Well this is incredible news, and one I didn't expect for a bank holiday Monday. As a classic gaming icon has made a surprising leap over to the Commodore Amiga 1200 as a highly anticipated work-in-progress demo of Sonic the Hedgehog. Titled as Aonic and released by reassembler, this impressive technical feat ports the blue spinning hedgehog over from the Sega Mega Drive to the Amiga. This project over the many months of development, has captured the attention of Amiga retro gamers eager to see how Sega's flagship title performs on the Commodore A1200 hardware.
Icicle Joe - An Amiga remake of the 1985 C64 game Icicle works
With the festive season fast approaching it seemed just right for developer Peppe74 to release Icicle Joe—subtitled Icicle Works Returns!—a Commodore Amiga remake of the 1985 Commodore 64 classic Icicle Works. Designed to run on a stock Amiga 500 with 512K of RAM or an expanded Amiga 1000, the game puts players in the boots of Joe, a down-on-his-luck Santa impersonator complete with a cheap fake beard and a hip flask tucked in his pocket. Your mission is to guide Joe through treacherous ice caves, digging through snow and dodging falling ice blocks to gather scattered Christmas presents and reach the exit before the clock ticks down.
Buggy Boy - A Buggy Boy Bonanza! C64 to Amiga port and enhanced versions!
Amiga owners who remember the 1985 off-road arcade racer Buggy Boy are in for a bit of a treat. While the game famously made its way to home computers like the Amstrad and Amiga back in the day, two fans have just worked on this classic that will hopefully give you another reason to fire it up at home on original hardware or via emulation. Whether you want a smoother take on the original Amiga port or a recreation of the Commodore 64 edition, both projects offer a great excuse to dust off your Amiga.
Wolf500 - Wolfenstein 3D comes over to the Amiga 500 by serpentchain
Throughout the years we've featured many different types of news stories, from gaming updates, to music disks and even scene demos. Well here with another eye opening news story I think you'll like, as if you have a Commodore Amiga, then it might be worth checking out the latest download of Wolf500 by serpentchain for the Unexpanded Amiga 500. The developers aim to port the classic first-person shooter Wolfenstein 3D! The game puts you in the boots of an infiltrator caught trying to steal the plans for Operation Eisenfaust. Thrown into a deep Nazi dungeon while waiting for execution, you manage to overpower your cell guard, grab his knife and pistol, and start fighting your way out through nine packed floors of Castle Wolfenstein to win your freedom.
AcidBoutique - A new music tool for the Commodore Amiga, a 303 bassline synth and a 808 drum machine!
On the topic of music and not retro gaming, here's a new piece of software called AcidBoutique, a music production tool for the Commodore Amiga created by solo developer wintermute303. Built in the developer's spare time with the help of AI, this software squeezes the authentic sound and feel of two iconic electronic instruments—the TB-303 bassline synthesiser and the TR-808 drum machine—onto a classic 40-year-old Amiga 500 with just 1 MB of RAM or more. Instead of relying on rough approximations, the software is the result of reverse-engineering, running the genuine logic of the original hardware in real time on the Amiga's Motorola 68000 processor so that every slide, accent, and drum hit behaves just like the real deal.
Insector X - An unofficial AI fan port of Taito's 1989 horizontal shooter by caiusarcade {WIP}
Caiusarcade has just released an early build of an unofficial fan port of Taito's 1989 horizontal shooter Insector X for the Commodore Amiga. Rather than building a remake from the ground up, this conversion uses static recompilation to translate the original arcade machine's dual Z80 processors straight into native 68020 code. Every piece of game logic, artwork, and audio is pulled straight from the coin-op original, with the developer and the full use of AI assistance verifying the translated code frame by frame and matching the Amiga display pixel by pixel against the arcade release.
IndieRetroNewsMusic goes live with Ai slop rave remixes of classic games..Amiga,c64 and more!
As many of you know I've been writing IndieRetroNews for over 20 years, featuring a huge range of games from a wide range systems. But in all that time I've always wanted to create remixes of classic games in the style I've wanted. To be honest my skills were mainly limited to using old software like Dance Ejay back in the 90's. I really love the classic tunes, the secret of monkey island, hero quest and the like but nobody really pushed it into a hardcore/rave it was always too soft to me. So I went through AI. Now it's not a case of here's a tune do it, you have to get the right prompts right at least a paragraph of prompts. Then you've got to get the right tempo, and then comes combining etc
Maldita Castilla - Locomalito's awesome platformer could be coming to the Amiga (AGA) via MainakeProject
An exciting new release is headed to the Commodore Amiga AGA, courtesy of developer MainakeProject with Earok's Scorpion Engine. Announced via itch io, this is an upcoming port of Maldita Castilla (also known as Cursed Castilla), a critically acclaimed action-platformer originally created by Locomalito in 2012. Developed with the full blessing and support of the original creator, this homebrew port utilizes authentic game assets alongside the memorable original soundtrack composed by Gryzor87. Heavily inspired by arcade classics like Ghosts 'n Goblins, the game weaves a dark fantasy tale heavily drawing from Spanish myths, chivalric romances, and European folklore (wiki).
Wipeout 2097/XL - A Playstation hit futuristic racer gets an Amiga AI port, albeit beefy Amiga's required!
Welcome to Wipeout 2097/XL, a native AmigaOS 3 port rebuilt entirely from a source decompilation of the original PlayStation code. Coded by Arcziii (arczi84) with the help of AI, this non-commercial port relies on modern hardware expansions, requiring an Amiga system running PiStorm with a Raspberry Pi 3, 4, or CM4 under Emu68. To handle the high-octane 3D performance, your setup must feature RTG with a 32-bit screen mode, roughly 64 MB of free RAM, and an active AHI sound subsystem. Players can choose between two specialized render versions depending on their software setup: xl-ogles using the ogles2.library with MSAA support, or xl-minigl utilising minigl.library v29. Performance tests show that the MiniGL build provides an extra boost, clocking in at roughly 10 frames per second faster.
Amiga Outrun AGA - Retrodnagames works his magic on a classic Arcade racer for the Amiga!
The Amiga news is coming in thick and fast, as now we welcome the release of 'Outrun AGA', an ambitious fan-made reimagining of Sega’s legendary arcade racer built to replace the notoriously poor official Amiga port from back in the day. Developed by retrodnagames, this project is coded entirely from the ground up in old-school assembly language. Steering clear of modern shortcuts, the developer proudly avoided any form of generative AI during creation to hopefully ensure an authentic arcade experience. Built to squeeze every ounce of power from original, 1993-era Commodore hardware, the racing title is purely blitter-driven, requiring a PAL-based AGA Amiga equipped with a standard 68020 CPU and 4MB of fast RAM. Because of its specialized reliance on native Amiga custom chips, faster modern processor upgrades won't alter the game's execution speed.
Amiga 1942 - The Amiga gets a smooth scrolling Arcade port from retrodnagames!
Well, here's a Sunday surprise! As Retrodnagames has released a fan-made port of Capcom’s legendary 1984 arcade shooter 1942! This impressive homebrew project brings the classic vertical shoot-'em-up to the Commodore Amiga with an uncompromising, old-school ethos. Retrodnagames has coded the entire game from the ground up using AsmOne assembly language, painstakingly rebuilding all 32 stages, enemy flight patterns, and maps from scratch simply by studying arcade gameplay videos. Proudly crafted entirely by hand without any AI assistance, the port achieves decent performance too, boasting vibrant 32-colour graphics that run at a silky-smooth 50 frames per second at a native 224x256 resolution.
Pinball Illusions – The Vikings table arrives on the Amiga AGA via PC {AI WIP}
Well, here's some interesting news for the weekend, as the elusive fourth table, The Vikings, is unofficially making its way to the Amiga A1200 (AGA). While the original 1995 release of Pinball Illusions famously included only three tables on the Amiga, the PC version was fortunate enough to receive the Norse-themed addition. Now, thanks to a dedicated developer by the name of MrDig, with the help of Claude AI to migrate the PC data, the table is being converted to run natively on the original Amiga engine. The port integrates into the classic menu as a proper fourth selection, complete with its own dedicated high-score list, menu picture, and custom info text.
Time Pilot - Konami's 1982 Arcade game has been ported over to the Amiga
Even more Amiga news for you today as RMJ and JoeJoe, has released a 1:1 conversion of Konami’s 1982 classic Time Pilot to the Amiga 500 and 1200. Rather than a standard emulation or loose recreation, this involved translating the original arcade machine's Z80 processor instructions entirely into 68000 assembly code, instruction by instruction. Furthermore, this conversion replicates the intense aerial combat of the multidirectional shooter, where players pilot a jet through an indefinitely scrolling open airspace. Each distinct stage shifts the battlefield to a completely different historical time period, staying completely faithful to the legendary arcade game originally distributed by Centuri and Atari.
Ash - A lovely looking Amiga platformer based on the Norwegian folk tales of Askeladden is teased [UPDATE]
Welcome to Ash, an ambitious new platformer currently in development for the Commodore Amiga by Thomas Mayer Foss. The game draws deep inspiration from Norwegian folklore, centering on the traditional tales of Askeladden. Players will guide the underestimated youngest brother on a grand quest to win a princess and half a kingdom. To overcome the game's various obstacles, players can dynamically swap between three unique companions met along the way: the Stone Eater, the Light-Footed One, and the One of Thirteen Winters and Seven Summers, each possessing distinct abilities essential for progression. The adventure will span five beautifully detailed worlds, guiding players from dense forests and rugged mountains up into the clouds, ultimately leading to a final showdown at the king's court and the mountain troll's lair.
Wing Commander II Dx - Origin Systems PC space combat sim sequel could be coming to the Amiga AGA
Amiga owners you could be in for a bit of a treat, as Origin Systems PC classic space combat simulator sequel Wing Commander II could be coming to the AMIGA AGA via AcidBottle. Following recent news regarding community efforts to enhance classic Amiga titles with performance boosts and crucial bug fixes, word spread on Facebook that Electronic Arts had launched remastered versions of the entire Wing Commander series on Steam. This prompted some fans to ask for AI-driven treatment for Wing Commander II, to bring it to the Commodore Amiga. Well it looks like that could be happening, as AcidBottle has answered the call by dropping a major update on a brand-new project titled Wing Commander II Dx.
Enhanced framerate versions of Amiga games via AI and Vesuri
Vesuri with the help of AI is aiming to give many classic Amiga games a bit of a performance boost and some much needed bug fixes. For some time now, Amiga owners have faced a frustrating bottleneck: purchasing powerful hardware expansions—like the legendary Apollo 1240 accelerator card for the Amiga 1200—only to find that most classic games still struggled to run smoothly. Because early 90s software was rarely written for these faster, upgraded hardware setups, even the most expensive configurations left players disappointed. Drawing on extensive expertise from the Amiga demo scene, Vesuri recognized that the hardware was capable of far more, sparking a long-held ambition to patch these foundational software limitations to make the most out of powerful accelerators.
Fix-It Felix Jr has now arrived on the Amiga and it looks really good!
The classic arcade vibe of Wreck-It Ralph which leapt off the cinema screen on to the Commodore 64, and then on to the ZX Spectrum Next, has now arrived on the Commodore Amiga thanks to BrokenBytes. While fans have spent years recreating the movie's fictional 1982 arcade hit Fix-It Felix Jr. on everything from mobile phones to the ZX Spectrum, a definitive new version has appeared as a port to the Commodore Amiga. While Steven Day recently reached out to us to share this exciting news, you can check out the latest screenshots and details below.
Tiltrune - A room flipping puzzler for the Amiga and C64 by AI/Gaboo Arts Entertainment
Gaboo Arts Entertainment with the help of AI has released Tiltrune, a clever new gravity-shifting puzzle game simultaneously targeting both the Amiga and the Commodore 64. The core mechanic turns the entire room into a mechanism, allowing players to rotate the screen left or right by 90 degrees. This rotation alters gravity, causing the explorer, crates, and gems to tumble into completely new configurations, effectively transforming what was once a blocking wall into a walkable floor. To succeed, players must meticulously plan their moves, pushing crates into position to absorb dangerous falls, dodging lethal spikes, and collecting every single gem before charting a path to the green exit.
Ghouls 'n Ghosts - Modern Vintage Gamer sets out to improve an Amiga port of an Arcade classic
The 1989 Commodore Amiga port of Capcom’s arcade classic Ghouls 'n Ghosts looks to be getting a face-lift courtesy of Modern Vintage Gamer. While the original Software Creations port—published by U.S. Gold—was a respectable attempt for its time, it famously suffered from a common issue among era-specific ports by failing to utilise any of the Amiga’s powerful custom hardware. The new enhancement directly addresses these shortcomings by injecting vibrant copper skies, an optimised, faster renderer, and a much-needed splash of colour into this classic game. Visually, the upgrade completely transforms the experience to introduce silky-smooth 50 Hz scrolling, fluid object motion, and a hardware-sprite-based Arthur.
Street Fighter II - An overhauled version of a classic fighting game for the Amiga via AI and Str1der
I'm sure many of you remember the Street Fighter games, more especially Street Fighter 2; a game which originally appeared on the Arcades, and was then ported to pretty much every system you could think of, including such systems as the Amiga, Atari St and even the ZX Spectrum. Well fast forward to today however, and a developer by the name of Str1der with the help of AI, has released an improved version of Street Fighter 2 for the AMIGA to bring it more in line with the Arcades and better than the original US Gold port released in the 90s.



















