issue of the original game: The developer was noted as saying he was unable to do anything else during the raster display. Alongside this release, the creator has successfully reverse-engineered the classic game to release its historic preservation materials to the public.
Xevious 128k - Arcade classic Xevious gets a 128k edition for the Amstrad CPC via Easter Egg
There's one type of genre that I loved playing in the arcades and more so on my home console, and that is the shoot em up genre! You know the type, enemy waves coming at you at all sides, your ship blasting across the landscape with adrenaline flowing as you try to survive and wipe them out. Well there's one such game that I have fond memories of, and that was Namco's 1982 vertical scrolling arcade shoot em up game Xevious. A game that I not only played and loved back on the Amstrad CPC, but it was one of those games that I also have fond memories of playing with my dad when I was a kid. So why is this game getting a mention? Well, read on and find out for more ;).
Armor Alley - A 1980's real-time war game 'Rescue Raiders' has arrived on the Amstrad CPC by Fitosoft
Developer Fitosoft (AdolFito) has now released a new 8-bit port of the real-time war game Armor Alley, a title that first gained acclaim on the Mac and PC in 1991 and traces its lineage back to the 1984 Apple II classic Rescue Raiders. The developer, inspired by the cleverness of the original Windows and Mac versions, set out with a clear goal: to bring the core experience of this real-time strategy like game to the CPC platform. While acknowledging the technical hurdles of the hardware, Fitosoft has successfully captured the unique essence of the original gameplay within the machine's Mode 0 capabilities.



















